2023-06-12 06:34:20 +02:00
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export enum FactionWorkType {
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hacking = "hacking",
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field = "field",
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security = "security",
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}
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export enum UniversityClassType {
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computerScience = "Computer Science",
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dataStructures = "Data Structures",
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networks = "Networks",
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algorithms = "Algorithms",
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management = "Management",
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leadership = "Leadership",
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}
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//Uses skill short codes to allow easier fuzzy matching with player input
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export enum GymType {
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strength = "str",
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defense = "def",
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dexterity = "dex",
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agility = "agi",
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}
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export type ClassType = UniversityClassType | GymType;
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export const ClassType: typeof UniversityClassType & typeof GymType = { ...UniversityClassType, ...GymType };
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// Can split this later
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export enum JobName {
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software0 = "Software Engineering Intern",
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software1 = "Junior Software Engineer",
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software2 = "Senior Software Engineer",
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software3 = "Lead Software Developer",
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software4 = "Head of Software",
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software5 = "Head of Engineering",
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software6 = "Vice President of Technology",
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software7 = "Chief Technology Officer",
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IT0 = "IT Intern",
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IT1 = "IT Analyst",
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IT2 = "IT Manager",
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IT3 = "Systems Administrator",
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securityEng = "Security Engineer",
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networkEng0 = "Network Engineer",
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networkEng1 = "Network Administrator",
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business0 = "Business Intern",
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business1 = "Business Analyst",
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business2 = "Business Manager",
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business3 = "Operations Manager",
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business4 = "Chief Financial Officer",
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business5 = "Chief Executive Officer",
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2023-07-11 15:23:17 +02:00
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security0 = "Security Guard",
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security1 = "Security Officer",
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security2 = "Security Supervisor",
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security3 = "Head of Security",
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2023-06-12 06:34:20 +02:00
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agent0 = "Field Agent",
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agent1 = "Secret Agent",
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agent2 = "Special Operative",
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employee = "Employee",
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employeePT = "Part-time Employee",
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waiter = "Waiter",
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waiterPT = "Part-time Waiter",
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softwareConsult0 = "Software Consultant",
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softwareConsult1 = "Senior Software Consultant",
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businessConsult0 = "Business Consultant",
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businessConsult1 = "Senior Business Consultant",
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}
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