bitburner-src/src/Bladeburner/Skills.ts

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import { Skill } from "./Skill";
import { SkillNames } from "./data/SkillNames";
import { IMap } from "../types";
export const Skills: IMap<Skill> = {};
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(function () {
Skills[SkillNames.BladesIntuition] = new Skill({
name: SkillNames.BladesIntuition,
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desc: "Each level of this skill increases your success chance for all Contracts, Operations, and BlackOps by 3%",
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baseCost: 3,
costInc: 2.1,
successChanceAll: 3,
});
Skills[SkillNames.Cloak] = new Skill({
name: SkillNames.Cloak,
desc:
"Each level of this skill increases your " +
"success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%",
baseCost: 2,
costInc: 1.1,
successChanceStealth: 5.5,
});
Skills[SkillNames.ShortCircuit] = new Skill({
name: SkillNames.ShortCircuit,
desc:
"Each level of this skill increases your success chance " +
"in Contracts, Operations, and BlackOps that involve retirement by 5.5%",
baseCost: 2,
costInc: 2.1,
successChanceKill: 5.5,
});
Skills[SkillNames.DigitalObserver] = new Skill({
name: SkillNames.DigitalObserver,
desc: "Each level of this skill increases your success chance in all Operations and BlackOps by 4%",
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baseCost: 2,
costInc: 2.1,
successChanceOperation: 4,
});
Skills[SkillNames.Tracer] = new Skill({
name: SkillNames.Tracer,
desc: "Each level of this skill increases your success chance in all Contracts by 4%",
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baseCost: 2,
costInc: 2.1,
successChanceContract: 4,
});
Skills[SkillNames.Overclock] = new Skill({
name: SkillNames.Overclock,
desc:
"Each level of this skill decreases the time it takes " +
"to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 90)",
baseCost: 3,
costInc: 1.4,
maxLvl: 90,
actionTime: 1,
});
Skills[SkillNames.Reaper] = new Skill({
name: SkillNames.Reaper,
desc: "Each level of this skill increases your effective combat stats for Bladeburner actions by 2%",
baseCost: 2,
costInc: 2.1,
effStr: 2,
effDef: 2,
effDex: 2,
effAgi: 2,
});
Skills[SkillNames.EvasiveSystem] = new Skill({
name: SkillNames.EvasiveSystem,
desc: "Each level of this skill increases your effective dexterity and agility for Bladeburner actions by 4%",
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baseCost: 2,
costInc: 2.1,
effDex: 4,
effAgi: 4,
});
Skills[SkillNames.Datamancer] = new Skill({
name: SkillNames.Datamancer,
desc:
"Each level of this skill increases your effectiveness in " +
"synthoid population analysis and investigation by 5%. " +
"This affects all actions that can potentially increase " +
"the accuracy of your synthoid population/community estimates.",
baseCost: 3,
costInc: 1,
successChanceEstimate: 5,
});
Skills[SkillNames.CybersEdge] = new Skill({
name: SkillNames.CybersEdge,
desc: "Each level of this skill increases your max stamina by 2%",
baseCost: 1,
costInc: 3,
stamina: 2,
});
Skills[SkillNames.HandsOfMidas] = new Skill({
name: SkillNames.HandsOfMidas,
desc: "Each level of this skill increases the amount of money you receive from Contracts by 10%",
baseCost: 2,
costInc: 2.5,
money: 10,
});
Skills[SkillNames.Hyperdrive] = new Skill({
name: SkillNames.Hyperdrive,
desc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 10%",
baseCost: 1,
costInc: 2.5,
expGain: 10,
});
})();