bitburner-src/src/Electron.tsx

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import { Player } from "./Player";
import { Router } from "./ui/GameRoot";
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import { removeLeadingSlash } from "./Terminal/DirectoryHelpers";
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import { Terminal } from "./Terminal";
import { SnackbarEvents } from "./ui/React/Snackbar";
import { IMap, IReturnStatus } from "./types";
import { GetServer } from "./Server/AllServers";
import { ImportPlayerData, SaveData, saveObject } from "./SaveObject";
import { Settings } from "./Settings/Settings";
import { exportScripts } from "./Terminal/commands/download";
import { CONSTANTS } from "./Constants";
import { hash } from "./hash/hash";
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export function initElectron(): void {
const userAgent = navigator.userAgent.toLowerCase();
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if (userAgent.indexOf(" electron/") > -1) {
// Electron-specific code
(document as any).achievements = [];
initWebserver();
initAppNotifier();
initSaveFunctions();
initElectronBridge();
}
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}
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function initWebserver(): void {
interface IReturnWebStatus extends IReturnStatus {
data?: {
[propName: string]: any;
};
}
function normalizeFileName(filename: string): string {
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filename = filename.replace(/\/\/+/g, "/");
filename = removeLeadingSlash(filename);
if (filename.includes("/")) {
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filename = "/" + removeLeadingSlash(filename);
}
return filename;
}
(document as any).getFiles = function (): IReturnWebStatus {
const home = GetServer("home");
if (home === null) {
return {
res: false,
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msg: "Home server does not exist.",
};
}
return {
res: true,
data: {
files: home.scripts.map((script) => ({
filename: script.filename,
code: script.code,
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ramUsage: script.ramUsage,
})),
},
};
};
(document as any).deleteFile = function (filename: string): IReturnWebStatus {
filename = normalizeFileName(filename);
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const home = GetServer("home");
if (home === null) {
return {
res: false,
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msg: "Home server does not exist.",
};
}
return home.removeFile(filename);
};
(document as any).saveFile = function (filename: string, code: string): IReturnWebStatus {
filename = normalizeFileName(filename);
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code = Buffer.from(code, "base64").toString();
const home = GetServer("home");
if (home === null) {
return {
res: false,
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msg: "Home server does not exist.",
};
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}
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const { success, overwritten } = home.writeToScriptFile(Player, filename, code);
let script;
if (success) {
script = home.getScript(filename);
}
return {
res: success,
data: {
overwritten,
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ramUsage: script?.ramUsage,
},
};
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};
}
// Expose certain alert functions to allow the wrapper to sends message to the game
function initAppNotifier(): void {
const funcs = {
terminal: (message: string, type?: string) => {
const typesFn: IMap<(s: string) => void> = {
info: Terminal.info,
warn: Terminal.warn,
error: Terminal.error,
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success: Terminal.success,
};
let fn;
if (type) fn = typesFn[type];
if (!fn) fn = Terminal.print;
fn.bind(Terminal)(message);
},
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toast: (message: string, type: "info" | "success" | "warning" | "error", duration = 2000) =>
SnackbarEvents.emit(message, type, duration),
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};
// Will be consumud by the electron wrapper.
(window as any).appNotifier = funcs;
}
function initSaveFunctions(): void {
const funcs = {
triggerSave: (): Promise<void> => saveObject.saveGame(true),
triggerGameExport: (): void => {
try {
saveObject.exportGame();
} catch (error) {
console.log(error);
SnackbarEvents.emit("Could not export game.", "error", 2000);
}
},
triggerScriptsExport: (): void => exportScripts("*", Player.getHomeComputer()),
getSaveData: (): { save: string; fileName: string } => {
return {
save: saveObject.getSaveString(Settings.ExcludeRunningScriptsFromSave),
fileName: saveObject.getSaveFileName(),
};
},
getSaveInfo: async (base64save: string): Promise<ImportPlayerData | undefined> => {
try {
const data = await saveObject.getImportDataFromString(base64save);
return data.playerData;
} catch (error) {
console.error(error);
return;
}
},
pushSaveData: (base64save: string, automatic = false): void => Router.toImportSave(base64save, automatic),
};
// Will be consumud by the electron wrapper.
(window as any).appSaveFns = funcs;
}
function initElectronBridge(): void {
const bridge = (window as any).electronBridge as any;
if (!bridge) return;
bridge.receive("get-save-data-request", () => {
const data = (window as any).appSaveFns.getSaveData();
bridge.send("get-save-data-response", data);
});
bridge.receive("get-save-info-request", async (save: string) => {
const data = await (window as any).appSaveFns.getSaveInfo(save);
bridge.send("get-save-info-response", data);
});
bridge.receive("push-save-request", ({ save, automatic = false }: { save: string; automatic: boolean }) => {
(window as any).appSaveFns.pushSaveData(save, automatic);
});
bridge.receive("trigger-save", () => {
return (window as any).appSaveFns
.triggerSave()
.then(() => {
bridge.send("save-completed");
})
.catch((error: any) => {
console.log(error);
SnackbarEvents.emit("Could not save game.", "error", 2000);
});
});
bridge.receive("trigger-game-export", () => {
try {
(window as any).appSaveFns.triggerGameExport();
} catch (error) {
console.log(error);
SnackbarEvents.emit("Could not export game.", "error", 2000);
}
});
bridge.receive("trigger-scripts-export", () => {
try {
(window as any).appSaveFns.triggerScriptsExport();
} catch (error) {
console.log(error);
SnackbarEvents.emit("Could not export scripts.", "error", 2000);
}
});
}
export function pushGameSaved(data: SaveData): void {
const bridge = (window as any).electronBridge as any;
if (!bridge) return;
bridge.send("push-game-saved", data);
}
export function pushGameReady(): void {
const bridge = (window as any).electronBridge as any;
if (!bridge) return;
// Send basic information to the electron wrapper
bridge.send("push-game-ready", {
player: {
identifier: Player.identifier,
playtime: Player.totalPlaytime,
lastSave: Player.lastSave,
},
game: {
version: CONSTANTS.VersionString,
hash: hash(),
},
});
}
export function pushImportResult(wasImported: boolean): void {
const bridge = (window as any).electronBridge as any;
if (!bridge) return;
bridge.send("push-import-result", { wasImported });
pushDisableRestore();
}
export function pushDisableRestore(): void {
const bridge = (window as any).electronBridge as any;
if (!bridge) return;
bridge.send("push-disable-restore", { duration: 1000 * 60 });
}