bitburner-src/src/Hacknet/HacknetHelpers.jsx

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import { HacknetNode,
BaseCostForHacknetNode,
HacknetNodePurchaseNextMult,
HacknetNodeMaxLevel,
HacknetNodeMaxRam,
HacknetNodeMaxCores } from "./HacknetNode";
import { HacknetServer,
BaseCostForHacknetServer,
HacknetServerPurchaseMult,
HacknetServerMaxLevel,
HacknetServerMaxRam,
HacknetServerMaxCores,
HacknetServerMaxCache,
MaxNumberHacknetServers } from "./HacknetServer";
import { HashManager } from "./HashManager";
import { HashUpgrades } from "./HashUpgrades";
import { generateRandomContract } from "../CodingContractGenerator";
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import { iTutorialSteps, iTutorialNextStep,
ITutorial} from "../InteractiveTutorial";
import { Player } from "../Player";
import { AddToAllServers,
AllServers } from "../Server/AllServers";
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import { GetServerByHostname } from "../Server/ServerHelpers";
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
import { Page, routing } from "../ui/navigationTracking";
import {getElementById} from "../../utils/uiHelpers/getElementById";
import React from "react";
import ReactDOM from "react-dom";
import { HacknetRoot } from "./ui/Root";
let hacknetNodesDiv;
function hacknetNodesInit() {
hacknetNodesDiv = document.getElementById("hacknet-nodes-container");
document.removeEventListener("DOMContentLoaded", hacknetNodesInit);
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}
document.addEventListener("DOMContentLoaded", hacknetNodesInit);
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// Returns a boolean indicating whether the player has Hacknet Servers
// (the upgraded form of Hacknet Nodes)
export function hasHacknetServers() {
return (Player.bitNodeN === 9 || SourceFileFlags[9] > 0);
}
export function purchaseHacknet() {
/* INTERACTIVE TUTORIAL */
if (ITutorial.isRunning) {
if (ITutorial.currStep === iTutorialSteps.HacknetNodesIntroduction) {
iTutorialNextStep();
} else {
return;
}
}
/* END INTERACTIVE TUTORIAL */
const numOwned = Player.hacknetNodes.length;
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if (hasHacknetServers()) {
const cost = getCostOfNextHacknetServer();
if (isNaN(cost)) {
throw new Error(`Calculated cost of purchasing HacknetServer is NaN`)
}
if (!Player.canAfford(cost)) { return -1; }
Player.loseMoney(cost);
const server = Player.createHacknetServer();
Player.hashManager.updateCapacity(Player);
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return numOwned;
} else {
const cost = getCostOfNextHacknetNode();
if (isNaN(cost)) {
throw new Error(`Calculated cost of purchasing HacknetNode is NaN`);
}
if (!Player.canAfford(cost)) { return -1; }
// Auto generate a name for the Node
const name = "hacknet-node-" + numOwned;
const node = new HacknetNode(name);
node.updateMoneyGainRate(Player);
Player.loseMoney(cost);
Player.hacknetNodes.push(node);
return numOwned;
}
}
export function hasMaxNumberHacknetServers() {
return hasHacknetServers() && Player.hacknetNodes.length >= MaxNumberHacknetServers;
}
export function getCostOfNextHacknetNode() {
// Cost increases exponentially based on how many you own
const numOwned = Player.hacknetNodes.length;
const mult = HacknetNodePurchaseNextMult;
return BaseCostForHacknetNode * Math.pow(mult, numOwned) * Player.hacknet_node_purchase_cost_mult;
}
export function getCostOfNextHacknetServer() {
const numOwned = Player.hacknetNodes.length;
const mult = HacknetServerPurchaseMult;
if (numOwned > MaxNumberHacknetServers) { return Infinity; }
return BaseCostForHacknetServer * Math.pow(mult, numOwned) * Player.hacknet_node_purchase_cost_mult;
}
//Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node
export function getMaxNumberLevelUpgrades(nodeObj, maxLevel) {
if (maxLevel == null) {
throw new Error(`getMaxNumberLevelUpgrades() called without maxLevel arg`);
}
if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1, Player))) {
return 0;
}
let min = 1;
let max = maxLevel - 1;
let levelsToMax = maxLevel - nodeObj.level;
if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax, Player))) {
return levelsToMax;
}
while (min <= max) {
var curr = (min + max) / 2 | 0;
if (curr !== maxLevel &&
Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player)) &&
Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr + 1, Player))) {
return Math.min(levelsToMax, curr);
} else if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr, Player))) {
max = curr - 1;
} else if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player))) {
min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
}
}
return 0;
}
export function getMaxNumberRamUpgrades(nodeObj, maxLevel) {
if (maxLevel == null) {
throw new Error(`getMaxNumberRamUpgrades() called without maxLevel arg`);
}
if (Player.money.lt(nodeObj.calculateRamUpgradeCost(1, Player))) {
return 0;
}
let levelsToMax;
if (nodeObj instanceof HacknetServer) {
levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.maxRam));
} else {
levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.ram));
}
if (Player.money.gt(nodeObj.calculateRamUpgradeCost(levelsToMax, Player))) {
return levelsToMax;
}
//We'll just loop until we find the max
for (let i = levelsToMax-1; i >= 0; --i) {
if (Player.money.gt(nodeObj.calculateRamUpgradeCost(i, Player))) {
return i;
}
}
return 0;
}
export function getMaxNumberCoreUpgrades(nodeObj, maxLevel) {
if (maxLevel == null) {
throw new Error(`getMaxNumberCoreUpgrades() called without maxLevel arg`);
}
if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(1, Player))) {
return 0;
}
let min = 1;
let max = maxLevel - 1;
const levelsToMax = maxLevel - nodeObj.cores;
if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(levelsToMax, Player))) {
return levelsToMax;
}
//Use a binary search to find the max possible number of upgrades
while (min <= max) {
let curr = (min + max) / 2 | 0;
if (curr != maxLevel &&
Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player)) &&
Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr + 1, Player))) {
return Math.min(levelsToMax, curr);
} else if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr, Player))) {
max = curr - 1;
} else if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player))) {
min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
}
}
return 0;
}
export function getMaxNumberCacheUpgrades(nodeObj, maxLevel) {
if (maxLevel == null) {
throw new Error(`getMaxNumberCacheUpgrades() called without maxLevel arg`);
}
if (!Player.canAfford(nodeObj.calculateCacheUpgradeCost(1))) {
return 0;
}
let min = 1;
let max = maxLevel - 1;
const levelsToMax = maxLevel - nodeObj.cache;
if (Player.canAfford(nodeObj.calculateCacheUpgradeCost(levelsToMax))) {
return levelsToMax;
}
// Use a binary search to find the max possible number of upgrades
while (min <= max) {
let curr = (min + max) / 2 | 0;
if (curr != maxLevel &&
Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr)) &&
!Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr + 1))) {
return Math.min(levelsToMax, curr);
} else if (!Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr))) {
max = curr -1 ;
} else if (Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr))) {
min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
}
}
return 0;
}
// Initial construction of Hacknet Nodes UI
export function renderHacknetNodesUI() {
if (!routing.isOn(Page.HacknetNodes)) { return; }
ReactDOM.render(<HacknetRoot />, hacknetNodesDiv);
}
export function clearHacknetNodesUI() {
if (hacknetNodesDiv instanceof HTMLElement) {
ReactDOM.unmountComponentAtNode(hacknetNodesDiv);
}
hacknetNodesDiv.style.display = "none";
}
export function processHacknetEarnings(numCycles) {
// Determine if player has Hacknet Nodes or Hacknet Servers, then
// call the appropriate function
if (Player.hacknetNodes.length === 0) { return 0; }
if (hasHacknetServers()) {
return processAllHacknetServerEarnings(numCycles);
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} else if (Player.hacknetNodes[0] instanceof HacknetNode) {
return processAllHacknetNodeEarnings(numCycles);
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} else {
return 0;
}
}
function processAllHacknetNodeEarnings(numCycles) {
let total = 0;
for (let i = 0; i < Player.hacknetNodes.length; ++i) {
total += processSingleHacknetNodeEarnings(numCycles, Player.hacknetNodes[i]);
}
return total;
}
function processSingleHacknetNodeEarnings(numCycles, nodeObj) {
const totalEarnings = nodeObj.process(numCycles);
Player.gainMoney(totalEarnings);
Player.recordMoneySource(totalEarnings, "hacknetnode");
return totalEarnings;
}
function processAllHacknetServerEarnings(numCycles) {
if (!(Player.hashManager instanceof HashManager)) {
throw new Error(`Player does not have a HashManager (should be in 'hashManager' prop)`)
}
let hashes = 0;
for (let i = 0; i < Player.hacknetNodes.length; ++i) {
const hserver = AllServers[Player.hacknetNodes[i]]; // hacknetNodes array only contains the IP addresses
hashes += hserver.process(numCycles);
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}
Player.hashManager.storeHashes(hashes);
return hashes;
}
export function purchaseHashUpgrade(upgName, upgTarget) {
if (!(Player.hashManager instanceof HashManager)) {
console.error(`Player does not have a HashManager`);
return false;
}
// HashManager handles the transaction. This just needs to actually implement
// the effects of the upgrade
if (Player.hashManager.upgrade(upgName)) {
const upg = HashUpgrades[upgName];
switch (upgName) {
case "Sell for Money": {
Player.gainMoney(upg.value);
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Player.recordMoneySource(upg.value, "hacknetnode");
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break;
}
case "Sell for Corporation Funds": {
// This will throw if player doesn't have a corporation
try {
Player.corporation.funds = Player.corporation.funds.plus(upg.value);
} catch(e) {
Player.hashManager.refundUpgrade(upgName);
return false;
}
break;
}
case "Reduce Minimum Security": {
try {
const target = GetServerByHostname(upgTarget);
if (target == null) {
console.error(`Invalid target specified in purchaseHashUpgrade(): ${upgTarget}`);
return false;
}
target.changeMinimumSecurity(upg.value, true);
} catch(e) {
Player.hashManager.refundUpgrade(upgName);
return false;
}
break;
}
case "Increase Maximum Money": {
try {
const target = GetServerByHostname(upgTarget);
if (target == null) {
console.error(`Invalid target specified in purchaseHashUpgrade(): ${upgTarget}`);
return false;
}
target.changeMaximumMoney(upg.value, true);
} catch(e) {
Player.hashManager.refundUpgrade(upgName);
return false;
}
break;
}
case "Improve Studying": {
// Multiplier handled by HashManager
break;
}
case "Improve Gym Training": {
// Multiplier handled by HashManager
break;
}
case "Exchange for Corporation Research": {
// This will throw if player doesn't have a corporation
try {
for (const division of Player.corporation.divisions) {
division.sciResearch.qty += upg.value;
}
} catch(e) {
Player.hashManager.refundUpgrade(upgName);
return false;
}
break;
}
case "Exchange for Bladeburner Rank": {
// This will throw if player isnt in Bladeburner
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try {
Player.bladeburner.changeRank(upg.value);
} catch(e) {
Player.hashManager.refundUpgrade(upgName);
return false;
}
break;
}
case "Exchange for Bladeburner SP": {
// This will throw if player isn't in Bladeburner
try {
// As long as we don't change `Bladeburner.totalSkillPoints`, this
// shouldn't affect anything else
Player.bladeburner.skillPoints += upg.value;
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} catch(e) {
Player.hashManager.refundUpgrade(upgName);
return false;
}
break;
}
case "Generate Coding Contract": {
generateRandomContract();
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break;
}
default:
console.warn(`Unrecognized upgrade name ${upgName}. Upgrade has no effect`)
Player.hashManager.refundUpgrade(upgName);
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return false;
}
return true;
}
return false;
}