bitburner-src/src/CotMG/ui/FragmentInspector.tsx

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import React, { useState, useEffect } from "react";
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import { ActiveFragment } from "../ActiveFragment";
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import { IStaneksGift } from "../IStaneksGift";
import { FragmentType, Effect } from "../FragmentType";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import Paper from "@mui/material/Paper";
import Typography from "@mui/material/Typography";
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type IProps = {
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gift: IStaneksGift;
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fragment: ActiveFragment | undefined;
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x: number;
y: number;
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};
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export function FragmentInspector(props: IProps): React.ReactElement {
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const [, setC] = useState(new Date());
useEffect(() => {
const id = setInterval(() => setC(new Date()), 250);
return () => clearInterval(id);
}, []);
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if (props.fragment === undefined) {
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return (
<Paper>
<Typography>
ID: N/A
<br />
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Effect: N/A
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<br />
Magnitude: N/A
<br />
Charge: N/A
<br />
Heat: N/A
<br />
Effect: N/A
<br />
[X, Y] N/A
<br />
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[X, Y] {props.x}, {props.y}
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</Typography>
</Paper>
);
}
const f = props.fragment.fragment();
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let charge = numeralWrapper.formatStaneksGiftCharge(props.fragment.avgCharge * props.fragment.numCharge);
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let effect = "N/A";
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// Boosters and cooling don't deal with heat.
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if ([FragmentType.Booster, FragmentType.None, FragmentType.Delete].includes(f.type)) {
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charge = "N/A";
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effect = `${f.power}x adjacent fragment power`;
} else {
effect = Effect(f.type).replace(/-*x%/, numeralWrapper.formatPercentage(props.gift.effect(props.fragment) - 1));
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}
return (
<Paper>
<Typography>
ID: {props.fragment.id}
<br />
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Effect: {effect}
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<br />
Base Power: {numeralWrapper.formatStaneksGiftPower(f.power)}
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<br />
Charge: {charge}
<br />
<br />
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root [X, Y] {props.fragment.x}, {props.fragment.y}
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<br />
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[X, Y] {props.x}, {props.y}
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</Typography>
</Paper>
);
}