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31 lines
1.2 KiB
Markdown
31 lines
1.2 KiB
Markdown
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [Go](./bitburner.go.md) > [passTurn](./bitburner.go.passturn.md)
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## Go.passTurn() method
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Pass the player's turn rather than making a move, and await the opponent's response. This ends the game if the opponent passed on the previous turn, or if the opponent passes on their following turn.
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This can also be used if you pick up the game in a state where the opponent needs to play next. For example: if BitBurner was closed while waiting for the opponent to make a move, you may need to call passTurn() to get them to play their move on game start.
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**Signature:**
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```typescript
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passTurn(): Promise<{
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type: "invalid" | "move" | "pass" | "gameOver";
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x: number;
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y: number;
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success: boolean;
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}>;
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```
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**Returns:**
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Promise<{ type: "invalid" \| "move" \| "pass" \| "gameOver"; x: number; y: number; success: boolean; }>
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a promise that contains if your move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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## Remarks
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RAM cost: 0 GB
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