bitburner-src/src/Locations/Location.ts

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/**
* Class representing a visitable location in the world
*/
import { CityName } from "./data/CityNames";
import { LocationName } from "./data/LocationNames";
import { LocationType } from "./LocationTypeEnum";
export interface IConstructorParams {
city?: CityName | null;
name?: LocationName;
types?: LocationType[];
techVendorMaxRam?: number;
techVendorMinRam?: number;
}
export class Location {
/**
* Name of city this location is in. If this property is null, it means this i
* is a generic location that is available in all cities
*/
city: CityName | null = null;
/**
* Identifier for location
*/
name: LocationName = LocationName.Void;
/**
* List of what type(s) this location is. A location can be multiple types
* (e.g. company and tech vendor)
*/
types: LocationType[] = [];
/**
* Tech vendors allow you to purchase servers.
* This property defines the max RAM server you can purchase from this vendor
*/
techVendorMaxRam: number = 0;
/**
* Tech vendors allow you to purchase servers.
* This property defines the max RAM server you can purchase from this vendor
*/
techVendorMinRam: number = 0;
constructor(p: IConstructorParams) {
if (p.city) { this.city = p.city; }
if (p.name) { this.name = p.name; }
if (p.types) { this.types = p.types; }
if (p.techVendorMaxRam) { this.techVendorMaxRam = p.techVendorMaxRam; }
if (p.techVendorMinRam) { this.techVendorMinRam = p.techVendorMinRam; }
}
}