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47 lines
1.4 KiB
Markdown
47 lines
1.4 KiB
Markdown
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [GoCheat](./bitburner.gocheat.md) > [playTwoMoves](./bitburner.gocheat.playtwomoves.md)
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## GoCheat.playTwoMoves() method
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Attempts to place two routers at once on empty nodes. Note that this ignores other move restrictions, so you can suicide your own routers if they have no access to empty ports and do not capture any enemy routers.
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Success chance can be seen via ns.go.getCheatSuccessChance()
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Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (\~10%) chance you will instantly be ejected from the subnet.
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**Signature:**
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```typescript
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playTwoMoves(
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x1: number,
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y1: number,
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x2: number,
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y2: number,
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): Promise<{
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type: "move" | "pass" | "gameOver";
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x: number | null;
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y: number | null;
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}>;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| x1 | number | |
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| y1 | number | |
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| x2 | number | |
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| y2 | number | |
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**Returns:**
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Promise<{ type: "move" \| "pass" \| "gameOver"; x: number \| null; y: number \| null; }>
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a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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## Remarks
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RAM cost: 8 GB Requires BitNode 14.2 to use
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