2021-09-21 02:42:13 +02:00
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import React from "react";
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2022-03-19 09:09:59 +01:00
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import { FactionNames } from "./data/FactionNames";
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2022-09-13 00:00:09 +02:00
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import { Router } from "../ui/GameRoot";
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2022-12-04 09:14:06 +01:00
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import { Page } from "../ui/Router";
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import { Option } from "./ui/Option";
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2022-04-22 21:30:49 +02:00
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import { Typography } from "@mui/material";
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2021-09-21 02:42:13 +02:00
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interface FactionInfoParams {
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infoText?: JSX.Element;
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enemies?: string[];
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offerHackingWork?: boolean;
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offerFieldWork?: boolean;
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offerSecurityWork?: boolean;
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special?: boolean;
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keepOnInstall?: boolean;
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assignment?: () => React.ReactElement;
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}
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/** Contains the "information" property for all the Factions, which is just a description of each faction */
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2021-09-21 02:42:13 +02:00
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export class FactionInfo {
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/** The names of all other factions considered to be enemies to this faction. */
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enemies: string[];
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/** The descriptive text to show on the faction's page. */
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infoText: JSX.Element;
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/** A flag indicating if the faction supports field work to earn reputation. */
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offerFieldWork: boolean;
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/** A flag indicating if the faction supports hacking work to earn reputation. */
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offerHackingWork: boolean;
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/** A flag indicating if the faction supports security work to earn reputation. */
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offerSecurityWork: boolean;
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/** Keep faction on install. */
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keep: boolean;
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/** Special faction */
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special: boolean;
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/** The data to display on the faction screen. */
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assignment?: () => React.ReactElement;
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constructor(params: FactionInfoParams) {
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this.infoText = params.infoText ?? <></>;
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this.enemies = params.enemies ?? [];
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this.offerHackingWork = params.offerHackingWork ?? false;
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this.offerFieldWork = params.offerFieldWork ?? false;
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this.offerSecurityWork = params.offerSecurityWork ?? false;
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this.keep = params.keepOnInstall ?? false;
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this.special = params.special ?? false;
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this.assignment = params.assignment;
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}
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offersWork(): boolean {
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return this.offerFieldWork || this.offerHackingWork || this.offerSecurityWork;
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}
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}
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/** A map of all factions and associated info to them. */
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export const FactionInfos: Record<string, FactionInfo> = {
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// Endgame
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[FactionNames.Illuminati]: new FactionInfo({
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infoText: (
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<>
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Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. And
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from this chaos, we are the invisible hand that guides them to order.{" "}
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</>
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),
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offerHackingWork: true,
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offerFieldWork: true,
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}),
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[FactionNames.Daedalus]: new FactionInfo({
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infoText: <>Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.</>,
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offerHackingWork: true,
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offerFieldWork: true,
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}),
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[FactionNames.TheCovenant]: new FactionInfo({
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infoText: (
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<>
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Surrender yourself. Give up your empty individuality to become part of something great, something eternal.
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Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.
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<br />
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<br />
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Only then can you discover immortality.
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</>
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),
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offerHackingWork: true,
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offerFieldWork: true,
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}),
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// Megacorporations, each forms its own faction
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[FactionNames.ECorp]: new FactionInfo({
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infoText: (
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<>
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2022-03-29 16:43:28 +02:00
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{FactionNames.ECorp}'s mission is simple: to connect the world of today with the technology of tomorrow. With
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our wide range of Internet-related software and commercial hardware, {FactionNames.ECorp} makes the world's
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information universally accessible.
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</>
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),
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offerHackingWork: true,
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offerFieldWork: true,
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offerSecurityWork: true,
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keepOnInstall: true,
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}),
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[FactionNames.MegaCorp]: new FactionInfo({
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infoText: (
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<>
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{FactionNames.MegaCorp} does what no other dares to do. We imagine. We create. We invent. We create what others
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have never even dreamed of. Our work fills the world's needs for food, water, power, and transportation on an
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unprecedented scale, in ways that no other company can.
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<br />
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<br />
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In our labs and factories and on the ground with customers, {FactionNames.MegaCorp} is ushering in a new era for
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the world.
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</>
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),
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offerHackingWork: true,
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offerFieldWork: true,
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offerSecurityWork: true,
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keepOnInstall: true,
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}),
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[FactionNames.BachmanAssociates]: new FactionInfo({
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infoText: (
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<>
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Where Law and Business meet - that's where we are.
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<br />
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<br />
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Legal Insight - Business Instinct - Innovative Experience.
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</>
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),
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offerHackingWork: true,
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offerFieldWork: true,
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offerSecurityWork: true,
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keepOnInstall: true,
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}),
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[FactionNames.BladeIndustries]: new FactionInfo({
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infoText: <>Augmentation is Salvation.</>,
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offerHackingWork: true,
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offerFieldWork: true,
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offerSecurityWork: true,
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keepOnInstall: true,
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}),
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[FactionNames.NWO]: new FactionInfo({
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infoText: (
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<>
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Humans don't truly desire freedom. They want to be observed, understood, and judged. They want to be given
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purpose and direction in life. That is why they created God. And that is why they created civilization - not
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because of willingness, but because of a need to be incorporated into higher orders of structure and meaning.
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</>
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),
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offerHackingWork: true,
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offerFieldWork: true,
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offerSecurityWork: true,
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keepOnInstall: true,
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}),
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[FactionNames.ClarkeIncorporated]: new FactionInfo({
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infoText: <>The Power of the Genome - Unlocked.</>,
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offerHackingWork: true,
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offerFieldWork: true,
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offerSecurityWork: true,
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keepOnInstall: true,
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}),
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[FactionNames.OmniTekIncorporated]: new FactionInfo({
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infoText: <>Simply put, our mission is to design and build robots that make a difference.</>,
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offerHackingWork: true,
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offerFieldWork: true,
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offerSecurityWork: true,
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keepOnInstall: true,
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}),
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[FactionNames.FourSigma]: new FactionInfo({
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infoText: (
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<>
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The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven by
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deep learning and innovative ideas. And improved by iteration. That's {FactionNames.FourSigma}.
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</>
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),
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offerHackingWork: true,
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offerFieldWork: true,
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offerSecurityWork: true,
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keepOnInstall: true,
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}),
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[FactionNames.KuaiGongInternational]: new FactionInfo({
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infoText: <>Dream big. Work hard. Make history.</>,
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offerHackingWork: true,
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offerFieldWork: true,
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offerSecurityWork: true,
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keepOnInstall: true,
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}),
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// Other Corporations
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[FactionNames.FulcrumSecretTechnologies]: new FactionInfo({
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infoText: (
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<>
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The human organism has an innate desire to worship. That is why they created gods. If there were no gods, it
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would be necessary to create them. And now we can.
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</>
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),
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offerHackingWork: true,
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offerSecurityWork: true,
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keepOnInstall: true,
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}),
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// Hacker groups
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[FactionNames.BitRunners]: new FactionInfo({
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infoText: (
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<>
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Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. It's all
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transformed into bits, stored in bits, communicated through bits. It’s impossible for any person to move, to
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live, to operate at any level without the use of bits. And when a person moves, lives, and operates, they leave
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behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be
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reconstructed. Transformed. Used.
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<br />
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<br />
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Those who run the bits, run the world.
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</>
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),
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offerHackingWork: true,
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}),
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[FactionNames.TheBlackHand]: new FactionInfo({
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infoText: (
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<>
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The world, so afraid of strong government, now has no government. Only power - Digital power. Financial power.
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Technological power. And those at the top rule with an invisible hand. They built a society where the rich get
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richer, and everyone else suffers.
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<br />
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<br />
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So much pain. So many lives. Their darkness must end.
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</>
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),
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offerHackingWork: true,
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offerFieldWork: true,
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}),
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// prettier-ignore
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[FactionNames.NiteSec]: new FactionInfo({
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infoText:(<>
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{" __..__ "}<br />
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{" _.nITESECNIt. "}<br />
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{" .-'NITESECNITESEc. "}<br />
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{" .' NITESECNITESECn "}<br />
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{" / NITESECNITESEC; "}<br />
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{" : :NITESECNITESEC; "}<br />
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{" ; $ NITESECNITESECN "}<br />
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{" : _, ,N'ITESECNITESEC "}<br />
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{" : .+^^`, : `NITESECNIT "}<br />
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{" ) /), `-,-=,NITESECNI "}<br />
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{" / ^ ,-;|NITESECN; "}<br />
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{" / _.' '-';NITESECN "}<br />
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{" ( , ,-''`^NITE' "}<br />
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{" )` :`. .' "}<br />
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{" )-- ; `- / "}<br />
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{" ' _.-' : "}<br />
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{" ( _.-' . "}<br />
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{" ------. "}<br />
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{" . "}<br />
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{" _.nIt "}<br />
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{" _.nITESECNi "}<br />
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{" nITESECNIT^' "}<br />
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{" NITE^' ___ "}<br />
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{" / .gP''''Tp. "}<br />
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{" : d' . `b "}<br />
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{" ; d' o `b ; "}<br />
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{" / d; `b| "}<br />
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{" /, $; @ `: "}<br />
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{" /' $/ ; "}<br />
|
|
|
|
|
{" .' $/b o | "}<br />
|
|
|
|
|
{" .' d$/$; : "}<br />
|
|
|
|
|
{" / .d/$/$; , ; "}<br />
|
|
|
|
|
{" d .dNITESEC $ | "}<br />
|
|
|
|
|
{" :bp.__.gNITESEC/$ :$ ; "}<br />
|
2022-04-12 23:18:36 +02:00
|
|
|
|
{" NITESECNITESECNIT /$b : "}<br /></>),
|
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
offerFieldWork: false,
|
|
|
|
|
offerSecurityWork: false,
|
|
|
|
|
special: false,
|
|
|
|
|
keepOnInstall: false,
|
|
|
|
|
}),
|
2021-09-21 02:42:13 +02:00
|
|
|
|
|
|
|
|
|
// City factions, essentially governments
|
2022-04-12 23:18:36 +02:00
|
|
|
|
[FactionNames.Aevum]: new FactionInfo({
|
|
|
|
|
infoText: <>The Silicon City.</>,
|
|
|
|
|
enemies: [FactionNames.Chongqing, FactionNames.NewTokyo, FactionNames.Ishima, FactionNames.Volhaven],
|
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
offerFieldWork: true,
|
|
|
|
|
offerSecurityWork: true,
|
|
|
|
|
}),
|
|
|
|
|
[FactionNames.Chongqing]: new FactionInfo({
|
|
|
|
|
infoText: <>Serve the People.</>,
|
|
|
|
|
enemies: [FactionNames.Sector12, FactionNames.Aevum, FactionNames.Volhaven],
|
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
offerFieldWork: true,
|
|
|
|
|
offerSecurityWork: true,
|
|
|
|
|
}),
|
|
|
|
|
[FactionNames.Ishima]: new FactionInfo({
|
|
|
|
|
infoText: <>The East Asian Order of the Future.</>,
|
|
|
|
|
enemies: [FactionNames.Sector12, FactionNames.Aevum, FactionNames.Volhaven],
|
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
offerFieldWork: true,
|
|
|
|
|
offerSecurityWork: true,
|
|
|
|
|
}),
|
|
|
|
|
[FactionNames.NewTokyo]: new FactionInfo({
|
|
|
|
|
infoText: <>Asia's World City.</>,
|
|
|
|
|
enemies: [FactionNames.Sector12, FactionNames.Aevum, FactionNames.Volhaven],
|
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
offerFieldWork: true,
|
|
|
|
|
offerSecurityWork: true,
|
|
|
|
|
}),
|
|
|
|
|
[FactionNames.Sector12]: new FactionInfo({
|
|
|
|
|
infoText: <>The City of the Future.</>,
|
|
|
|
|
enemies: [FactionNames.Chongqing, FactionNames.NewTokyo, FactionNames.Ishima, FactionNames.Volhaven],
|
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
offerFieldWork: true,
|
|
|
|
|
offerSecurityWork: true,
|
|
|
|
|
}),
|
|
|
|
|
[FactionNames.Volhaven]: new FactionInfo({
|
|
|
|
|
infoText: <>Benefit, Honor, and Glory.</>,
|
|
|
|
|
enemies: [
|
|
|
|
|
FactionNames.Chongqing,
|
|
|
|
|
FactionNames.Sector12,
|
|
|
|
|
FactionNames.NewTokyo,
|
|
|
|
|
FactionNames.Aevum,
|
|
|
|
|
FactionNames.Ishima,
|
|
|
|
|
],
|
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
offerFieldWork: true,
|
|
|
|
|
offerSecurityWork: true,
|
|
|
|
|
}),
|
2021-09-21 02:42:13 +02:00
|
|
|
|
|
|
|
|
|
// Criminal Organizations/Gangs
|
2022-04-12 23:18:36 +02:00
|
|
|
|
[FactionNames.SpeakersForTheDead]: new FactionInfo({
|
|
|
|
|
infoText: <>It is better to reign in Hell than to serve in Heaven.</>,
|
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
offerFieldWork: true,
|
|
|
|
|
offerSecurityWork: true,
|
|
|
|
|
}),
|
|
|
|
|
|
|
|
|
|
[FactionNames.TheDarkArmy]: new FactionInfo({
|
|
|
|
|
infoText: <>The World doesn't care about right or wrong. It only cares about power.</>,
|
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
offerFieldWork: true,
|
|
|
|
|
}),
|
|
|
|
|
|
|
|
|
|
[FactionNames.TheSyndicate]: new FactionInfo({
|
|
|
|
|
infoText: <>Honor holds you back.</>,
|
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
offerFieldWork: true,
|
|
|
|
|
offerSecurityWork: true,
|
|
|
|
|
}),
|
|
|
|
|
|
|
|
|
|
[FactionNames.Silhouette]: new FactionInfo({
|
|
|
|
|
infoText: (
|
2021-09-21 02:42:13 +02:00
|
|
|
|
<>
|
|
|
|
|
Corporations have filled the void of power left behind by the collapse of Western government. The issue is
|
|
|
|
|
they've become so big that you don't know who they're working for. And if you're employed at one of these
|
|
|
|
|
corporations, you don't even know who you're working for.
|
|
|
|
|
<br />
|
|
|
|
|
<br />
|
|
|
|
|
That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.
|
|
|
|
|
</>
|
|
|
|
|
),
|
2022-04-12 23:18:36 +02:00
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
offerFieldWork: true,
|
|
|
|
|
}),
|
|
|
|
|
|
|
|
|
|
[FactionNames.Tetrads]: new FactionInfo({
|
|
|
|
|
infoText: <>Following the mandate of Heaven and carrying out the way.</>,
|
|
|
|
|
|
|
|
|
|
offerFieldWork: true,
|
|
|
|
|
offerSecurityWork: true,
|
|
|
|
|
}),
|
|
|
|
|
|
|
|
|
|
[FactionNames.SlumSnakes]: new FactionInfo({
|
|
|
|
|
infoText: <>{FactionNames.SlumSnakes} rule!</>,
|
|
|
|
|
|
|
|
|
|
offerFieldWork: true,
|
|
|
|
|
offerSecurityWork: true,
|
|
|
|
|
}),
|
2021-09-21 02:42:13 +02:00
|
|
|
|
|
2022-10-09 07:25:31 +02:00
|
|
|
|
// Early game factions - factions the player will prestige with early on that don't belong in other categories.
|
2022-04-12 23:18:36 +02:00
|
|
|
|
[FactionNames.Netburners]: new FactionInfo({
|
|
|
|
|
infoText: <>{"~~//*>H4CK||3T 8URN3R5**>?>\\~~"}</>,
|
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
}),
|
|
|
|
|
|
|
|
|
|
[FactionNames.TianDiHui]: new FactionInfo({
|
|
|
|
|
infoText: <>Obey Heaven and work righteously.</>,
|
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
|
|
|
|
|
offerSecurityWork: true,
|
|
|
|
|
}),
|
|
|
|
|
|
|
|
|
|
[FactionNames.CyberSec]: new FactionInfo({
|
|
|
|
|
infoText: (
|
2021-09-21 02:42:13 +02:00
|
|
|
|
<>
|
|
|
|
|
The Internet is the first thing that was built that we don't fully understand, the largest experiment in anarchy
|
|
|
|
|
that we have ever had. And as the world becomes increasingly dominated by it, society approaches the brink of
|
|
|
|
|
total chaos. We serve only to protect society, to protect humanity, to protect the world from imminent collapse.
|
|
|
|
|
</>
|
|
|
|
|
),
|
2022-04-12 23:18:36 +02:00
|
|
|
|
offerHackingWork: true,
|
|
|
|
|
}),
|
2021-09-21 02:42:13 +02:00
|
|
|
|
|
|
|
|
|
// Special Factions
|
2022-04-12 23:18:36 +02:00
|
|
|
|
[FactionNames.Bladeburners]: new FactionInfo({
|
|
|
|
|
infoText: (
|
2021-09-21 02:42:13 +02:00
|
|
|
|
<>
|
|
|
|
|
It's too bad they won't live. But then again, who does?
|
|
|
|
|
<br />
|
|
|
|
|
<br />
|
2022-04-04 12:34:07 +02:00
|
|
|
|
Note that for this faction, reputation can only be gained through {FactionNames.Bladeburners} actions.{" "}
|
|
|
|
|
Completing {FactionNames.Bladeburners} contracts/operations will increase your reputation.
|
2021-09-21 02:42:13 +02:00
|
|
|
|
</>
|
|
|
|
|
),
|
2022-04-12 23:18:36 +02:00
|
|
|
|
|
|
|
|
|
special: true,
|
2022-04-14 08:07:13 +02:00
|
|
|
|
assignment: (): React.ReactElement => {
|
|
|
|
|
return (
|
|
|
|
|
<Option
|
|
|
|
|
buttonText={"Open Bladeburner headquarters"}
|
|
|
|
|
infoText={"You can gain reputation with bladeburner by completing contracts and operations."}
|
2022-12-04 09:14:06 +01:00
|
|
|
|
onClick={() => Router.toPage(Page.Bladeburner)}
|
2022-04-14 08:07:13 +02:00
|
|
|
|
/>
|
|
|
|
|
);
|
|
|
|
|
},
|
2022-04-12 23:18:36 +02:00
|
|
|
|
}),
|
2021-09-25 23:21:50 +02:00
|
|
|
|
|
2022-04-12 23:18:36 +02:00
|
|
|
|
[FactionNames.ChurchOfTheMachineGod]: new FactionInfo({
|
2022-04-14 08:07:13 +02:00
|
|
|
|
// prettier-ignore
|
|
|
|
|
infoText:(<>
|
2021-09-25 23:21:50 +02:00
|
|
|
|
{" `` "}<br />
|
|
|
|
|
{" -odmmNmds: "}<br />
|
|
|
|
|
{" `hNmo:..-omNh. "}<br />
|
|
|
|
|
{" yMd` `hNh "}<br />
|
|
|
|
|
{" mMd oNm "}<br />
|
|
|
|
|
{" oMNo .mM/ "}<br />
|
|
|
|
|
{" `dMN+ -mM+ "}<br />
|
|
|
|
|
{" -mMNo -mN+ "}<br />
|
|
|
|
|
{" .+- :mMNo/mN/ "}<br />
|
|
|
|
|
{":yNMd. :NMNNN/ "}<br />
|
|
|
|
|
{"-mMMMh. /NMMh` "}<br />
|
|
|
|
|
{" .dMMMd. /NMMMy` "}<br />
|
|
|
|
|
{" `yMMMd. /NNyNMMh` "}<br />
|
|
|
|
|
{" `sMMMd. +Nm: +NMMh. "}<br />
|
|
|
|
|
{" oMMMm- oNm: /NMMd. "}<br />
|
|
|
|
|
{" +NMMmsMm- :mMMd. "}<br />
|
|
|
|
|
{" /NMMMm- -mMMd. "}<br />
|
|
|
|
|
{" /MMMm- -mMMd. "}<br />
|
|
|
|
|
{" `sMNMMm- .mMmo "}<br />
|
|
|
|
|
{" `sMd:hMMm. ./. "}<br />
|
|
|
|
|
{" `yMy` `yNMd` "}<br />
|
|
|
|
|
{" `hMs` oMMy "}<br />
|
|
|
|
|
{" `hMh sMN- "}<br />
|
|
|
|
|
{" /MM- .NMo "}<br />
|
|
|
|
|
{" +MM: :MM+ "}<br />
|
|
|
|
|
{" sNNo-.`.-omNy` "}<br />
|
|
|
|
|
{" -smNNNNmdo- "}<br />
|
|
|
|
|
{" `..` "}<br /><br />
|
|
|
|
|
Many cultures predict an end to humanity in the near future, a final
|
2022-04-14 08:07:13 +02:00
|
|
|
|
Armageddon that will end the world; but we disagree.</>),
|
|
|
|
|
offerHackingWork: false,
|
|
|
|
|
offerFieldWork: false,
|
|
|
|
|
offerSecurityWork: false,
|
|
|
|
|
special: true,
|
|
|
|
|
keepOnInstall: true,
|
|
|
|
|
assignment: (): React.ReactElement => {
|
|
|
|
|
return (
|
|
|
|
|
<Option
|
|
|
|
|
buttonText={"Open Staneks Gift"}
|
|
|
|
|
infoText={
|
|
|
|
|
"Stanek's Gift is a powerful augmentation that powers up the stat you chose to boost." +
|
|
|
|
|
"Gaining reputation with the Church of the Machine God can only be done by charging the gift."
|
|
|
|
|
}
|
2022-12-04 09:14:06 +01:00
|
|
|
|
onClick={() => Router.toPage(Page.StaneksGift)}
|
2022-04-14 08:07:13 +02:00
|
|
|
|
/>
|
|
|
|
|
);
|
|
|
|
|
},
|
2022-04-12 23:18:36 +02:00
|
|
|
|
}),
|
2022-04-22 21:30:49 +02:00
|
|
|
|
[FactionNames.ShadowsOfAnarchy]: new FactionInfo({
|
|
|
|
|
infoText: (
|
|
|
|
|
<>
|
|
|
|
|
The government is ruled by the corporations that we have allowed to consume it. To release the world from its
|
|
|
|
|
shackles, the gods grant us their strength.
|
|
|
|
|
</>
|
|
|
|
|
),
|
|
|
|
|
special: true,
|
|
|
|
|
keepOnInstall: true,
|
|
|
|
|
assignment: (): React.ReactElement => {
|
|
|
|
|
return <Typography>{FactionNames.ShadowsOfAnarchy} can only gain reputation by infiltrating.</Typography>;
|
|
|
|
|
},
|
|
|
|
|
}),
|
2021-09-21 02:42:13 +02:00
|
|
|
|
};
|