bitburner-src/src/DevMenu.js

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import {AugmentationNames} from "./Augmentations";
import {generateRandomContract} from "./CodingContractGenerator";
import {Programs} from "./CreateProgram";
import {Factions} from "./Faction";
import {Player} from "./Player";
import {AllServers} from "./Server";
import {hackWorldDaemon} from "./RedPill";
import {Terminal} from "./Terminal";
import {exceptionAlert} from "../utils/helpers/exceptionAlert";
import {createElement} from "../utils/uiHelpers/createElement";
import {removeElementById} from "../utils/uiHelpers/removeElementById";
const devMenuContainerId = "dev-menu-container";
export function createDevMenu() {
if (process.env.NODE_ENV !== "development") {
throw new Error("Cannot create Dev Menu because you are not in a dev build");
}
const devMenuText = createElement("h1", {
display: "block",
innerText: "Development Menu - Only meant to be used for testing/debugging",
});
// Generic
const genericHeader = createElement("h2", {
display: "block",
innerText: "Generic"
});
const addMoney = createElement("button", {
class: "std-button",
clickListener: () => {
Player.gainMoney(1e15);
},
display: "block",
innerText: "Add $1000t",
});
const addRam = createElement("button", {
class: "std-button",
clickListener: () => {
Player.getHomeComputer().maxRam *= 2;
},
display: "block",
innerText: "Double Home Computer RAM",
});
const triggerBitflume = createElement("button", {
class: "std-button",
clickListener: () => {
hackWorldDaemon(Player.bitNodeN, true);
},
innerText: "Trigger BitFlume",
});
const destroyCurrentBitnode = createElement("button", {
class: "std-button",
clickListener: () => {
hackWorldDaemon(Player.bitNodeN);
},
innerText: "Destroy Current BitNode",
tooltip: "Will grant Source-File for the BitNode",
});
// Experience / stats
const statsHeader = createElement("h2", {
display: "block",
innerText: "Experience/Stats"
});
const statsHackingExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- hacking exp",
type: "number",
});
const statsHackingExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsHackingExpInput.value);
Player.gainHackingExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Hacking Exp",
});
const statsStrengthExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- strength exp",
type: "number",
});
const statsStrengthExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsStrengthExpInput.value);
Player.gainStrengthExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Strength Exp",
});
const statsDefenseExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- defense exp",
type: "number",
});
const statsDefenseExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsDefenseExpInput.value);
Player.gainDefenseExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Defense Exp",
});
const statsDexterityExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- dexterity exp",
type: "number",
});
const statsDexterityExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsDexterityExpInput.value);
Player.gainDexterityExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Dexterity Exp",
});
const statsAgilityExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- agility exp",
type: "number",
});
const statsAgilityExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsAgilityExpInput.value);
Player.gainAgilityExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Agility Exp",
});
const statsCharismaExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- charisma exp",
type: "number",
});
const statsCharismaExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsCharismaExpInput.value);
Player.gainCharismaExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Charisma Exp",
});
const statsIntelligenceExpInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "+/- intelligence exp",
type: "number",
});
const statsIntelligenceExpButton = createElement("button", {
class: "std-button",
clickListener: () => {
const exp = parseInt(statsIntelligenceExpInput.value);
Player.gainIntelligenceExp(exp);
Player.updateSkillLevels();
},
innerText: "Add Intelligence Exp",
});
const statsEnableIntelligenceButton = createElement("button", {
class: "std-button",
clickListener: () => {
Player.intelligence = 1;
},
innerText: "Enable Intelligence"
});
const statsDisableIntelligenceButton = createElement("button", {
class: "std-button",
clickListener: () => {
Player.intelligence = 0;
},
innerText: "Disable Intelligence"
});
// Factions
const factionsHeader = createElement("h2", {innerText: "Factions"});
const factionsDropdown = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (const i in Factions) {
factionsDropdown.options[factionsDropdown.options.length] = new Option(Factions[i].name, Factions[i].name);
}
const factionsAddButton = createElement("button", {
class: "std-button",
clickListener: () => {
const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
Player.receiveInvite(facName);
},
innerText: "Receive Invite to Faction",
});
// Augmentations / Source Files
const augmentationsHeader = createElement("h2", {innerText: "Augmentations"});
const augmentationsDropdown = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (const i in AugmentationNames) {
const augName = AugmentationNames[i];
augmentationsDropdown.options[augmentationsDropdown.options.length] = new Option(augName, augName);
}
const augmentationsQueueButton = createElement("button", {
class: "std-button",
clickListener: () => {
Player.queueAugmentation(augmentationsDropdown.options[augmentationsDropdown.selectedIndex].value);
},
innerText: "Queue Augmentation",
})
// Programs
const programsHeader = createElement("h2", {innerText: "Programs"});
const programsAddDropdown = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (const i in Programs) {
const progName = Programs[i].name;
programsAddDropdown.options[programsAddDropdown.options.length] = new Option(progName, progName);
}
const programsAddButton = createElement("button", {
class: "std-button",
clickListener: () => {
const program = programsAddDropdown.options[programsAddDropdown.selectedIndex].value;
if(!Player.hasProgram(program)) {
Player.getHomeComputer().programs.push(program);
}
},
innerText: "Add Program",
})
// Servers
const serversHeader = createElement("h2", {innerText: "Servers"});
const serversOpenAll = createElement("button", {
class: "std-button",
clickListener: () => {
for (const i in AllServers) {
AllServers[i].hasAdminRights = true;
AllServers[i].sshPortOpen = true;
AllServers[i].ftpPortOpen = true;
AllServers[i].smtpPortOpen = true;
AllServers[i].httpPortOpen = true;
AllServers[i].sqlPortOpen = true;
AllServers[i].openPortCount = 5;
}
},
display: "block",
innerText: "Get Admin Rights to all servers",
});
const serversMinSecurityAll = createElement("button", {
class: "std-button",
clickListener: () => {
for (const i in AllServers) {
AllServers[i].hackDifficulty = AllServers[i].minDifficulty;
}
},
display: "block",
innerText: "Set all servers to min security",
});
const serversMaxMoneyAll = createElement("button", {
class: "std-button",
clickListener: () => {
for (const i in AllServers) {
AllServers[i].moneyAvailable = AllServers[i].moneyMax;
}
},
display: "block",
innerText: "Set all servers to max money",
});
const serversConnectToDropdown = createElement("select", {class: "dropdown"});
for (const i in AllServers) {
const hn = AllServers[i].hostname;
serversConnectToDropdown.options[serversConnectToDropdown.options.length] = new Option(hn, hn);
}
const serversConnectToButton = createElement("button", {
class: "std-button",
clickListener: () => {
const host = serversConnectToDropdown.options[serversConnectToDropdown.selectedIndex].value;
Terminal.connectToServer(host);
},
innerText: "Connect to server",
});
// Bladeburner
const bladeburnerHeader = createElement("h2", {innerText: "Bladeburner"});
const bladeburnerGainRankInput = createElement("input", {
class: "text-input",
placeholder: "Rank to gain (or negative to lose rank)",
type: "number",
});
const bladeburnerGainRankButton = createElement("button", {
class: "std-button",
clickListener: () => {
try {
const rank = parseInt(bladeburnerGainRankInput.value);
Player.bladeburner.changeRank(rank);
} catch(e) {
exceptionAlert(`Failed to change Bladeburner Rank in dev menu: ${e}`);
}
},
innerText: "Gain Bladeburner Rank",
});
// Gang
const gangHeader = createElement("h2", {innerText: "Gang"});
const gangStoredCyclesInput = createElement("input", {
class: "text-input",
placeholder: "# Cycles to add",
type: "number",
});
const gangAddStoredCycles = createElement("button", {
class: "std-button",
clickListener: () => {
try {
const cycles = parseInt(gangStoredCyclesInput.value);
Player.gang.storedCycles += cycles;
} catch(e) {
exceptionAlert(`Failed to add stored cycles to gang mechanic: ${e}`);
}
},
innerText: "Add cycles to Gang mechanic",
});
// Coding Contracts
const contractsHeader = createElement("h2", {innerText: "Coding Contracts"});
const generateRandomContractBtn = createElement("button", {
class: "std-button",
clickListener: () => {
generateRandomContract();
},
innerText: "Generate Random Contract",
});
// Add everything to container, then append to main menu
const devMenuContainer = createElement("div", {
class: "generic-menupage-container",
id: devMenuContainerId,
});
devMenuContainer.appendChild(devMenuText);
devMenuContainer.appendChild(genericHeader);
devMenuContainer.appendChild(addMoney);
devMenuContainer.appendChild(addRam);
devMenuContainer.appendChild(triggerBitflume);
devMenuContainer.appendChild(destroyCurrentBitnode);
devMenuContainer.appendChild(statsHeader);
devMenuContainer.appendChild(statsHackingExpInput);
devMenuContainer.appendChild(statsHackingExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsStrengthExpInput);
devMenuContainer.appendChild(statsStrengthExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsDefenseExpInput);
devMenuContainer.appendChild(statsDefenseExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsDexterityExpInput);
devMenuContainer.appendChild(statsDexterityExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsAgilityExpInput);
devMenuContainer.appendChild(statsAgilityExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsCharismaExpInput);
devMenuContainer.appendChild(statsCharismaExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsIntelligenceExpInput);
devMenuContainer.appendChild(statsIntelligenceExpButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(statsEnableIntelligenceButton);
devMenuContainer.appendChild(statsDisableIntelligenceButton);
devMenuContainer.appendChild(factionsHeader);
devMenuContainer.appendChild(factionsDropdown);
devMenuContainer.appendChild(factionsAddButton);
devMenuContainer.appendChild(augmentationsHeader);
devMenuContainer.appendChild(augmentationsDropdown);
devMenuContainer.appendChild(augmentationsQueueButton);
devMenuContainer.appendChild(programsHeader);
devMenuContainer.appendChild(programsAddDropdown);
devMenuContainer.appendChild(programsAddButton);
devMenuContainer.appendChild(serversHeader);
devMenuContainer.appendChild(serversOpenAll);
devMenuContainer.appendChild(serversMinSecurityAll);
devMenuContainer.appendChild(serversMaxMoneyAll);
devMenuContainer.appendChild(serversConnectToDropdown);
devMenuContainer.appendChild(serversConnectToButton);
devMenuContainer.appendChild(bladeburnerHeader);
devMenuContainer.appendChild(bladeburnerGainRankInput);
devMenuContainer.appendChild(bladeburnerGainRankButton);
devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(gangHeader);
devMenuContainer.appendChild(gangStoredCyclesInput);
devMenuContainer.appendChild(gangAddStoredCycles);
devMenuContainer.appendChild(createElement("br"));
const entireGameContainer = document.getElementById("entire-game-container");
if (entireGameContainer == null) {
throw new Error("Could not find entire-game-container DOM element");
}
entireGameContainer.appendChild(devMenuContainer);
}
export function closeDevMenu() {
removeElementById(devMenuContainerId);
}