bitburner-src/test/jest/Go/goAI.test.ts

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import { setPlayer } from "@player";
import { GoOpponent, GoColor } from "@enums";
import { boardStateFromSimpleBoard } from "../../../src/Go/boardAnalysis/boardAnalysis";
import { getMove } from "../../../src/Go/boardAnalysis/goAI";
import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject";
import "../../../src/Faction/Factions";
jest.mock("../../../src/Faction/Factions", () => ({
Factions: {},
}));
setPlayer(new PlayerObject());
describe("Go AI tests", () => {
it("prioritizes capture for Black Hand", async () => {
const board = ["XO...", ".....", ".....", ".....", "....."];
const boardState = boardStateFromSimpleBoard(board, GoOpponent.TheBlackHand);
const move = await getMove(boardState, GoColor.white, GoOpponent.TheBlackHand);
expect([move.x, move.y]).toEqual([1, 0]);
});
it("prioritizes defense for Slum Snakes", async () => {
const board = ["OX...", ".....", ".....", ".....", "....."];
const boardState = boardStateFromSimpleBoard(board, GoOpponent.SlumSnakes);
const move = await getMove(boardState, GoColor.white, GoOpponent.SlumSnakes);
expect([move.x, move.y]).toEqual([1, 0]);
});
it("prioritizes eye creation moves for Illuminati", async () => {
const board = ["...O...", "OOOO...", ".......", ".......", ".......", ".......", "......."];
const boardState = boardStateFromSimpleBoard(board, GoOpponent.Daedalus);
const move = await getMove(boardState, GoColor.white, GoOpponent.Daedalus, false, 0);
expect([move.x, move.y]).toEqual([0, 1]);
});
});