bitburner-src/src/BitNode.js

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/* BitNode.js */
BitNodes = {
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BitNode1: new BitNode(1, "Source Genesis", "The original BitNode",
"The first BitNode created by the Enders to imprison the minds of humans. It became " +
"the prototype and testing-grounds for all of the BitNodes that followed.<br><br>" +
"This is the first BitNode that you play through. It has no special " +
"modifications or mechanics.<br><br>" +
"Destroying this BitNode will give you Source-File 1, or if you already have " +
"this Source-File it will upgrade its level up to a maximum of 3. This Source-File " +
"lets the player start with 32GB of RAM on his/her home computer when entering a " +
"new BitNode, and also increases all of the player's multipliers by:<br><br>" +
"Level 1: 16%<br>" +
"Level 2: 24%<br>" +
"Level 3: 28%"),
BitNode2: new BitNode(2, "Rise of the Underworld", "From the shadows, they rose", //Gangs
"From the shadows, they rose.<br><br>Organized crime groups quickly filled the void of power " +
"left behind from the collapse of Western government in the 2050's. As society and civlization broke down, " +
"people quickly succumbed to the innate human impulse of evil and savagery. The organized crime " +
"factions quickly rose to the top of the modern world.<br><br>" +
"In this BitNode:<br><br>The maximum amount of money available on a server is significantly decreased<br>" +
"The amount of money gained from crimes is doubled<br>" +
"Certain Factions (Slum Snakes, Tetrads, The Syndicate, The Dark Army, Speakers for the Dead, " +
"NiteSec, The Black Hand) give the player the ability to form and manage their own gangs. These gangs " +
"will earn the player money and reputation with the corresponding Faction<br>" +
"Every Augmentation in the game will be available through the Factions listed above<br>" +
"For every Faction NOT listed above, reputation gains are halved<br>" +
"You will no longer gain passive reputation with Factions<br>" +
"Destroying the BitNode will give you Source-File 2, or if you already have this Source-File it will " +
"upgrade its level up to a maximum of 3. This Source-File increases the player's crime success rate, " +
"crime money, and charisma multipliers by:<br><br>" +
"Level 1: 20%<br>" +
"Level 2: 30%<br>" +
"Level 3: 35%"),
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BitNode3: new BitNode(3, "The Price of Civilization", "COMING SOON"), //Corporate Warfare, Run own company
BitNode4: new BitNode(4, "The Singularity", "COMING SOON"), //Everything automatable
BitNode5: new BitNode(5, "2084", "COMING SOON"), //Big Brother
BitNode6: new BitNode(6, "Hacktocracy", "COMING SOON"), //Healthy Hacknet balancing mechanic
BitNode7: new BitNode(7, "Do Androids Dream?", "COMING SOON"), //Build androids for automation
BitNode8: new BitNode(8, "Ghost of Wall Street", "COMING SOON"), //Trading only viable strategy
BitNode9: new BitNode(9, "MegaCorp", "COMING SOON"), //Single corp/server with increasing difficulty
BitNode10: new BitNode(10, "Wasteland", "COMING SOON"), //Postapocalyptic
BitNode11: new BitNode(11, "The Big Crash", "COMING SOON"), //Crashing economy
BitNode12: new BitNode(12, "Eye of the World", "COMING SOON"), //Become AI
}
function BitNode(n, name, desc="", info="") {
this.number = n;
this.name = name;
this.desc = desc;
this.info = info;
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}
BitNodeMultipliers = {
ServerMaxMoney: 1,
CrimeMoney: 1,
FactionWorkRepGain: 1,
FactionPassiveRepGain: 1,
}
function initBitNodeMultipliers() {
if (Player.bitNodeN == null) {
Player.bitNodeN = 1;
}
for (var mult in BitNodeMultipliers) {
if (BitNodeMultipliers.hasOwnProperty(mult)) {
BitNodeMultipliers[mult] = 1;
}
}
switch (Player.bitNodeN) {
case 1:
break;
case 2: //Rise of the Underworld
BitNodeMultipliers.ServerMaxMoney = 0.2;
BitNodeMultipliers.CrimeMoney = 2;
BitNodeMultipliers.FactionWorkRepGain = 0.5;
BitNodeMultipliers.FactionPassiveRepGain = 0;
break;
default:
console.log("WARNING: Player.bitNodeN invalid");
break;
}
}