bitburner-src/test/jest/__snapshots__/Save.test.ts.snap

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// Jest Snapshot v1, https://goo.gl/fbAQLP
exports[`load/saveAllServers 1`] = `
"{
"home": {
"ctor": "Server",
"data": {
"contracts": [],
"cpuCores": 1,
"ftpPortOpen": false,
"hasAdminRights": true,
"hostname": "home",
"httpPortOpen": false,
"ip": "67.4.8.1",
"isConnectedTo": true,
"maxRam": 8,
"messages": [
"hackers-starting-handbook.lit"
],
"organizationName": "Home PC",
"programs": [
"NUKE.exe"
],
"scripts": {
"ctor": "JSONMap",
"data": [
[
"script.js",
{
"ctor": "Script",
"data": {
"code": "/** @param {NS} ns */\\\\nexport async function main(ns) {\\\\n return ns.asleep(1000000);\\\\n}",
"filename": "script.js",
"server": "home"
}
}
]
]
},
"serversOnNetwork": [
"n00dles"
],
"smtpPortOpen": false,
"sqlPortOpen": false,
"sshPortOpen": false,
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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"textFiles": {
"ctor": "JSONMap",
"data": []
},
"purchasedByPlayer": true,
"backdoorInstalled": false,
"baseDifficulty": 1,
"hackDifficulty": 1,
"minDifficulty": 1,
"moneyAvailable": 0,
"moneyMax": 0,
"numOpenPortsRequired": 5,
"openPortCount": 0,
"requiredHackingSkill": 1,
"serverGrowth": 1,
"runningScripts": [
{
"ctor": "RunningScript",
"data": {
"args": [],
"dataMap": {},
"filename": "script.js",
"offlineExpGained": 0,
"offlineMoneyMade": 0,
"offlineRunningTime": 123456789.01,
"onlineExpGained": 0,
"onlineMoneyMade": 0,
"onlineRunningTime": 7.210000000000004,
"ramUsage": 1.6,
"server": "home",
"scriptKey": "script.js*[]",
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"title": "Awesome Script",
"threads": 1,
"temporary": false
}
}
]
}
},
"n00dles": {
"ctor": "Server",
"data": {
"contracts": [],
"cpuCores": 1,
"ftpPortOpen": false,
"hasAdminRights": false,
"hostname": "n00dles",
"httpPortOpen": false,
"ip": "61.6.6.2",
"isConnectedTo": false,
"maxRam": 4,
"messages": [],
"organizationName": "Noodle Bar",
"programs": [],
"scripts": {
"ctor": "JSONMap",
"data": []
},
"serversOnNetwork": [
"home"
],
"smtpPortOpen": false,
"sqlPortOpen": false,
"sshPortOpen": false,
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 16:26:57 +02:00
"textFiles": {
"ctor": "JSONMap",
"data": []
},
"purchasedByPlayer": false,
"backdoorInstalled": false,
"baseDifficulty": 1,
"hackDifficulty": 1,
"minDifficulty": 1,
"moneyAvailable": 70000,
"moneyMax": 1750000,
"numOpenPortsRequired": 0,
"openPortCount": 0,
"requiredHackingSkill": 1,
"serverGrowth": 3000,
"runningScripts": []
}
}
}"
`;
exports[`load/saveAllServers pruning RunningScripts 1`] = `
"{
"home": {
"ctor": "Server",
"data": {
"contracts": [],
"cpuCores": 1,
"ftpPortOpen": false,
"hasAdminRights": true,
"hostname": "home",
"httpPortOpen": false,
"ip": "67.4.8.1",
"isConnectedTo": true,
"maxRam": 8,
"messages": [
"hackers-starting-handbook.lit"
],
"organizationName": "Home PC",
"programs": [
"NUKE.exe"
],
"scripts": {
"ctor": "JSONMap",
"data": [
[
"script.js",
{
"ctor": "Script",
"data": {
"code": "/** @param {NS} ns */\\\\nexport async function main(ns) {\\\\n return ns.asleep(1000000);\\\\n}",
"filename": "script.js",
"server": "home"
}
}
]
]
},
"serversOnNetwork": [
"n00dles"
],
"smtpPortOpen": false,
"sqlPortOpen": false,
"sshPortOpen": false,
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 16:26:57 +02:00
"textFiles": {
"ctor": "JSONMap",
"data": []
},
"purchasedByPlayer": true,
"backdoorInstalled": false,
"baseDifficulty": 1,
"hackDifficulty": 1,
"minDifficulty": 1,
"moneyAvailable": 0,
"moneyMax": 0,
"numOpenPortsRequired": 5,
"openPortCount": 0,
"requiredHackingSkill": 1,
"serverGrowth": 1,
"runningScripts": []
}
},
"n00dles": {
"ctor": "Server",
"data": {
"contracts": [],
"cpuCores": 1,
"ftpPortOpen": false,
"hasAdminRights": false,
"hostname": "n00dles",
"httpPortOpen": false,
"ip": "61.6.6.2",
"isConnectedTo": false,
"maxRam": 4,
"messages": [],
"organizationName": "Noodle Bar",
"programs": [],
"scripts": {
"ctor": "JSONMap",
"data": []
},
"serversOnNetwork": [
"home"
],
"smtpPortOpen": false,
"sqlPortOpen": false,
"sshPortOpen": false,
FILES: Path rework & typesafety (#479) * Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 16:26:57 +02:00
"textFiles": {
"ctor": "JSONMap",
"data": []
},
"purchasedByPlayer": false,
"backdoorInstalled": false,
"baseDifficulty": 1,
"hackDifficulty": 1,
"minDifficulty": 1,
"moneyAvailable": 70000,
"moneyMax": 1750000,
"numOpenPortsRequired": 0,
"openPortCount": 0,
"requiredHackingSkill": 1,
"serverGrowth": 3000,
"runningScripts": []
}
}
}"
`;