wield3d = {} dofile(minetest.get_modpath(minetest.get_current_modname()).."/location.lua") local has_wieldview = minetest.get_modpath("wieldview") local update_time_conf = minetest.setting_get("wield3d_update_time") or 1 local update_time = tonumber(update_time_conf) or 1 local timer = 0 local player_wielding = {} local location = { "Arm_Right", -- default bone {x=0, y=5.5, z=3}, -- default position {x=-90, y=225, z=90}, -- default rotation } local function add_wield_entity(player) local name = player:get_player_name() local pos = player:getpos() if name and pos then pos.y = pos.y + 0.5 local object = minetest.add_entity(pos, "wield3d:wield_entity") if object then object:set_attach(player, location[1], location[2], location[3]) player_wielding[name] = {} player_wielding[name].item = "" player_wielding[name].object = object player_wielding[name].location = location end end end minetest.register_item("wield3d:hand", { type = "none", wield_image = "wield3d_trans.png", }) minetest.register_entity("wield3d:wield_entity", { physical = false, collisionbox = {-0.125,-0.125,-0.125, 0.125,0.125,0.125}, visual = "wielditem", visual_size = {x=0.25, y=0.25}, textures = {"wield3d:hand"}, on_activate = function(self, staticdata) if staticdata == "expired" then self.object:remove() end end, on_punch = function(self) self.object:remove() end, get_staticdata = function(self) return "expired" end, }) minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < update_time then return end local active_players = {} for _, player in pairs(minetest.get_connected_players()) do local name = player:get_player_name() local wield = player_wielding[name] if wield and wield.object then local stack = player:get_wielded_item() local item = stack:get_name() or "" if item ~= wield.item then if has_wieldview then local def = minetest.registered_items[item] or {} if def.inventory_image ~= "" then item = "" end end wield.item = item if item == "" then item = "wield3d:hand" end local loc = wield3d.location[item] or location if loc[1] ~= wield.location[1] or not vector.equals(loc[2], wield.location[2]) or not vector.equals(loc[3], wield.location[3]) then wield.object:set_detach() wield.object:set_attach(player, loc[1], loc[2], loc[3]) wield.location = {loc[1], loc[2], loc[3]} end wield.object:set_properties({textures={item}}) end else add_wield_entity(player) end active_players[name] = true end for name, wield in pairs(player_wielding) do if not active_players[name] then if wield.object then wield.object:remove() end player_wielding[name] = nil end end timer = 0 end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() if name then local wield = player_wielding[name] or {} if wield.object then wield.object:remove() end player_wielding[name] = nil end end)