bitburner-src/src/utils/v1APIBreak.ts

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import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
import { PlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { Player } from "../Player";
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import { Script } from "../Script/Script";
import { GetAllServers } from "../Server/AllServers";
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const detect: [string, string][] = [
["getHackTime", "returns milliseconds"],
["getGrowTime", "returns milliseconds"],
["getWeakenTime", "returns milliseconds"],
["getActionTime", "returns milliseconds"],
["hackAnalyzePercent", "renamed 'hackAnalyze' and returns decimal"],
["hackChance", "renamed 'hackAnalyzeChance'"],
["basic.calculateSkill", "renamed 'skills.calculateSkill'"],
["basic.calculateExp", "renamed 'skills.calculateExp'"],
["basic.hackChance", "renamed 'hacking.hackChance'"],
["basic.hackExp", "renamed 'hacking.hackExp'"],
["basic.hackPercent", "renamed 'hacking.hackPercent'"],
["basic.growPercent", "renamed 'hacking.growPercent'"],
["basic.hackTime", "renamed 'hacking.hackTime'"],
["basic.growTime", "renamed 'hacking.growTime'"],
["basic.weakenTime", "renamed 'hacking.weakenTime'"],
["write", "needs to be awaited"],
["scp", "needs to be awaited"],
["sleep", "Can no longer be called simultenaously."],
["hacking_skill", "renamed 'hacking'"],
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["tryWrite", "renamed 'tryWritePort'"],
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];
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const changes: [RegExp, string][] = [
[/ns.getHackTime/g, "((...a)=>ns.getHackTime(...a)/1000)"],
[/ns.getGrowTime/g, "((...a)=>ns.getGrowTime(...a)/1000)"],
[/ns.getWeakenTime/g, "((...a)=>ns.getWeakenTime(...a)/1000)"],
[/ns.bladeburner.getActionTime/g, "((...a)=>ns.bladeburner.getActionTime(...a)/1000)"],
[/ns.hackAnalyzePercent/g, "((...a)=>ns.hackAnalyze(...a)*100)"],
[/ns.hackChance/g, "ns.hackAnalyzeChance"],
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[/ns.tryWrite/g, "ns.tryWritePort"],
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[/formulas.basic.calculateSkill/g, "formulas.skills.calculateSkill"],
[/formulas.basic.calculateExp/g, "formulas.skills.calculateExp"],
[/formulas.basic.hackChance/g, "formulas.hacking.hackChance"],
[/formulas.basic.hackExp/g, "formulas.hacking.hackExp"],
[/formulas.basic.hackPercent/g, "formulas.hacking.hackPercent"],
[/formulas.basic.growPercent/g, "formulas.hacking.growPercent"],
[/formulas.basic.hackTime/g, "formulas.hacking.hackTime"],
[/formulas.basic.growTime/g, "formulas.hacking.growTime"],
[/formulas.basic.weakenTime/g, "formulas.hacking.weakenTime"],
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];
function hasChanges(code: string): boolean {
for (const change of changes) {
if (code.match(change[0])) return true;
}
return false;
}
function convert(code: string): string {
const lines = code.split("\n");
const out: string[] = [];
for (let i = 0; i < lines.length; i++) {
const orig = lines[i];
let line = lines[i];
for (const change of changes) {
line = line.replace(change[0], change[1]);
}
if (line != orig) {
out.push(`// =============================== original line ===============================`);
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out.push(`/**`);
out.push(` * ${orig}`);
out.push(" */");
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out.push(`// =============================================================================`);
}
out.push(line);
}
return out.join("\n");
}
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export function AwardNFG(n = 1): void {
const nf = Player.augmentations.find((a) => a.name === AugmentationNames.NeuroFluxGovernor);
if (nf) {
nf.level += n;
} else {
const nf = new PlayerOwnedAugmentation(AugmentationNames.NeuroFluxGovernor);
nf.level = n;
Player.augmentations.push(nf);
}
}
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export function v1APIBreak(): void {
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interface IFileLine {
file: string;
line: number;
}
let txt = "";
for (const server of GetAllServers()) {
for (const change of detect) {
const s: IFileLine[] = [];
for (const script of server.scripts) {
const lines = script.code.split("\n");
for (let i = 0; i < lines.length; i++) {
if (lines[i].includes(change[0])) {
s.push({
file: script.filename,
line: i + 1,
});
}
}
}
if (s.length === 0) continue;
txt += `// Detected change ${change[0]}, reason: ${change[1]}\n`;
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for (const fl of s) {
txt += `${fl.file}:${fl.line}\n`;
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}
}
}
if (txt !== "") {
const home = Player.getHomeComputer();
home.writeToTextFile("v1_DETECTED_CHANGES.txt", txt);
}
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for (const server of GetAllServers()) {
const backups: Script[] = [];
for (const script of server.scripts) {
if (!hasChanges(script.code)) continue;
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const prefix = script.filename.includes("/") ? "/BACKUP_" : "BACKUP_";
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backups.push(new Script(Player, prefix + script.filename, script.code, script.server));
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script.code = convert(script.code);
}
server.scripts = server.scripts.concat(backups);
}
}