bitburner-src/src/DevMenu/ui/TimeSkip.tsx

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2021-09-14 02:37:35 +02:00
import React from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import { Button } from "../../ui/React/Button";
import { PlayerOwnedSourceFile } from "../../SourceFile/PlayerOwnedSourceFile";
import { IPlayer } from "../../PersonObjects/IPlayer";
import ButtonGroup from "@material-ui/core/ButtonGroup";
import { saveObject } from "../../SaveObject";
import { IEngine } from "../../IEngine";
// Update as additional BitNodes get implemented
const validSFN = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12];
const bigNumber = 1e27;
interface IProps {
player: IPlayer;
engine: IEngine;
}
export function TimeSkip(props: IProps): React.ReactElement {
function timeskip(time: number) {
return () => {
props.player.lastUpdate -= time;
props.engine._lastUpdate -= time;
saveObject.saveGame(props.engine.indexedDb);
setTimeout(() => location.reload(), 1000);
};
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Sleeves</h2>
</AccordionSummary>
<AccordionDetails>
<Button onClick={timeskip(60 * 1000)}>1 minute</Button>
<Button onClick={timeskip(60 * 60 * 1000)}>1 hour</Button>
<Button onClick={timeskip(24 * 60 * 60 * 1000)}>1 day</Button>
</AccordionDetails>
</Accordion>
);
}