bitburner-src/src/ServerPurchases.js

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JavaScript
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import {CONSTANTS} from "./Constants.js";
import {Player} from "./Player.js";
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import {Server, AllServers, AddToAllServers} from "./Server.js";
import {dialogBoxCreate} from "../utils/DialogBox.js";
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import {createRandomIp} from "../utils/IPAddress.js";
import {yesNoTxtInpBoxGetInput} from "../utils/YesNoBox.js";
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/* Functions to handle any server-related purchasing:
* Purchasing new servers
* Purchasing more RAM for home computer
*/
function purchaseServer(ram, cost) {
//Check if player has enough money
if (Player.money.lt(cost)) {
dialogBoxCreate("You don't have enough money to purchase this server!");
return;
}
//Maximum server limit
if (Player.purchasedServers.length >= CONSTANTS.PurchasedServerLimit) {
dialogBoxCreate("You have reached the maximum limit of " + CONSTANTS.PurchasedServerLimit + " servers. " +
"You cannot purchase any more. You can " +
"delete some of your purchased servers using the deleteServer() Netscript function in a script");
return;
}
var hostname = yesNoTxtInpBoxGetInput();
if (hostname == "") {
dialogBoxCreate("You must enter a hostname for your new server!");
return;
}
//Create server
var newServ = new Server(createRandomIp(), hostname, "", false, true, true, ram);
AddToAllServers(newServ);
//Add to Player's purchasedServers array
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Player.purchasedServers.push(newServ.ip);
//Connect new server to home computer
var homeComputer = Player.getHomeComputer();
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homeComputer.serversOnNetwork.push(newServ.ip);
newServ.serversOnNetwork.push(homeComputer.ip);
Player.loseMoney(cost);
dialogBoxCreate("Server successfully purchased with hostname " + hostname);
}
function purchaseRamForHomeComputer(cost) {
if (Player.money.lt(cost)) {
dialogBoxCreate("You do not have enough money to purchase additional RAM for your home computer");
return;
}
var homeComputer = Player.getHomeComputer();
homeComputer.maxRam *= 2;
Player.loseMoney(cost);
dialogBoxCreate("Purchased additional RAM for home computer! It now has " + homeComputer.maxRam + "GB of RAM.");
}
export {purchaseServer, purchaseRamForHomeComputer};