--[[ MIT License Copyright (c) 2019 stujones11, Stuart Jones Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- wield3d = {} dofile(minetest.get_modpath(minetest.get_current_modname()).."/location.lua") local has_wieldview = minetest.get_modpath("wieldview") local update_time = minetest.settings:get("wield3d_update_time") local verify_time = minetest.settings:get("wield3d_verify_time") local player_wielding = {} update_time = update_time and tonumber(update_time) or 1 verify_time = verify_time and tonumber(verify_time) or 10 local location = { "Arm_Right", -- default bone {x=0, y=5.5, z=3}, -- default position {x=-90, y=225, z=90}, -- default rotation {x=0.25, y=0.25}, -- default scale } local function add_wield_entity(player) if not player or not player:is_player() then return end local name = player:get_player_name() local pos = player:get_pos() if name and pos and not player_wielding[name] then pos.y = pos.y + 0.5 local object = minetest.add_entity(pos, "wield3d:wield_entity", name) if object then object:set_attach(player, location[1], location[2], location[3]) object:set_properties({ textures = {"wield3d:hand"}, visual_size = location[4], }) player_wielding[name] = {} player_wielding[name].item = "" player_wielding[name].location = location end end end local function sq_dist(a, b) local x = a.x - b.x local y = a.y - b.y local z = a.z - b.z return x * x + y * y + z * z end local wield_entity = { physical = false, collisionbox = {-0.125,-0.125,-0.125, 0.125,0.125,0.125}, visual = "wielditem", textures = {"wield3d:hand"}, wielder = nil, timer = 0, } function wield_entity:on_activate(staticdata) if staticdata then self.wielder = staticdata return end self.object:remove() end function wield_entity:on_step(dtime) if self.wielder == nil then return end self.timer = self.timer + dtime if self.timer < update_time then return end local player = minetest.get_player_by_name(self.wielder) if player == nil or sq_dist(player:get_pos(), self.object:get_pos()) > 3 then player_wielding[self.wielder] = nil self.object:remove() return end local wield = player_wielding[self.wielder] local stack = player:get_wielded_item() local item = stack:get_name() or "" if wield and item ~= wield.item then if has_wieldview then local def = minetest.registered_items[item] or {} if def.inventory_image ~= "" then item = "" end end wield.item = item if item == "" then item = "wield3d:hand" end local loc = wield3d.location[item] or location if loc[1] ~= wield.location[1] or not vector.equals(loc[2], wield.location[2]) or not vector.equals(loc[3], wield.location[3]) then self.object:set_attach(player, loc[1], loc[2], loc[3]) wield.location = {loc[1], loc[2], loc[3]} end self.object:set_properties({ textures = {item}, visual_size = loc[4], }) end self.timer = 0 end local function table_iter(t) local i = 0 local n = table.getn(t) return function () i = i + 1 if i <= n then return t[i] end end end local player_iter = nil local function verify_wielditems() player_iter = player_iter or table_iter(minetest.get_connected_players()) -- only deal with one player per server step local player = player_iter() if player and player:is_player() then local name = player:get_player_name() local pos = name and player:get_pos() if pos then pos.y = pos.y + 0.5 local wielding = false local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, object in pairs(objects) do local entity = object:get_luaentity() if entity and entity.wielder == name then wielding = true break end end if not wielding then add_wield_entity(player) end end return minetest.after(0, verify_wielditems) end player_iter = nil minetest.after(verify_time, verify_wielditems) end minetest.after(verify_time, verify_wielditems) minetest.register_entity("wield3d:wield_entity", wield_entity) minetest.register_item("wield3d:hand", { type = "none", wield_image = "blank.png", }) minetest.register_on_joinplayer(function(player) minetest.after(2, add_wield_entity, player) end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() if name then player_wielding[name] = nil end end)