bitburner-src/src/ServerPurchases.js

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/* Functions to handle any server-related purchasing:
* Purchasing new servers
* Purchasing more RAM for home computer
*/
purchaseServer = function(ram, cost) {
//Check if player has enough money
if (cost > Player.money) {
dialogBoxCreate("You don't have enough money to purchase this server!");
return;
}
var newServ = new Server();
var hostname = document.getElementById("purchase-server-box-input").value;
hostname = hostname.replace(/\s\s+/g, '');
if (hostname == "") {
dialogBoxCreate("You must enter a hostname for your new server!");
return;
}
//Create server
newServ.init(createRandomIp(), hostname, "", true, false, true, true, ram);
AddToAllServers(newServ);
//Add to Player's purchasedServers array
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Player.purchasedServers.push(newServ.ip);
//Connect new server to home computer
var homeComputer = Player.getHomeComputer();
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homeComputer.serversOnNetwork.push(newServ.ip);
newServ.serversOnNetwork.push(homeComputer.ip);
Player.loseMoney(cost);
dialogBoxCreate("Server successfully purchased with hostname " + hostname);
}
purchaseRamForHomeComputer = function(cost) {
if (cost > Player.money) {
dialogBoxCreate("You do not have enough money to purchase additional RAM for your home computer");
return;
}
var homeComputer = Player.getHomeComputer();
homeComputer.maxRam *= 2;
Player.loseMoney(cost);
dialogBoxCreate("Purchased additional RAM for home computer! It now has " + homeComputer.maxRam + "GB of RAM.");
}