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38 lines
1.5 KiB
Markdown
38 lines
1.5 KiB
Markdown
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [Singularity](./bitburner.singularity.md) > [commitCrime](./bitburner.singularity.commitcrime.md)
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## Singularity.commitCrime() method
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Commit a crime.
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<b>Signature:</b>
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```typescript
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commitCrime(crime: string, focus?: boolean): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| crime | string | Name of crime to attempt. |
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| focus | boolean | Acquire player focus on this crime. Optional. Defaults to true. |
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<b>Returns:</b>
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number
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The number of milliseconds it takes to attempt the specified crime.
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## Remarks
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RAM cost: 5 GB \* 16/4/1
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This function is used to automatically attempt to commit crimes. If you are already in the middle of some ‘working’ action (such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.
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This function returns the number of milliseconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the ‘Rob Store’ crime, so running `commitCrime('rob store')` will return 60,000).
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Warning: I do not recommend using the time returned from this function to try and schedule your crime attempts. Instead, I would use the isBusy Singularity function to check whether you have finished attempting a crime. This is because although the game sets a certain crime to be X amount of seconds, there is no guarantee that your browser will follow that time limit.
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