bitburner-src/src/Netscript/Environment.ts

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/**
* The environment in which a script runs. The environment holds
* Netscript functions and arguments for that script.
*/
import { IMap } from "../types";
export class Environment {
/**
* Parent environment. Used to implement "scope"
*/
parent: Environment | null = null;
/**
* Whether or not the script that uses this Environment should stop running
*/
stopFlag: boolean = false;
/**
* Environment variables (currently only Netscript functions)
*/
vars: IMap<any> = {};
constructor(parent: Environment | null) {
if (parent instanceof Environment) {
this.vars = Object.assign({}, parent.vars);
}
this.parent = parent;
}
/**
* Finds the scope where the variable with the given name is defined
*/
lookup(name: string): Environment | null {
let scope: Environment | null = this;
while (scope) {
if (Object.prototype.hasOwnProperty.call(scope.vars, name)) {
return scope;
}
scope = scope.parent;
}
return null;
}
//Get the current value of a variable
get(name: string): any {
if (name in this.vars) {
return this.vars[name];
}
throw new Error(`Undefined variable ${name}`);
}
//Sets the value of a variable in any scope
set(name: string, value: any) {
var scope = this.lookup(name);
//If scope has a value, then this variable is already set in a higher scope, so
//set is there. Otherwise, create a new variable in the local scope
if (scope !== null) {
return scope.vars[name] = value;
} else {
return this.vars[name] = value;
}
}
//Creates (or overwrites) a variable in the current scope
def(name: string, value: any) {
return this.vars[name] = value;
}
}