2021-09-27 02:55:38 +02:00
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import React from "react";
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import { Modal } from "../../../ui/React/Modal";
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import Typography from "@mui/material/Typography";
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2022-03-19 09:09:59 +01:00
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import { FactionNames } from "../../../Faction/data/FactionNames";
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2021-09-27 02:55:38 +02:00
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interface IProps {
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open: boolean;
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onClose: () => void;
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}
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export function FAQModal({ open, onClose }: IProps): React.ReactElement {
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return (
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<Modal open={open} onClose={onClose}>
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<>
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<Typography variant="h4">How do Duplicate Sleeves work?</Typography>
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<br />
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<Typography>
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Duplicate Sleeves are essentially clones. You can use them to perform any work type action, such as working
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for a company/faction or committing a crime. Having sleeves perform these tasks earns you money, experience,
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and reputation.
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</Typography>
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<br />
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<br />
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<Typography>
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Sleeves are their own individuals, which means they each have their own experience and stats.
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</Typography>
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<br />
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<br />
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<Typography>
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When a sleeve earns experience, it earns experience for itself, the player's original 'consciousness', as well
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as all of the player's other sleeves.
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</Typography>
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<br />
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<br />
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<Typography variant="h4">What is Synchronization (Sync)?</Typography>
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<br />
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<Typography>
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Synchronization is a measure of how aligned your consciousness is with that of your Duplicate Sleeves. It is a
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numerical value between 1 and 100, and it affects how much experience is earned when the sleeve is performing
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a task.
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</Typography>
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<br />
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<br />
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<Typography>
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Let N be the sleeve's synchronization. When the sleeve earns experience by performing a task, both the sleeve
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and the player's original host consciousness earn N% of the amount of experience normally earned by the task.
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All of the player's other sleeves earn ((N/100)^2 * 100)% of the experience.
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</Typography>
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<br />
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<br />
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<Typography>Synchronization can be increased by assigning sleeves to the 'Synchronize' task.</Typography>
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<br />
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<br />
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<Typography variant="h4">What is Shock?</Typography>
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<br />
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<Typography>
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Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new body. It is a
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numerical value between 0 and 99, where 99 indicates full shock and 0 indicates no shock. Shock affects the
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amount of experience earned by the sleeve.
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</Typography>
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<br />
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<br />
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<Typography>
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Sleeve shock slowly decreases over time. You can further increase the rate at which it decreases by assigning
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sleeves to the 'Shock Recovery' task.
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</Typography>
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<br />
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<br />
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<Typography variant="h4">Why can't I work for this company or faction?</Typography>
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<br />
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<Typography>
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Only one of your sleeves can work for a given company/faction a time. To clarify further, if you have two
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sleeves they can work for two different companies, but they cannot both work for the same company.
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</Typography>
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<br />
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<br />
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<Typography variant="h4">Why did my Sleeve stop working?</Typography>
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<br />
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<Typography>
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Sleeves are subject to the same time restrictions as you. This means that they automatically stop working at a
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company after 8 hours, and stop working for a faction after 20 hours.
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</Typography>
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<br />
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<br />
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<Typography variant="h4">How do I buy Augmentations for my Sleeves?</Typography>
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<br />
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<Typography>Your Sleeve needs to have a Shock of 0 in order for you to buy Augmentations for it.</Typography>
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<br />
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<br />
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<Typography variant="h4">Why can't I buy the X Augmentation for my sleeve?</Typography>
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<br />
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<Typography>
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2022-03-19 09:09:59 +01:00
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Certain Augmentations, like {FactionNames.Bladeburners}-specific ones and NeuroFlux Governor, are not available for sleeves.
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2021-09-27 02:55:38 +02:00
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</Typography>
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<br />
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<br />
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<Typography variant="h4">Do sleeves get reset when installing Augmentations or switching BitNodes?</Typography>
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<br />
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<Typography>Sleeves are reset when switching BitNodes, but not when installing Augmentations.</Typography>
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<br />
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<br />
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<Typography variant="h4">What is Memory?</Typography>
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<br />
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<Typography>
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Sleeve memory dictates what a sleeve's synchronization will be when its reset by switching BitNodes. For
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example, if a sleeve has a memory of 25, then when you switch BitNodes its synchronization will initially be
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set to 25, rather than 1.
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</Typography>
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<br />
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<br />
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<Typography>
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2022-03-19 09:09:59 +01:00
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Memory can only be increased by purchasing upgrades from {FactionNames.TheCovenant}. It is a persistent stat, meaning it
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2021-09-27 02:55:38 +02:00
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never gets resets back to 1. The maximum possible value for a sleeve's memory is 100.
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</Typography>
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</>
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</Modal>
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);
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}
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