bitburner-src/src/ui/React/ThemeEditorModal.tsx

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2021-09-22 08:20:29 +02:00
import React, { useState } from "react";
import { Modal } from "./Modal";
import Button from "@mui/material/Button";
import Typography from "@mui/material/Typography";
import TextField from "@mui/material/TextField";
import DoneIcon from "@mui/icons-material/Done";
import IconButton from "@mui/material/IconButton";
import ReplyIcon from "@mui/icons-material/Reply";
import { ThemeEvents } from "./Theme";
import { Settings, defaultSettings } from "../../Settings/Settings";
interface IProps {
open: boolean;
onClose: () => void;
}
function ColorEditor({ name }: { name: string }): React.ReactElement {
const [color, setColor] = useState(Settings.theme[name]);
if (color === undefined) return <></>;
const valid = color.match(/#([0-9a-fA-F]{3}|[0-9a-fA-F]{6})/g);
function set(): void {
if (!valid) return;
Settings.theme[name] = color;
ThemeEvents.emit();
}
function revert(): void {
Settings.theme[name] = defaultSettings.theme[name];
setColor(defaultSettings.theme[name]);
ThemeEvents.emit();
}
function onChange(event: React.ChangeEvent<HTMLInputElement>): void {
setColor(event.target.value);
}
return (
<>
<TextField
sx={{ mx: 1 }}
label={name}
value={color}
onChange={onChange}
variant="standard"
InputProps={{
endAdornment: (
<>
<IconButton onClick={set} disabled={!valid}>
<DoneIcon color={valid ? "primary" : "error"} />
</IconButton>
<IconButton onClick={revert}>
<ReplyIcon color="primary" />
</IconButton>
</>
),
}}
/>
</>
);
}
export function ThemeEditorModal(props: IProps): React.ReactElement {
return (
<Modal open={props.open} onClose={props.onClose}>
<Button color="primary">primary</Button>
<Button color="secondary">secondary</Button>
<Button color="warning">warning</Button>
<Button color="info">info</Button>
<Button color="error">error</Button>
<Typography color="primary">primary</Typography>
<Typography color="secondary">secondary</Typography>
<Typography color="warning">warning</Typography>
<Typography color="info">info</Typography>
<Typography color="error">error</Typography>
<br />
<ColorEditor name="primarylight" />
<ColorEditor name="primary" />
<ColorEditor name="primarydark" />
<br />
<ColorEditor name="errorlight" />
<ColorEditor name="error" />
<ColorEditor name="errordark" />
<br />
<ColorEditor name="secondarylight" />
<ColorEditor name="secondary" />
<ColorEditor name="secondarydark" />
<br />
<ColorEditor name="warninglight" />
<ColorEditor name="warning" />
<ColorEditor name="warningdark" />
<br />
<ColorEditor name="infolight" />
<ColorEditor name="info" />
<ColorEditor name="infodark" />
<br />
<ColorEditor name="welllight" />
<ColorEditor name="well" />
<ColorEditor name="white" />
<ColorEditor name="black" />
<br />
<ColorEditor name="hp" />
<ColorEditor name="money" />
<ColorEditor name="hack" />
<ColorEditor name="combat" />
<ColorEditor name="cha" />
<ColorEditor name="int" />
<ColorEditor name="rep" />
</Modal>
);
}