bitburner-src/src/Server/BaseServer.ts

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2019-03-25 04:03:24 +01:00
/**
* Abstract Base Class for any Server object
*/
import { CodingContract } from "../CodingContracts";
import { Message } from "../Message/Message";
import { RunningScript } from "../Script/RunningScript";
import { Script } from "../Script/Script";
import { TextFile } from "../TextFile";
import { isScriptFilename } from "../Script/ScriptHelpersTS";
import { createRandomIp } from "../../utils/IPAddress";
interface IConstructorParams {
adminRights?: boolean;
hostname: string;
ip?: string;
isConnectedTo?: boolean;
maxRam?: number;
organizationName?: string;
}
export class BaseServer {
2019-03-25 04:03:24 +01:00
// Coding Contract files on this server
contracts: CodingContract[] = [];
// How many CPU cores this server has. Maximum of 8.
// Currently, this only affects hacking missions
cpuCores: number = 1;
// Flag indicating whether the FTP port is open
ftpPortOpen: boolean = false;
// Flag indicating whether player has admin/root access to this server
hasAdminRights: boolean = false;
// Hostname. Must be unique
hostname: string = "";
// Flag indicating whether HTTP Port is open
httpPortOpen: boolean = false;
// IP Address. Must be unique
ip: string = "";
// Flag indicating whether player is curently connected to this server
isConnectedTo: boolean = false;
// RAM (GB) available on this server
maxRam: number = 0;
// Message files AND Literature files on this Server
// For Literature files, this array contains only the filename (string)
// For Messages, it contains the actual Message object
// TODO Separate literature files into its own property
messages: (Message | string)[] = [];
// Name of company/faction/etc. that this server belongs to.
// Optional, not applicable to all Servers
organizationName: string = "";
// Programs on this servers. Contains only the names of the programs
programs: string[] = [];
// RAM (GB) used. i.e. unavailable RAM
ramUsed: number = 0;
// RunningScript files on this server
runningScripts: RunningScript[] = [];
// Script files on this Server
scripts: Script[] = [];
// Contains the IP Addresses of all servers that are immediately
// reachable from this one
serversOnNetwork: string[] = [];
// Flag indicating whether SMTP Port is open
smtpPortOpen: boolean = false;
// Flag indicating whether SQL Port is open
sqlPortOpen: boolean = false;
// Flag indicating whether the SSH Port is open
sshPortOpen: boolean = false;
// Text files on this server
textFiles: TextFile[] = [];
constructor(params: IConstructorParams={ hostname: "", ip: createRandomIp() }) {
this.ip = params.ip ? params.ip : createRandomIp();
this.hostname = params.hostname;
this.organizationName = params.organizationName != null ? params.organizationName : "";
this.isConnectedTo = params.isConnectedTo != null ? params.isConnectedTo : false;
//Access information
this.hasAdminRights = params.adminRights != null ? params.adminRights : false;
}
addContract(contract: CodingContract) {
this.contracts.push(contract);
}
getContract(contractName: string): CodingContract | null {
for (const contract of this.contracts) {
if (contract.fn === contractName) {
return contract;
}
}
return null;
}
// Given the name of the script, returns the corresponding
// script object on the server (if it exists)
getScript(scriptName: string): Script | null {
for (let i = 0; i < this.scripts.length; i++) {
if (this.scripts[i].filename === scriptName) {
return this.scripts[i];
}
}
return null;
}
removeContract(contract: CodingContract) {
if (contract instanceof CodingContract) {
this.contracts = this.contracts.filter((c) => {
return c.fn !== contract.fn;
});
} else {
this.contracts = this.contracts.filter((c) => {
return c.fn !== contract;
});
}
}
/**
* Called when a script is run on this server.
* All this function does is add a RunningScript object to the
* `runningScripts` array. It does NOT check whether the script actually can
* be run.
*/
runScript(script: RunningScript): void {
this.runningScripts.push(script);
}
setMaxRam(ram: number): void {
this.maxRam = ram;
}
/**
* Write to a script file
* Overwrites existing files. Creates new files if the script does not eixst
*/
writeToScriptFile(fn: string, code: string) {
var ret = {success: false, overwritten: false};
if (!isScriptFilename(fn)) { return ret; }
//Check if the script already exists, and overwrite it if it does
for (let i = 0; i < this.scripts.length; ++i) {
if (fn === this.scripts[i].filename) {
let script = this.scripts[i];
script.code = code;
script.updateRamUsage();
script.module = "";
ret.overwritten = true;
ret.success = true;
return ret;
}
}
//Otherwise, create a new script
const newScript = new Script();
newScript.filename = fn;
newScript.code = code;
newScript.updateRamUsage();
newScript.server = this.ip;
this.scripts.push(newScript);
ret.success = true;
return ret;
}
// Write to a text file
// Overwrites existing files. Creates new files if the text file does not exist
writeToTextFile(fn: string, txt: string) {
var ret = { success: false, overwritten: false };
if (!fn.endsWith("txt")) { return ret; }
//Check if the text file already exists, and overwrite if it does
for (let i = 0; i < this.textFiles.length; ++i) {
if (this.textFiles[i].fn === fn) {
ret.overwritten = true;
this.textFiles[i].text = txt;
ret.success = true;
return ret;
}
}
//Otherwise create a new text file
var newFile = new TextFile(fn, txt);
this.textFiles.push(newFile);
ret.success = true;
return ret;
}
}