bitburner-src/src/Message/Message.ts

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import { Reviver, Generic_toJSON, Generic_fromJSON } from "../../utils/JSONReviver";
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export class Message {
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// Name of Message file
filename = "";
// The text contains in the Message
msg = "";
// Flag indicating whether this Message has been received by the player
recvd = false;
constructor(filename = "", msg = "") {
this.filename = filename;
this.msg = msg;
this.recvd = false;
}
// Serialize the current object to a JSON save state
toJSON(): any {
return Generic_toJSON("Message", this);
}
// Initializes a Message Object from a JSON save state
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
static fromJSON(value: any): Message {
return Generic_fromJSON(Message, value.data);
}
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}
Reviver.constructors.Message = Message;