bitburner-src/src/FactionInfo.ts

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import { IMap } from "./types";
/**
* Contains the "information" property for all the Factions, which is just a description of each faction
*/
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class FactionInfo {
/**
* The multiplier to apply to augmentation base purchase price.
*/
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augmentationPriceMult: number;
/**
* The multiplier to apply to augmentation reputation base requirement.
*/
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augmentationRepRequirementMult: number;
/**
* The names of all other factions considered to be enemies to this faction.
*/
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enemies: string[];
/**
* The descriptive text to show on the faction's page.
*/
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infoText: string;
/**
* A flag indicating if the faction supports field work to earn reputation.
*/
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offerFieldWork: boolean;
/**
* A flag indicating if the faction supports hacking missions to earn reputation.
*/
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offerHackingMission: boolean;
/**
* A flag indicating if the faction supports hacking work to earn reputation.
*/
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offerHackingWork: boolean;
/**
* A flag indicating if the faction supports security work to earn reputation.
*/
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offerSecurityWork: boolean;
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constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean,
offerFieldWork: boolean, offerSecurityWork: boolean) {
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this.infoText = infoText;
this.enemies = enemies;
this.offerHackingMission = offerHackingMission;
this.offerHackingWork = offerHackingWork;
this.offerFieldWork = offerFieldWork;
this.offerSecurityWork = offerSecurityWork;
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// These are always all 1 for now.
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this.augmentationPriceMult = 1;
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this.augmentationRepRequirementMult = 1;
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}
}
/**
* A map of all factions and associated info to them.
*/
// tslint:disable-next-line:variable-name
export const FactionInfos: IMap<FactionInfo> = {
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// Endgame
Illuminati: new FactionInfo(
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"Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. " +
"And from this chaos, we are the Invisible hand that guides them to order. ",
[],
true,
true,
true,
false),
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Daedalus: new FactionInfo(
"Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
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[],
true,
true,
true,
false),
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"The Covenant": new FactionInfo(
"Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br>" +
"<br>" +
"Only then can you discover immortality.",
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[],
true,
true,
true,
false),
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// Megacorporations, each forms its own faction
ECorp: new FactionInfo(
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"ECorp's mission is simple: to connect the world of today with the technology of tomorrow. With our wide " +
"range of Internet-related software and commercial hardware, ECorp makes the world's information " +
"universally accessible.",
[],
true,
true,
true,
true),
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MegaCorp: new FactionInfo(
"MegaCorp does things that others don't. We imagine. We create. We invent. We build things that others have " +
"never even dreamed of. Our work fills the world's needs for food, water, power, and transporation on an " +
"unprecendented scale, in ways that no other company can.<br>" +
"<br>" +
"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
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[],
true,
true,
true,
true),
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"Bachman & Associates": new FactionInfo(
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"Where Law and Business meet - thats where we are.<br>" +
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"<br>" +
"Legal Insight - Business Instinct - Experience Innovation",
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[],
true,
true,
true,
true),
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"Blade Industries": new FactionInfo(
"Augmentation is salvation",
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[],
true,
true,
true,
true),
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NWO: new FactionInfo(
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"The human being does not truly desire freedom. It wants to be observed, understood, and judged. It wants to " +
"be given purpose and direction in its life. That is why humans created God. And that is why humans created " +
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"civilization - not because of willingness, but because of a need to be incorporated into higher orders of " +
"structure and meaning.",
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[],
true,
true,
true,
true),
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"Clarke Incorporated": new FactionInfo(
"Unlocking the power of the genome",
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[],
true,
true,
true,
true),
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"OmniTek Incorporated": new FactionInfo(
"Simply put, our mission is to design and build robots that make a difference",
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[],
true,
true,
true,
true),
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"Four Sigma": new FactionInfo(
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"The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven " +
"by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
[],
true,
true,
true,
true),
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"KuaiGong International": new FactionInfo(
"Dream big. Work hard. Make history.",
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[],
true,
true,
true,
true),
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// Other Corporations
"Fulcrum Secret Technologies": new FactionInfo(
"The human organism has an innate desire to worship. That is why they created gods. If there were no gods, it " +
"would be necessary to create them. And now we can.",
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[],
true,
true,
false,
true),
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// Hacker groups
BitRunners: new FactionInfo(
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"Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. It's " +
"all transformed into bits, stored in bits, communicated through bits. Its impossible for any person to move, " +
"to live, to operate at any level without the use of bits. And when a person moves, lives, and operates, they " +
"leave behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " +
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"reconstructed. Transformed. Used.<br>" +
"<br>" +
"Those who run the bits, run the world",
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[],
true,
true,
false,
false),
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"The Black Hand": new FactionInfo(
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"The world, so afraid of strong government, now has no government. Only power - Digital power. Financial " +
"power. Technological power. And those at the top rule with an invisible hand. They built a society where the " +
"rich get richer, and everyone else suffers.<br>" +
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"<br>" +
"So much pain. So many lives. Their darkness must end.",
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[],
true,
true,
true,
false),
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NiteSec: new FactionInfo(
" __..__ <br>" +
" _.nITESECNIt. <br>" +
" .-'NITESECNITESEc. <br>" +
" .' NITESECNITESECn <br>" +
" / NITESECNITESEC; <br>" +
" : :NITESECNITESEC; <br>" +
" ; $ NITESECNITESECN <br>" +
" : _, ,N'ITESECNITESEC <br>" +
" : .+^^`, : `NITESECNIT <br>" +
" ) /), `-,-=,NITESECNI <br>" +
" / ^ ,-;|NITESECN; <br>" +
" / _.' '-';NITESECN <br>" +
" ( , ,-''`^NITE' <br>" +
" )` :`. .' <br>" +
" )-- ; `- / <br>" +
" \' _.-' : <br>" +
" ( _.-' \. \ <br>" +
" \------. \ \ <br>" +
" \. \ \ <br>" +
" \ _.nIt <br>" +
" \ _.nITESECNi <br>" +
" nITESECNIT^' \ <br>" +
" NITE^' ___ \ <br>" +
" / .gP''''Tp. \ <br>" +
" : d' . `b \ <br>" +
" ; d' o `b ; <br>" +
" / d; `b| <br>" +
" /, $; @ `: <br>" +
" /' $$ ; <br>" +
" .' $$b o | <br>" +
" .' d$$$; : <br>" +
" / .d$$$$; , ; <br>" +
" d .dNITESEC $ | <br>" +
" :bp.__.gNITESEC$$ :$ ; <br>" +
" NITESECNITESECNIT $$b : <br>",
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[],
true,
true,
false,
false),
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// City factions, essentially governments
Aevum: new FactionInfo(
"The Silicon City",
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[
"Chongqing",
"New Tokyo",
"Ishima",
"Volhaven",
],
true,
true,
true,
true),
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Chongqing: new FactionInfo(
"Serve the people",
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[
"Sector-12",
"Aevum",
"Volhaven",
],
true,
true,
true,
true),
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Ishima: new FactionInfo(
"The East Asian Order of the Future",
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[
"Sector-12",
"Aevum",
"Volhaven",
],
true,
true,
true,
true),
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"New Tokyo": new FactionInfo(
"Asia's World City",
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[
"Sector-12",
"Aevum",
"Volhaven",
],
true,
true,
true,
true),
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"Sector-12": new FactionInfo(
"The City of the Future",
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[
"Chongqing",
"New Tokyo",
"Ishima",
"Volhaven",
],
true,
true,
true,
true),
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Volhaven: new FactionInfo(
"Benefit, Honour, and Glory",
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[
"Chongqing",
"Sector-12",
"New Tokyo",
"Aevum",
"Ishima",
],
true,
true,
true,
true),
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// Criminal Organizations/Gangs
"Speakers for the Dead": new FactionInfo(
"It is better to reign in hell than to serve in heaven.",
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[],
true,
true,
true,
true),
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"The Dark Army": new FactionInfo(
"The World doesn't care about right or wrong. It's all about power.",
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[],
true,
true,
true,
false),
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"The Syndicate": new FactionInfo(
"Honor holds you back",
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[],
true,
true,
true,
true),
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Silhouette: new FactionInfo(
"Corporations have filled the void of power left behind by the collapse of Western government. The issue is " +
"they've become so big that you don't know who they're working for. And if you're employed at one of these " +
"corporations, you don't even know who you're working for.<br>" +
"<br>" +
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.",
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[],
true,
true,
true,
false),
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Tetrads: new FactionInfo(
"Following the Mandate of Heaven and Carrying out the Way",
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[],
false,
false,
true,
true),
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"Slum Snakes": new FactionInfo(
"Slum Snakes rule!",
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[],
false,
false,
true,
true),
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// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
Netburners: new FactionInfo(
"~~//*>H4CK|\|3T 8URN3R5**>?>\\~~",
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[],
true,
true,
false,
false),
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"Tian Di Hui": new FactionInfo(
"Obey Heaven and Work Righteousness",
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[],
true,
true,
false,
true),
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CyberSec: new FactionInfo(
"The Internet is the first thing that humanity has built that humanity doesnt understand, the largest " +
"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by the internet, " +
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"society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to " +
"protect the world from its imminent collapse.",
[],
true,
true,
false,
false),
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// Special Factions
Bladeburners: new FactionInfo(
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"It's too bad they won't live. But then again, who does?<br><br>Note that for this faction, reputation can " +
"only be gained through Bladeburner actions. Completing Bladeburner contracts/operations will increase your " +
"reputation.",
[],
false,
false,
false,
false),
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};