bitburner-src/src/DevMenu/ui/Stats.tsx

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2021-09-14 02:37:35 +02:00
import React from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import { Button } from "../../ui/React/Button";
import { Adjuster } from "./Adjuster";
import { IPlayer } from "../../PersonObjects/IPlayer";
const bigNumber = 1e27;
interface IProps {
player: IPlayer;
}
export function Stats(props: IProps): React.ReactElement {
function modifyExp(stat: string, modifier: number) {
return function (exp: number) {
switch (stat) {
case "hacking":
if (exp) {
props.player.gainHackingExp(exp * modifier);
}
break;
case "strength":
if (exp) {
props.player.gainStrengthExp(exp * modifier);
}
break;
case "defense":
if (exp) {
props.player.gainDefenseExp(exp * modifier);
}
break;
case "dexterity":
if (exp) {
props.player.gainDexterityExp(exp * modifier);
}
break;
case "agility":
if (exp) {
props.player.gainAgilityExp(exp * modifier);
}
break;
case "charisma":
if (exp) {
props.player.gainCharismaExp(exp * modifier);
}
break;
case "intelligence":
if (exp) {
props.player.gainIntelligenceExp(exp * modifier);
}
break;
}
props.player.updateSkillLevels();
};
}
function modifyKarma(modifier: number) {
return function (amt: number) {
props.player.karma += amt * modifier;
};
}
function tonsOfExp(): void {
props.player.gainHackingExp(bigNumber);
props.player.gainStrengthExp(bigNumber);
props.player.gainDefenseExp(bigNumber);
props.player.gainDexterityExp(bigNumber);
props.player.gainAgilityExp(bigNumber);
props.player.gainCharismaExp(bigNumber);
props.player.gainIntelligenceExp(bigNumber);
props.player.updateSkillLevels();
}
function resetAllExp(): void {
props.player.hacking_exp = 0;
props.player.strength_exp = 0;
props.player.defense_exp = 0;
props.player.dexterity_exp = 0;
props.player.agility_exp = 0;
props.player.charisma_exp = 0;
props.player.intelligence_exp = 0;
props.player.updateSkillLevels();
}
function resetExperience(stat: string): () => void {
return function () {
switch (stat) {
case "hacking":
props.player.hacking_exp = 0;
break;
case "strength":
props.player.strength_exp = 0;
break;
case "defense":
props.player.defense_exp = 0;
break;
case "dexterity":
props.player.dexterity_exp = 0;
break;
case "agility":
props.player.agility_exp = 0;
break;
case "charisma":
props.player.charisma_exp = 0;
break;
case "intelligence":
props.player.intelligence_exp = 0;
break;
}
props.player.updateSkillLevels();
};
}
function resetKarma(): () => void {
return function () {
props.player.karma = 0;
};
}
function enableIntelligence(): void {
if (props.player.intelligence === 0) {
props.player.intelligence = 1;
props.player.updateSkillLevels();
}
}
function disableIntelligence(): void {
props.player.intelligence_exp = 0;
props.player.intelligence = 0;
props.player.updateSkillLevels();
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Experience / Stats</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<span className="text text-center">All:</span>
</td>
<td>
<Button onClick={tonsOfExp}>Tons of exp</Button>
<Button onClick={resetAllExp}>Reset</Button>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Hacking:</span>
</td>
<td>
<Adjuster
label="hacking"
placeholder="exp"
tons={() => modifyExp("hacking", 1)(bigNumber)}
add={modifyExp("hacking", 1)}
subtract={modifyExp("hacking", -1)}
reset={resetExperience("hacking")}
/>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Strength:</span>
</td>
<td>
<Adjuster
label="strength"
placeholder="exp"
tons={() => modifyExp("strength", 1)(bigNumber)}
add={modifyExp("strength", 1)}
subtract={modifyExp("strength", -1)}
reset={resetExperience("strength")}
/>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Defense:</span>
</td>
<td>
<Adjuster
label="defense"
placeholder="exp"
tons={() => modifyExp("defense", 1)(bigNumber)}
add={modifyExp("defense", 1)}
subtract={modifyExp("defense", -1)}
reset={resetExperience("defense")}
/>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Dexterity:</span>
</td>
<td>
<Adjuster
label="dexterity"
placeholder="exp"
tons={() => modifyExp("dexterity", 1)(bigNumber)}
add={modifyExp("dexterity", 1)}
subtract={modifyExp("dexterity", -1)}
reset={resetExperience("dexterity")}
/>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Agility:</span>
</td>
<td>
<Adjuster
label="agility"
placeholder="exp"
tons={() => modifyExp("agility", 1)(bigNumber)}
add={modifyExp("agility", 1)}
subtract={modifyExp("agility", -1)}
reset={resetExperience("agility")}
/>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Charisma:</span>
</td>
<td>
<Adjuster
label="charisma"
placeholder="exp"
tons={() => modifyExp("charisma", 1)(bigNumber)}
add={modifyExp("charisma", 1)}
subtract={modifyExp("charisma", -1)}
reset={resetExperience("charisma")}
/>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Intelligence:</span>
</td>
<td>
<Adjuster
label="intelligence"
placeholder="exp"
tons={() => modifyExp("intelligence", 1)(bigNumber)}
add={modifyExp("intelligence", 1)}
subtract={modifyExp("intelligence", -1)}
reset={resetExperience("intelligence")}
/>
</td>
<td>
<Button onClick={enableIntelligence}>Enable</Button>
</td>
<td>
<Button onClick={disableIntelligence}>Disable</Button>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Karma:</span>
</td>
<td>
<Adjuster
label="karma"
placeholder="amt"
tons={() => modifyExp("intelligence", 1)(100000)}
add={modifyKarma(1)}
subtract={modifyKarma(-1)}
reset={resetKarma()}
/>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}