bitburner-src/markdown/bitburner.api.md

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2021-12-04 05:08:11 +01:00
## API Report File for "bitburner"
> Do not edit this file. It is a report generated by [API Extractor](https://api-extractor.com/).
```ts
// @public (undocumented)
export interface ActiveFragment {
// (undocumented)
avgCharge: number;
// (undocumented)
id: number;
// (undocumented)
numCharge: number;
// (undocumented)
rotation: number;
// (undocumented)
x: number;
// (undocumented)
y: number;
}
// @public
export interface AugmentationStats {
agility_exp_mult?: number;
agility_mult?: number;
bladeburner_analysis_mult?: number;
bladeburner_max_stamina_mult?: number;
bladeburner_stamina_gain_mult?: number;
bladeburner_success_chance_mult?: number;
charisma_exp_mult?: number;
charisma_mult?: number;
company_rep_mult?: number;
crime_money_mult?: number;
crime_success_mult?: number;
defense_exp_mult?: number;
defense_mult?: number;
dexterity_exp_mult?: number;
dexterity_mult?: number;
faction_rep_mult?: number;
hacking_chance_mult?: number;
hacking_exp_mult?: number;
hacking_grow_mult?: number;
hacking_money_mult?: number;
hacking_mult?: number;
hacking_speed_mult?: number;
hacknet_node_core_cost_mult?: number;
hacknet_node_level_cost_mult?: number;
hacknet_node_money_mult?: number;
hacknet_node_purchase_cost_mult?: number;
hacknet_node_ram_cost_mult?: number;
strength_exp_mult?: number;
strength_mult?: number;
work_money_mult?: number;
}
// @public
export interface AugmentPair {
cost: number;
name: string;
}
// @public
export interface BasicHGWOptions {
stock?: boolean;
threads: number;
}
// @public
export interface BitNodeMultipliers {
AgilityLevelMultiplier: number;
AugmentationMoneyCost: number;
AugmentationRepCost: number;
BladeburnerRank: number;
BladeburnerSkillCost: number;
CharismaLevelMultiplier: number;
ClassGymExpGain: number;
CodingContractMoney: number;
CompanyWorkExpGain: number;
CompanyWorkMoney: number;
CorporationValuation: number;
CrimeExpGain: number;
CrimeMoney: number;
DaedalusAugsRequirement: number;
DefenseLevelMultiplier: number;
DexterityLevelMultiplier: number;
FactionPassiveRepGain: number;
FactionWorkExpGain: number;
FactionWorkRepGain: number;
FourSigmaMarketDataApiCost: number;
FourSigmaMarketDataCost: number;
HackExpGain: number;
HackingLevelMultiplier: number;
HacknetNodeMoney: number;
HomeComputerRamCost: number;
InfiltrationMoney: number;
InfiltrationRep: number;
ManualHackMoney: number;
PurchasedServerCost: number;
PurchasedServerLimit: number;
PurchasedServerMaxRam: number;
RepToDonateToFaction: number;
ScriptHackMoney: number;
ServerGrowthRate: number;
ServerMaxMoney: number;
ServerStartingMoney: number;
ServerStartingSecurity: number;
ServerWeakenRate: number;
StrengthLevelMultiplier: number;
}
// @public
export interface Bladeburner {
getActionAutolevel(type: string, name: string): boolean;
getActionCountRemaining(type: string, name: string): number;
getActionCurrentLevel(type: string, name: string): number;
getActionEstimatedSuccessChance(type: string, name: string): [number, number];
getActionMaxLevel(type: string, name: string): number;
getActionRepGain(type: string, name: string, level: number): number;
getActionTime(type: string, name: string): number;
getBlackOpNames(): string[];
getBlackOpRank(name: string): number;
getBonusTime(): number;
getCity(): string;
getCityChaos(name: string): number;
getCityCommunities(name: string): number;
getCityEstimatedPopulation(name: string): number;
getContractNames(): string[];
getCurrentAction(): BladeburnerCurAction;
getGeneralActionNames(): string[];
getOperationNames(): string[];
getRank(): number;
getSkillLevel(name: string): number;
getSkillNames(): string[];
getSkillPoints(): number;
getSkillUpgradeCost(name: string): number;
getStamina(): [number, number];
getTeamSize(type: string, name: string): number;
joinBladeburnerDivision(): boolean;
joinBladeburnerFaction(): boolean;
setActionAutolevel(type: string, name: string, autoLevel: boolean): void;
setActionLevel(type: string, name: string, level: number): void;
setTeamSize(type: string, name: string, size: number): number;
startAction(type: string, name: string): boolean;
stopBladeburnerAction(): void;
switchCity(name: string): boolean;
upgradeSkill(name: string): boolean;
}
// @public
export interface BladeburnerCurAction {
name: string;
type: string;
}
// @public (undocumented)
export interface CharacterInfo {
bitnode: number;
city: string;
company: string[];
factions: string[];
hp: number;
jobTitle: string[];
maxHp: number;
mult: CharacterMult;
timeWorked: number;
tor: boolean;
workAgiExpGain: number;
workChaExpGain: number;
workDefExpGain: number;
workDexExpGain: number;
workHackExpGain: number;
workMoneyGain: number;
workRepGain: number;
workStrExpGain: number;
}
// @public (undocumented)
export interface CharacterMult {
agility: number;
agilityExp: number;
companyRep: number;
crimeMoney: number;
crimeSuccess: number;
defense: number;
defenseExp: number;
dexterity: number;
dexterityExp: number;
factionRep: number;
hacking: number;
hackingExp: number;
strength: number;
strengthExp: number;
workMoney: number;
}
// @public
export interface CodingAttemptOptions {
returnReward: boolean;
}
// @public
export interface CodingContract {
attempt(answer: string[] | number, filename: string, host?: string, opts?: CodingAttemptOptions): boolean | string;
getContractType(filename: string, host?: string): string;
getData(filename: string, host?: string): string;
getDescription(filename: string, host?: string): string;
getNumTriesRemaining(filename: string, host?: string): number;
}
// @public (undocumented)
export interface Corporation extends WarehouseAPI, OfficeAPI {
// (undocumented)
expandCity(divisionName: string, cityName: string): void;
// (undocumented)
expandIndustry(industryName: string, divisionName: string): void;
// (undocumented)
getCorporation(): CorporationInfo;
// (undocumented)
getDivision(divisionName: string): Division;
// (undocumented)
issueDividends(percent: number): void;
// (undocumented)
levelUpgrade(upgradeName: string): void;
// (undocumented)
unlockUpgrade(upgradeName: string): void;
}
// @public (undocumented)
export interface CorporationInfo {
// (undocumented)
expenses: number;
// (undocumented)
funds: number;
// (undocumented)
issuedShares: number;
// (undocumented)
name: string;
// (undocumented)
numShares: number;
// (undocumented)
public: boolean;
// (undocumented)
revenue: number;
// (undocumented)
sharePrice: number;
// (undocumented)
shareSaleCooldown: number;
// (undocumented)
state: string;
// (undocumented)
totalShares: number;
}
// @public
export interface CrimeStats {
agility_exp: number;
agility_success_weight: number;
charisma_exp: number;
charisma_success_weight: number;
defense_exp: number;
defense_success_weight: number;
dexterity_exp: number;
dexterity_success_weight: number;
difficulty: number;
hacking_exp: number;
hacking_success_weight: number;
intelligence_exp: number;
karma: number;
kills: number;
money: number;
name: number;
strength_exp: number;
strength_success_weight: number;
time: number;
type: string;
}
// @public (undocumented)
export interface Division {
// (undocumented)
awareness: number;
// (undocumented)
cities: string[];
// (undocumented)
lastCycleExpenses: number;
// (undocumented)
lastCycleRevenue: number;
// (undocumented)
name: string;
// (undocumented)
popularity: number;
// (undocumented)
prodMult: number;
// (undocumented)
research: number;
// (undocumented)
thisCycleExpenses: number;
// (undocumented)
thisCycleRevenue: number;
// (undocumented)
type: string;
// (undocumented)
upgrades: number[];
}
// @public (undocumented)
export interface Employee {
// (undocumented)
cha: number;
// (undocumented)
cre: number;
// (undocumented)
eff: number;
// (undocumented)
ene: number;
// (undocumented)
exp: number;
// (undocumented)
hap: number;
// (undocumented)
int: number;
// (undocumented)
loc: string;
// (undocumented)
mor: number;
// (undocumented)
name: string;
// (undocumented)
pos: string;
// (undocumented)
sal: number;
}
// @public (undocumented)
export interface EmployeeJobs {
// (undocumented)
"Research & Development": number;
// (undocumented)
Business: number;
// (undocumented)
Engineer: number;
// (undocumented)
Management: number;
// (undocumented)
Operations: number;
// (undocumented)
Training: number;
// (undocumented)
Unassigned: number;
}
// @public
export interface EquipmentStats {
agi?: number;
cha?: number;
def?: number;
dex?: number;
hack?: number;
str?: number;
}
// @public (undocumented)
export interface Formulas {
// (undocumented)
hacking: HackingFormulas;
// (undocumented)
hacknetNodes: HacknetNodesFormulas;
// (undocumented)
hacknetServers: HacknetServersFormulas;
// (undocumented)
skills: SkillsFormulas;
}
// @public (undocumented)
export interface Fragment {
// (undocumented)
id: number;
// (undocumented)
limit: number;
// (undocumented)
power: number;
// (undocumented)
shape: boolean[][];
// (undocumented)
type: number;
}
// @public
export interface Gang {
ascendMember(memberName: string): GangMemberAscension | undefined;
canRecruitMember(): boolean;
createGang(faction: string): boolean;
getBonusTime(): number;
getChanceToWinClash(gangName: string): number;
getEquipmentCost(equipName: string): number;
getEquipmentNames(): string[];
getEquipmentStats(equipName: string): EquipmentStats;
getEquipmentType(equipName: string): string;
getGangInformation(): GangGenInfo;
getMemberInformation(name: string): GangMemberInfo;
getMemberNames(): string[];
getOtherGangInformation(): GangOtherInfo;
getTaskNames(): string[];
getTaskStats(name: string): GangTaskStats;
inGang(): boolean;
purchaseEquipment(memberName: string, equipName: string): boolean;
recruitMember(name: string): boolean;
setMemberTask(memberName: string, taskName: string): boolean;
setTerritoryWarfare(engage: boolean): void;
}
// @public
export interface GangGenInfo {
faction: string;
isHacking: boolean;
moneyGainRate: number;
power: number;
respect: number;
respectGainRate: number;
territory: number;
territoryClashChance: number;
territoryWarfareEngaged: boolean;
wantedLevel: number;
wantedLevelGainRate: number;
}
// @public (undocumented)
export interface GangMemberAscension {
agi: number;
cha: number;
def: number;
dex: number;
hack: number;
respect: number;
str: number;
}
// @public (undocumented)
export interface GangMemberInfo {
// (undocumented)
agi: number;
// (undocumented)
agi_asc_mult: number;
// (undocumented)
agi_asc_points: number;
// (undocumented)
agi_exp: number;
// (undocumented)
agi_mult: number;
// (undocumented)
augmentations: string[];
// (undocumented)
cha: number;
// (undocumented)
cha_asc_mult: number;
// (undocumented)
cha_asc_points: number;
// (undocumented)
cha_exp: number;
// (undocumented)
cha_mult: number;
// (undocumented)
def: number;
// (undocumented)
def_asc_mult: number;
// (undocumented)
def_asc_points: number;
// (undocumented)
def_exp: number;
// (undocumented)
def_mult: number;
// (undocumented)
dex: number;
// (undocumented)
dex_asc_mult: number;
// (undocumented)
dex_asc_points: number;
// (undocumented)
dex_exp: number;
// (undocumented)
dex_mult: number;
// (undocumented)
earnedRespect: number;
// (undocumented)
hack: number;
// (undocumented)
hack_asc_mult: number;
// (undocumented)
hack_asc_points: number;
// (undocumented)
hack_exp: number;
// (undocumented)
hack_mult: number;
// (undocumented)
name: string;
// (undocumented)
str: number;
// (undocumented)
str_asc_mult: number;
// (undocumented)
str_asc_points: number;
// (undocumented)
str_exp: number;
// (undocumented)
str_mult: number;
// (undocumented)
task: string;
// (undocumented)
upgrades: string[];
}
// @public (undocumented)
export interface GangOtherInfo {
// (undocumented)
"Slum Snakes": GangOtherInfoObject;
// (undocumented)
"Speakers for the Dead": GangOtherInfoObject;
// (undocumented)
"The Black Hand": GangOtherInfoObject;
// (undocumented)
"The Dark Army": GangOtherInfoObject;
// (undocumented)
"The Syndicate": GangOtherInfoObject;
// (undocumented)
NiteSec: GangOtherInfoObject;
// (undocumented)
Tetrads: GangOtherInfoObject;
}
// @public (undocumented)
export interface GangOtherInfoObject {
power: number;
territory: number;
}
// @public
export interface GangTaskStats {
agiWeight: number;
baseMoney: number;
baseRespect: number;
baseWanted: number;
chaWeight: number;
defWeight: number;
desc: string;
dexWeight: number;
difficulty: number;
hackWeight: number;
isCombat: boolean;
isHacking: boolean;
name: string;
strWeight: number;
territory: GangTerritory;
}
// @public (undocumented)
export interface GangTerritory {
money: number;
respect: number;
wanted: number;
}
// @public (undocumented)
export interface HackingFormulas {
// (undocumented)
growPercent(server: number, threads: number, player: number, cores?: number): number;
// (undocumented)
growTime(server: number, player: number): number;
// (undocumented)
hackChance(server: number, player: number): number;
// (undocumented)
hackExp(server: number, player: number): number;
// (undocumented)
hackPercent(server: number, player: number): number;
// (undocumented)
hackTime(server: number, player: number): number;
// (undocumented)
weakenTime(server: number, player: number): number;
}
// @public
export interface HackingMultipliers {
chance: number;
growth: number;
money: number;
speed: number;
}
// @public
export interface Hacknet {
getCacheUpgradeCost(index: number, n: number): number;
getCoreUpgradeCost(index: number, n: number): number;
getHashUpgradeLevel(upgName: string): number;
getLevelUpgradeCost(index: number, n: number): number;
getNodeStats(index: number): NodeStats;
getPurchaseNodeCost(): number;
getRamUpgradeCost(index: number, n: number): number;
getStudyMult(): number;
getTrainingMult(): number;
hashCapacity(): number;
hashCost(upgName: string): number;
maxNumNodes(): number;
numHashes(): number;
numNodes(): number;
purchaseNode(): number;
spendHashes(upgName: string, upgTarget?: string): boolean;
upgradeCache(index: number, n: number): boolean;
upgradeCore(index: number, n: number): boolean;
upgradeLevel(index: number, n: number): boolean;
upgradeRam(index: number, n: number): boolean;
}
// @public
export interface HacknetMultipliers {
coreCost: number;
levelCost: number;
production: number;
purchaseCost: number;
ramCost: number;
}
// @public (undocumented)
export interface HacknetNodesFormulas {
// (undocumented)
constants(): number;
// (undocumented)
coreUpgradeCost(startingCore: number, extraCores?: number, costMult?: number): number;
// (undocumented)
hacknetNodeCost(n: number, mult: number): number;
// (undocumented)
levelUpgradeCost(startingLevel: number, extraLevels?: number, costMult?: number): number;
// (undocumented)
moneyGainRate(level: number, ram: number, cores: number, mult?: number): number;
// (undocumented)
ramUpgradeCost(startingRam: number, extraLevels?: number, costMult?: number): number;
}
// @public (undocumented)
export interface HacknetServersFormulas {
// (undocumented)
cacheUpgradeCost(startingCache: number, extraCache?: number): number;
// (undocumented)
constants(): any;
// (undocumented)
coreUpgradeCost(startingCore: number, extraCores?: number, costMult?: number): number;
// (undocumented)
hacknetServerCost(n: number, mult: number): number;
// (undocumented)
hashGainRate(level: number, ramUsed: number, maxRam: number, cores: number, mult?: number): number;
// (undocumented)
hashUpgradeCost(upgName: number, level: number): number;
// (undocumented)
levelUpgradeCost(startingLevel: number, extraLevels?: number, costMult?: number): number;
// (undocumented)
ramUpgradeCost(startingRam: number, extraLevels?: number, costMult?: number): number;
}
// @public (undocumented)
export interface Material {
// (undocumented)
name: string;
// (undocumented)
qlt: number;
// (undocumented)
qty: number;
}
// @public
export interface NodeStats {
cache: number;
cores: number;
hashCapacity: number;
level: number;
name: string;
production: number;
ram: number;
ramUsed: number;
timeOnline: number;
totalProduction: number;
}
// @public
export interface NS extends Singularity {
alert(msg: any): void;
readonly args: (string | number)[];
asleep(millis: number): Promise<void>;
atExit(f: () => void): void;
readonly bladeburner: Bladeburner;
brutessh(host: string): void;
clear(handle: string): void;
clearLog(): void;
clearPort(handle: number): void;
readonly codingcontract: CodingContract;
readonly corporation: Corporation;
deleteServer(host: string): boolean;
disableLog(fn: string): void;
enableLog(fn: string): void;
exec(script: string, host: string, numThreads?: number, ...args: string[]): number;
exit(): void;
fileExists(filename: string, host?: string): boolean;
flags(schema: [string, string | number | boolean | string[]][]): any;
readonly formulas: Formulas;
ftpcrack(host: string): void;
readonly gang: Gang;
getBitNodeMultipliers(): BitNodeMultipliers;
getFavorToDonate(): number;
getGrowTime(host: string): number;
getHackingLevel(): number;
getHackingMultipliers(): HackingMultipliers;
getHacknetMultipliers(): HacknetMultipliers;
getHackTime(host: string): number;
getHostname(): string;
getOwnedSourceFiles(): SourceFileLvl[];
getPlayer(): Player;
getPortHandle(port: number): any[];
getPurchasedServerCost(ram: number): number;
getPurchasedServerLimit(): number;
getPurchasedServerMaxRam(): number;
getPurchasedServers(hostnameMode?: boolean): string[];
getRunningScript(filename: string | number, hostname: string, ...args: (string | number)[]): RunningScript;
getScriptExpGain(script: string, host: string, ...args: string[]): number;
getScriptIncome(script: string, host: string, ...args: string[]): number | [number, number];
getScriptLogs(fn?: string, host?: string, ...args: any[]): string[];
getScriptName(): string;
getScriptRam(script: string, host?: string): number;
getServer(host?: string): Server;
// @deprecated (undocumented)
getServerBaseSecurityLevel(host: string): number;
getServerGrowth(host: string): number;
getServerMaxMoney(host: string): number;
getServerMaxRam(host: string): number;
getServerMinSecurityLevel(host: string): number;
getServerMoneyAvailable(host: string): number;
getServerNumPortsRequired(host: string): number;
// @deprecated (undocumented)
getServerRam(host: string): [number, number];
getServerRequiredHackingLevel(host: string): number;
getServerSecurityLevel(host: string): number;
getServerUsedRam(host: string): number;
getTimeSinceLastAug(): number;
getWeakenTime(host: string): number;
grow(host: string, opts?: BasicHGWOptions): Promise<number>;
growthAnalyze(host: string, growthAmount: number, cores?: number): number;
growthAnalyzeSecurity(threads: number): number;
hack(host: string, opts?: BasicHGWOptions): Promise<number>;
hackAnalyze(host: string): number;
hackAnalyzeChance(host: string): number;
hackAnalyzeSecurity(threads: number): number;
hackAnalyzeThreads(host: string, hackAmount: number): number;
readonly hacknet: Hacknet;
hasRootAccess(host: string): boolean;
httpworm(host: string): void;
isLogEnabled(fn: string): boolean;
isRunning(script: string, host: string, ...args: string[]): boolean;
kill(script: string | number, host: string, ...args: string[]): boolean;
killall(host: string): boolean;
ls(host: string, grep?: string): string[];
nFormat(n: number, format: string): number;
nuke(host: string): void;
peek(port: number): any;
print(msg: any): void;
prompt(txt: string): Promise<boolean>;
ps(host?: string): ProcessInfo[];
purchaseServer(hostname: string, ram: number): string;
read(handle: string): any;
readPort(port: number): any;
relaysmtp(host: string): void;
rm(name: string, host?: string): boolean;
run(script: string, numThreads?: number, ...args: string[]): number;
scan(host: string, hostnames?: boolean): string[];
scp(files: string | string[], source: string, destination: string): Promise<boolean>;
scriptKill(script: string, host: string): boolean;
scriptRunning(script: string, host: string): boolean;
serverExists(host: string): boolean;
sleep(millis: number): Promise<void>;
readonly sleeve: Sleeve;
spawn(script: string, numThreads?: number, ...args: string[]): void;
sprintf(format: string, ...args: string[]): string;
sqlinject(host: string): void;
readonly stanek: Stanek;
readonly stock: TIX;
tail(fn?: string, host?: string, ...args: any[]): void;
tFormat(milliseconds: number, milliPrecision?: boolean): string;
toast(msg: any, variant?: string): void;
tprint(msg: any): void;
tprintf(format: string, ...values: any[]): void;
tryWritePort(port: number, data: string[] | number): Promise<boolean>;
vsprintf(format: string, args: string[]): string;
weaken(host: string, opts?: BasicHGWOptions): Promise<number>;
weakenAnalyze(threads: number, cores?: number): number;
wget(url: string, target: string, host?: string): Promise<boolean>;
write(handle: string, data?: string[] | number, mode?: "w" | "a"): Promise<void>;
writePort(port: number, data: string | number): Promise<any>;
}
// @public (undocumented)
export interface Office {
// (undocumented)
employeeProd: EmployeeJobs;
// (undocumented)
employees: string[];
// (undocumented)
loc: string;
// (undocumented)
maxEne: number;
// (undocumented)
maxHap: number;
// (undocumented)
maxMor: number;
// (undocumented)
minEne: number;
// (undocumented)
minHap: number;
// (undocumented)
size: number;
}
// @public (undocumented)
export interface OfficeAPI {
// (undocumented)
assignJob(divisionName: string, cityName: string, employeeName: string, job: string): Promise<void>;
// (undocumented)
buyCoffee(divisionName: string, cityName: string): Promise<void>;
// (undocumented)
employees(divisionName: string, cityName: string): string[];
// (undocumented)
getEmployee(divisionName: string, cityName: string, employeeName: string): Employee;
// (undocumented)
getOffice(divisionName: string, cityName: string): Office;
// (undocumented)
hireAdVert(divisionName: string): void;
// (undocumented)
hireEmployee(divisionName: string, cityName: string): Employee;
// (undocumented)
research(divisionName: string, researchName: string): void;
// (undocumented)
throwParty(divisionName: string, cityName: string, costPerEmployee: number): Promise<number>;
// (undocumented)
upgradeOfficeSize(divisionName: string, cityName: string, size: number): void;
}
// @public (undocumented)
export interface Player {
// (undocumented)
agility: number;
// (undocumented)
agility_exp: number;
// (undocumented)
agility_exp_mult: number;
// (undocumented)
agility_mult: number;
// (undocumented)
bitNodeN: number;
// (undocumented)
bladeburner_analysis_mult: number;
// (undocumented)
bladeburner_max_stamina_mult: number;
// (undocumented)
bladeburner_stamina_gain_mult: number;
// (undocumented)
bladeburner_success_chance_mult: number;
// (undocumented)
charisma: number;
// (undocumented)
charisma_exp: number;
// (undocumented)
charisma_exp_mult: number;
// (undocumented)
charisma_mult: number;
// (undocumented)
city: string;
// (undocumented)
className: string;
// (undocumented)
company_rep_mult: number;
// (undocumented)
companyName: string;
// (undocumented)
createProgramName: string;
// (undocumented)
createProgramReqLvl: number;
// (undocumented)
crime_money_mult: number;
// (undocumented)
crime_success_mult: number;
// (undocumented)
crimeType: string;
// (undocumented)
currentWorkFactionDescription: string;
// (undocumented)
currentWorkFactionName: string;
// (undocumented)
defense: number;
// (undocumented)
defense_exp: number;
// (undocumented)
defense_exp_mult: number;
// (undocumented)
defense_mult: number;
// (undocumented)
dexterity: number;
// (undocumented)
dexterity_exp: number;
// (undocumented)
dexterity_exp_mult: number;
// (undocumented)
dexterity_mult: number;
// (undocumented)
faction_rep_mult: number;
// (undocumented)
factions: string[];
// (undocumented)
hacking: number;
// (undocumented)
hacking_chance_mult: number;
// (undocumented)
hacking_exp: number;
// (undocumented)
hacking_exp_mult: number;
// (undocumented)
hacking_grow_mult: number;
// (undocumented)
hacking_money_mult: number;
// (undocumented)
hacking_mult: number;
// (undocumented)
hacking_speed_mult: number;
// (undocumented)
hacknet_node_core_cost_mult: number;
// (undocumented)
hacknet_node_level_cost_mult: number;
// (undocumented)
hacknet_node_money_mult: number;
// (undocumented)
hacknet_node_purchase_cost_mult: number;
// (undocumented)
hacknet_node_ram_cost_mult: number;
// (undocumented)
has4SData: boolean;
// (undocumented)
has4SDataTixApi: boolean;
// (undocumented)
hasTixApiAccess: boolean;
// (undocumented)
hasWseAccount: boolean;
// (undocumented)
hp: number;
// (undocumented)
intelligence: number;
// (undocumented)
isWorking: boolean;
// (undocumented)
jobs: any;
// (undocumented)
location: string;
// (undocumented)
max_hp: number;
// (undocumented)
money: number;
// (undocumented)
numPeopleKilled: number;
// (undocumented)
playtimeSinceLastAug: number;
// (undocumented)
playtimeSinceLastBitnode: number;
// (undocumented)
strength: number;
// (undocumented)
strength_exp: number;
// (undocumented)
strength_exp_mult: number;
// (undocumented)
strength_mult: number;
// (undocumented)
tor: boolean;
// (undocumented)
totalPlaytime: number;
// (undocumented)
work_money_mult: number;
// (undocumented)
workAgiExpGained: number;
// (undocumented)
workAgiExpGainRate: number;
// (undocumented)
workChaExpGained: number;
// (undocumented)
workChaExpGainRate: number;
// (undocumented)
workDefExpGained: number;
// (undocumented)
workDefExpGainRate: number;
// (undocumented)
workDexExpGained: number;
// (undocumented)
workDexExpGainRate: number;
// (undocumented)
workHackExpGained: number;
// (undocumented)
workHackExpGainRate: number;
// (undocumented)
workMoneyGained: number;
// (undocumented)
workMoneyGainRate: number;
// (undocumented)
workMoneyLossRate: number;
// (undocumented)
workRepGained: number;
// (undocumented)
workRepGainRate: number;
// (undocumented)
workStrExpGained: number;
// (undocumented)
workStrExpGainRate: number;
// (undocumented)
workType: string;
}
// @public
export interface PlayerSkills {
agility: number;
charisma: number;
defense: number;
dexterity: number;
hacking: number;
intelligence: number;
strength: number;
}
// @public
export interface ProcessInfo {
args: string[];
filename: string;
threads: number;
}
// @public (undocumented)
export interface Product {
// (undocumented)
cmp: number;
// (undocumented)
dmd: number;
// (undocumented)
name: string;
// (undocumented)
pCost: number;
// (undocumented)
sCost: string | number;
}
// @public (undocumented)
export interface RunningScript {
// (undocumented)
args: string[];
// (undocumented)
filename: string;
// (undocumented)
logs: string[];
// (undocumented)
offlineExpGained: number;
// (undocumented)
offlineMoneyMade: number;
// (undocumented)
offlineRunningTime: number;
// (undocumented)
onlineExpGained: number;
// (undocumented)
onlineMoneyMade: number;
// (undocumented)
onlineRunningTime: number;
// (undocumented)
pid: number;
// (undocumented)
ramUsage: number;
// (undocumented)
server: string;
// (undocumented)
threads: number;
}
// @public
export interface Server {
backdoorInstalled: boolean;
baseDifficulty: number;
cpuCores: number;
ftpPortOpen: boolean;
hackDifficulty: number;
hasAdminRights: boolean;
hostname: string;
httpPortOpen: boolean;
ip: string;
isConnectedTo: boolean;
maxRam: number;
minDifficulty: number;
moneyAvailable: number;
moneyMax: number;
numOpenPortsRequired: number;
openPortCount: number;
organizationName: string;
purchasedByPlayer: boolean;
ramUsed: number;
requiredHackingSkill: number;
serverGrowth: number;
smtpPortOpen: boolean;
sqlPortOpen: boolean;
sshPortOpen: boolean;
}
// @public
export interface Singularity {
applyToCompany(companyName: string, field: string): boolean;
checkFactionInvitations(): string[];
commitCrime(crime: string): number;
connect(hostname: string): boolean;
createProgram(program: string): boolean;
donateToFaction(faction: string, amount: number): boolean;
// @deprecated
getAugmentationCost(augName: string): [number, number];
getAugmentationPrereq(augName: string): string[];
getAugmentationPrice(augName: string): number;
getAugmentationRepReq(augName: string): number;
getAugmentationsFromFaction(faction: string): string[];
getAugmentationStats(name: string): AugmentationStats;
// @deprecated
getCharacterInformation(): CharacterInfo;
getCompanyFavor(companyName: string): number;
getCompanyFavorGain(companyName: string): number;
getCompanyRep(companyName: string): number;
getCrimeChance(crime: string): number;
getCrimeStats(crime: string): CrimeStats;
getCurrentServer(): string;
getFactionFavor(faction: string): number;
getFactionFavorGain(faction: string): number;
getFactionRep(faction: string): number;
getOwnedAugmentations(purchased?: boolean): string[];
// @deprecated
getStats(): PlayerSkills;
getUpgradeHomeCoresCost(): number;
getUpgradeHomeRamCost(): number;
goToLocation(locationName: string): boolean;
gymWorkout(gymName: string, stat: string): boolean;
hospitalize(): number;
installAugmentations(cbScript?: string): void;
installBackdoor(): Promise<void>;
isBusy(): boolean;
joinFaction(faction: string): boolean;
manualHack(): Promise<number>;
purchaseAugmentation(faction: string, augmentation: string): boolean;
purchaseProgram(programName: string): boolean;
purchaseTor(): boolean;
softReset(cbScript: string): void;
stopAction(): boolean;
travelToCity(city: string): boolean;
universityCourse(universityName: string, courseName: string): boolean;
upgradeHomeCores(): boolean;
upgradeHomeRam(): boolean;
workForCompany(companyName?: string): boolean;
workForFaction(faction: string, workType: string): boolean;
}
// @public (undocumented)
export interface SkillsFormulas {
// (undocumented)
calculateExp(skill: number, mult?: number): number;
// (undocumented)
calculateSkill(exp: number, mult?: number): number;
}
// @public
export interface Sleeve {
getInformation(sleeveNumber: number): SleeveInformation;
getNumSleeves(): number;
getSleeveAugmentations(sleeveNumber: number): string[];
getSleevePurchasableAugs(sleeveNumber: number): AugmentPair[];
getSleeveStats(sleeveNumber: number): SleeveSkills;
getTask(sleeveNumber: number): SleeveTask;
purchaseSleeveAug(sleeveNumber: number, augName: string): boolean;
setToCommitCrime(sleeveNumber: number, name: string): boolean;
setToCompanyWork(sleeveNumber: number, companyName: string): boolean;
setToFactionWork(sleeveNumber: number, factionName: string, factionWorkType: string): boolean;
setToGymWorkout(sleeveNumber: number, gymName: string, stat: string): boolean;
setToShockRecovery(sleeveNumber: number): boolean;
setToSynchronize(sleeveNumber: number): boolean;
setToUniversityCourse(sleeveNumber: number, university: string, className: string): boolean;
travel(sleeveNumber: number, cityName: string): boolean;
}
// @public
export interface SleeveInformation {
city: string;
earningsForPlayer: SleeveWorkGains;
earningsForSleeves: SleeveWorkGains;
earningsForTask: SleeveWorkGains;
hp: number;
jobs: string[];
jobTitle: string[];
maxHp: number;
mult: CharacterMult;
timeWorked: number;
tor: boolean;
workRepGain: number;
}
// @public
export interface SleeveSkills {
agility: number;
charisma: number;
defense: number;
dexterity: number;
hacking: number;
shock: number;
strength: number;
sync: number;
}
// @public
export interface SleeveTask {
crime: string;
factionWorkType: string;
gymStatType: string;
location: string;
task: string;
}
// @public (undocumented)
export interface SleeveWorkGains {
workAgiExpGain: number;
workChaExpGain: number;
workDefExpGain: number;
workDexExpGain: number;
workHackExpGain: number;
workMoneyGain: number;
workStrExpGain: number;
}
// @public (undocumented)
export interface SourceFileLvl {
lvl: number;
n: number;
}
// @public
export interface Stanek {
activeFragments(): ActiveFragment[];
canPlace(rootX: number, rootY: number, rotation: number, fragmentId: number): boolean;
charge(rootX: number, rootY: number): Promise<void>;
clear(): void;
fragmentDefinitions(): Fragment[];
get(rootX: number, rootY: number): ActiveFragment | undefined;
height(): number;
place(rootX: number, rootY: number, rotation: number, fragmentId: number): boolean;
remove(rootX: number, rootY: number): boolean;
width(): number;
}
// @public
export interface StockOrder {
[key: string]: StockOrderObject[];
}
// @public
export interface StockOrderObject {
position: string;
price: number;
shares: number;
type: string;
}
// @public
export interface TIX {
buy(sym: string, shares: number): number;
cancelOrder(sym: string, shares: number, price: number, type: string, pos: string): void;
getAskPrice(sym: string): number;
getBidPrice(sym: string): number;
getForecast(sym: string): number;
getMaxShares(sym: string): number;
getOrders(): StockOrder;
getPosition(sym: string): [number, number, number, number];
getPrice(sym: string): number;
getPurchaseCost(sym: string, shares: number, posType: string): number;
getSaleGain(sym: string, shares: number, posType: string): number;
getSymbols(): string[];
getVolatility(sym: string): number;
placeOrder(sym: string, shares: number, price: number, type: string, pos: string): boolean;
purchase4SMarketData(): boolean;
purchase4SMarketDataTixApi(): boolean;
sell(sym: string, shares: number): number;
sellShort(sym: string, shares: number): number;
short(sym: string, shares: number): number;
}
// @public (undocumented)
export interface Warehouse {
// (undocumented)
level: number;
// (undocumented)
loc: string;
// (undocumented)
size: number;
// (undocumented)
sizeUsed: number;
}
// @public (undocumented)
export interface WarehouseAPI {
// (undocumented)
buyMaterial(divisionName: string, cityName: string, materialName: string, amt: number): void;
// (undocumented)
cancelExportMaterial(
sourceDivision: string,
sourceCity: string,
targetDivision: string,
targetCity: string,
materialName: string,
amt: number,
): void;
// (undocumented)
discontinueProduct(divisionName: string, productName: string): void;
// (undocumented)
exportMaterial(
sourceDivision: string,
sourceCity: string,
targetDivision: string,
targetCity: string,
materialName: string,
amt: number,
): void;
// (undocumented)
getMaterial(divisionName: string, cityName: string, materialName: string): Material;
// (undocumented)
getProduct(divisionName: string, productName: string): Product;
// (undocumented)
getWarehouse(divisionName: string, cityName: string): Warehouse;
// (undocumented)
makeProduct(
divisionName: string,
cityName: string,
productName: string,
designInvest: number,
marketingInvest: number,
): void;
// (undocumented)
purchaseWarehouse(divisionName: string, cityName: string): void;
// (undocumented)
sellMaterial(divisionName: string, cityName: string, materialName: string, amt: number, price: number): void;
// (undocumented)
sellProduct(
divisionName: string,
cityName: string,
productName: string,
amt: number,
price: number,
all: boolean,
): void;
// (undocumented)
setMaterialMarketTA1(divisionName: string, cityName: string, materialName: string, on: boolean): void;
// (undocumented)
setMaterialMarketTA2(divisionName: string, cityName: string, materialName: string, on: boolean): void;
// (undocumented)
setProductMarketTA1(divisionName: string, productName: string, on: boolean): void;
// (undocumented)
setProductMarketTA2(divisionName: string, productName: string, on: boolean): void;
// (undocumented)
setSmartSupply(divisionName: string, cityName: string, enabled: boolean): void;
// (undocumented)
upgradeWarehouse(divisionName: string, cityName: string): void;
}
// (No @packageDocumentation comment for this package)
```