mirror of
https://github.com/bitburner-official/bitburner-src.git
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218 lines
7.5 KiB
JavaScript
218 lines
7.5 KiB
JavaScript
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// Copyright (c) 2015 Greenheart Games Pty. Ltd. All rights reserved.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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// The source code can be found in https://github.com/greenheartgames/greenworks
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var fs = require('fs');
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var greenworks;
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if (process.platform == 'darwin') {
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if (process.arch == 'x64')
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greenworks = require('./lib/greenworks-osx64');
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else if (process.arch == 'ia32')
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greenworks = require('./lib/greenworks-osx32');
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} else if (process.platform == 'win32') {
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if (process.arch == 'x64')
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greenworks = require('./lib/greenworks-win64');
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else if (process.arch == 'ia32')
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greenworks = require('./lib/greenworks-win32');
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} else if (process.platform == 'linux') {
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if (process.arch == 'x64')
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greenworks = require('./lib/greenworks-linux64');
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else if (process.arch == 'ia32')
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greenworks = require('./lib/greenworks-linux32');
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}
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function error_process(err, error_callback) {
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if (err && error_callback)
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error_callback(err);
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}
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greenworks.ugcGetItems = function(options, ugc_matching_type, ugc_query_type,
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success_callback, error_callback) {
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if (typeof options !== 'object') {
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error_callback = success_callback;
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success_callback = ugc_query_type;
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ugc_query_type = ugc_matching_type;
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ugc_matching_type = options;
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options = {
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'app_id': greenworks.getAppId(),
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'page_num': 1
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}
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}
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greenworks._ugcGetItems(options, ugc_matching_type, ugc_query_type,
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success_callback, error_callback);
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}
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greenworks.ugcGetUserItems = function(options, ugc_matching_type,
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ugc_list_sort_order, ugc_list, success_callback, error_callback) {
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if (typeof options !== 'object') {
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error_callback = success_callback;
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success_callback = ugc_list;
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ugc_list = ugc_list_sort_order;
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ugc_list_sort_order = ugc_matching_type;
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ugc_matching_type = options;
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options = {
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'app_id': greenworks.getAppId(),
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'page_num': 1
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}
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}
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greenworks._ugcGetUserItems(options, ugc_matching_type, ugc_list_sort_order,
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ugc_list, success_callback, error_callback);
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}
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greenworks.ugcSynchronizeItems = function (options, sync_dir, success_callback,
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error_callback) {
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if (typeof options !== 'object') {
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error_callback = success_callback;
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success_callback = sync_dir;
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sync_dir = options;
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options = {
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'app_id': greenworks.getAppId(),
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'page_num': 1
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}
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}
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greenworks._ugcSynchronizeItems(options, sync_dir, success_callback,
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error_callback);
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}
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greenworks.publishWorkshopFile = function(options, file_path, image_path, title,
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description, success_callback, error_callback) {
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if (typeof options !== 'object') {
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error_callback = success_callback;
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success_callback = description;
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description = title;
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title = image_path;
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image_path = file_path;
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file_path = options;
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options = {
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'app_id': greenworks.getAppId(),
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'tags': []
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}
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}
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greenworks._publishWorkshopFile(options, file_path, image_path, title,
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description, success_callback, error_callback);
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}
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greenworks.updatePublishedWorkshopFile = function(options,
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published_file_handle, file_path, image_path, title, description,
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success_callback, error_callback) {
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if (typeof options !== 'object') {
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error_callback = success_callback;
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success_callback = description;
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description = title;
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title = image_path;
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image_path = file_path;
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file_path = published_file_handle;
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published_file_handle = options;
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options = {
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'tags': [] // No tags are set
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}
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}
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greenworks._updatePublishedWorkshopFile(options, published_file_handle,
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file_path, image_path, title, description, success_callback,
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error_callback);
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}
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// An utility function for publish related APIs.
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// It processes remains steps after saving files to Steam Cloud.
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function file_share_process(file_name, image_name, next_process_func,
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error_callback, progress_callback) {
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if (progress_callback)
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progress_callback("Completed on saving files on Steam Cloud.");
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greenworks.fileShare(file_name, function() {
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greenworks.fileShare(image_name, function() {
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next_process_func();
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}, function(err) { error_process(err, error_callback); });
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}, function(err) { error_process(err, error_callback); });
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}
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// Publishing user generated content(ugc) to Steam contains following steps:
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// 1. Save file and image to Steam Cloud.
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// 2. Share the file and image.
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// 3. publish the file to workshop.
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greenworks.ugcPublish = function(file_name, title, description, image_name,
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success_callback, error_callback, progress_callback) {
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var publish_file_process = function() {
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if (progress_callback)
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progress_callback("Completed on sharing files.");
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greenworks.publishWorkshopFile(file_name, image_name, title, description,
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function(publish_file_id) { success_callback(publish_file_id); },
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function(err) { error_process(err, error_callback); });
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};
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greenworks.saveFilesToCloud([file_name, image_name], function() {
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file_share_process(file_name, image_name, publish_file_process,
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error_callback, progress_callback);
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}, function(err) { error_process(err, error_callback); });
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}
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// Update publish ugc steps:
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// 1. Save new file and image to Steam Cloud.
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// 2. Share file and images.
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// 3. Update published file.
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greenworks.ugcPublishUpdate = function(published_file_id, file_name, title,
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description, image_name, success_callback, error_callback,
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progress_callback) {
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var update_published_file_process = function() {
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if (progress_callback)
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progress_callback("Completed on sharing files.");
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greenworks.updatePublishedWorkshopFile(published_file_id,
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file_name, image_name, title, description,
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function() { success_callback(); },
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function(err) { error_process(err, error_callback); });
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};
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greenworks.saveFilesToCloud([file_name, image_name], function() {
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file_share_process(file_name, image_name, update_published_file_process,
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error_callback, progress_callback);
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}, function(err) { error_process(err, error_callback); });
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}
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// Greenworks Utils APIs implmentation.
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greenworks.Utils.move = function(source_dir, target_dir, success_callback,
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error_callback) {
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fs.rename(source_dir, target_dir, function(err) {
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if (err) {
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if (error_callback) error_callback(err);
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return;
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}
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if (success_callback)
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success_callback();
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});
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}
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greenworks.init = function() {
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if (this.initAPI()) return true;
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if (!this.isSteamRunning())
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throw new Error("Steam initialization failed. Steam is not running.");
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var appId;
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try {
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appId = fs.readFileSync('steam_appid.txt', 'utf8');
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} catch (e) {
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throw new Error("Steam initialization failed. Steam is running," +
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"but steam_appid.txt is missing. Expected to find it in: " +
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require('path').resolve('steam_appid.txt'));
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}
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if (!/^\d+ *\r?\n?$/.test(appId)) {
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throw new Error("Steam initialization failed. " +
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"steam_appid.txt appears to be invalid; " +
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"it should contain a numeric ID: " + appId);
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}
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throw new Error("Steam initialization failed, but Steam is running, " +
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"and steam_appid.txt is present and valid." +
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"Maybe that's not really YOUR app ID? " + appId.trim());
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}
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var EventEmitter = require('events').EventEmitter;
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greenworks.__proto__ = EventEmitter.prototype;
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EventEmitter.call(greenworks);
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greenworks._steam_events.on = function () {
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greenworks.emit.apply(greenworks, arguments);
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};
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process.versions['greenworks'] = greenworks._version;
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module.exports = greenworks;
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