bitburner-src/src/Faction/Factions.ts

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/**
* Initialization and manipulation of the Factions object, which stores data
* about all Factions in the game
*/
import { Faction } from "./Faction";
import { FactionInfos } from "./FactionInfo";
import { IMap } from "../types";
import { Reviver } from "../../utils/JSONReviver";
export let Factions: IMap<Faction> = {};
export function loadFactions(saveString: string): void {
Factions = JSON.parse(saveString, Reviver);
}
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export function AddToFactions(faction: Faction): void {
const name: string = faction.name;
Factions[name] = faction;
}
export function factionExists(name: string): boolean {
return Factions.hasOwnProperty(name);
}
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export function initFactions(): void {
for (const name in FactionInfos) {
resetFaction(new Faction(name));
}
}
//Resets a faction during (re-)initialization. Saves the favor in the new
//Faction object and deletes the old Faction Object from "Factions". Then
//reinserts the new Faction object
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export function resetFaction(newFactionObject: Faction): void {
if (!(newFactionObject instanceof Faction)) {
throw new Error("Invalid argument 'newFactionObject' passed into resetFaction()");
}
const factionName: string = newFactionObject.name;
if (factionExists(factionName)) {
newFactionObject.favor = Factions[factionName].favor;
delete Factions[factionName];
}
AddToFactions(newFactionObject);
}