bitburner-src/src/Locations/ui/UniversityLocation.tsx

137 lines
4.8 KiB
TypeScript
Raw Normal View History

/**
* React Subcomponent for displaying a location's UI, when that location is a university
*
* This subcomponent renders all of the buttons for studying/taking courses
*/
import * as React from "react";
import { Location } from "../Location";
import { CONSTANTS } from "../../Constants";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { getServer } from "../../Server/ServerHelpers";
import { Server } from "../../Server/Server";
import { SpecialServerIps } from "../../Server/SpecialServerIps";
import { StdButton } from "../../ui/React/StdButton";
import { Money } from "../../ui/React/Money";
type IProps = {
loc: Location;
p: IPlayer;
}
export class UniversityLocation extends React.Component<IProps, any> {
2019-04-04 02:08:11 +02:00
/**
* Stores button styling that sets them all to block display
*/
2021-05-01 09:17:31 +02:00
btnStyle: any;
2019-04-04 02:08:11 +02:00
constructor(props: IProps) {
super(props);
2019-04-04 02:08:11 +02:00
this.btnStyle = { display: "block" };
this.take = this.take.bind(this);
2019-04-04 02:08:11 +02:00
this.study = this.study.bind(this);
this.dataStructures = this.dataStructures.bind(this);
this.networks = this.networks.bind(this);
this.algorithms = this.algorithms.bind(this);
this.management = this.management.bind(this);
this.leadership = this.leadership.bind(this);
this.calculateCost = this.calculateCost.bind(this);
}
calculateCost(): number {
const ip = SpecialServerIps.getIp(this.props.loc.name);
const server = getServer(ip);
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-29 02:07:26 +02:00
if(server == null || !server.hasOwnProperty('backdoorInstalled')) return this.props.loc.costMult;
const discount = (server as Server).backdoorInstalled? 0.9 : 1;
return this.props.loc.costMult * discount;
}
2021-05-01 09:17:31 +02:00
take(stat: string): void {
const loc = this.props.loc;
this.props.p.startClass(this.calculateCost(), loc.expMult, stat);
}
2021-05-01 09:17:31 +02:00
study(): void {
this.take(CONSTANTS.ClassStudyComputerScience);
}
2021-05-01 09:17:31 +02:00
dataStructures(): void {
this.take(CONSTANTS.ClassDataStructures);
}
2021-05-01 09:17:31 +02:00
networks(): void {
this.take(CONSTANTS.ClassNetworks);
}
2021-05-01 09:17:31 +02:00
algorithms(): void {
this.take(CONSTANTS.ClassAlgorithms);
}
2021-05-01 09:17:31 +02:00
management(): void {
this.take(CONSTANTS.ClassManagement);
}
2021-05-01 09:17:31 +02:00
leadership(): void {
this.take(CONSTANTS.ClassLeadership);
}
2021-05-01 09:17:31 +02:00
render(): React.ReactNode {
const costMult: number = this.calculateCost();
const dataStructuresCost = CONSTANTS.ClassDataStructuresBaseCost * costMult;
const networksCost = CONSTANTS.ClassNetworksBaseCost * costMult;
const algorithmsCost = CONSTANTS.ClassAlgorithmsBaseCost * costMult;
const managementCost = CONSTANTS.ClassManagementBaseCost * costMult;
const leadershipCost = CONSTANTS.ClassLeadershipBaseCost * costMult;
const earnHackingExpTooltip = `Gain hacking experience!`
const earnCharismaExpTooltip = `Gain charisma experience!`;
return (
<div>
<StdButton
onClick={this.study}
2019-04-04 02:08:11 +02:00
style={this.btnStyle}
text={`Study Computer Science (free)`}
tooltip={earnHackingExpTooltip}
/>
<StdButton
onClick={this.dataStructures}
2019-04-04 02:08:11 +02:00
style={this.btnStyle}
text={<>Take Data Structures course (<Money money={dataStructuresCost} player={this.props.p} /> / sec)</>}
tooltip={earnHackingExpTooltip}
/>
<StdButton
onClick={this.networks}
2019-04-04 02:08:11 +02:00
style={this.btnStyle}
text={<>Take Networks course (<Money money={networksCost} player={this.props.p} /> / sec)</>}
tooltip={earnHackingExpTooltip}
/>
<StdButton
onClick={this.algorithms}
2019-04-04 02:08:11 +02:00
style={this.btnStyle}
text={<>Take Algorithms course (<Money money={algorithmsCost} player={this.props.p} /> / sec)</>}
tooltip={earnHackingExpTooltip}
/>
<StdButton
onClick={this.management}
2019-04-04 02:08:11 +02:00
style={this.btnStyle}
text={<>Take Management course (<Money money={managementCost} player={this.props.p} /> / sec)</>}
tooltip={earnCharismaExpTooltip}
/>
<StdButton
onClick={this.leadership}
2019-04-04 02:08:11 +02:00
style={this.btnStyle}
text={<>Take Leadership course (<Money money={leadershipCost} player={this.props.p} /> / sec)</>}
tooltip={earnCharismaExpTooltip}
/>
</div>
)
}
}