bitburner-src/src/Faction/ui/PurchaseableAugmentation.tsx

179 lines
4.6 KiB
TypeScript
Raw Normal View History

2019-04-14 11:08:10 +02:00
/**
* React component for displaying a single augmentation for purchase through
* the faction UI
*/
import * as React from "react";
2021-09-13 00:03:07 +02:00
import { getNextNeurofluxLevel, hasAugmentationPrereqs, purchaseAugmentation } from "../FactionHelpers";
import { PurchaseAugmentationPopup } from "./PurchaseAugmentationPopup";
2019-04-14 11:08:10 +02:00
import { Augmentations } from "../../Augmentation/Augmentations";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Faction } from "../../Faction/Faction";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Settings } from "../../Settings/Settings";
import { Money } from "../../ui/React/Money";
import { Reputation } from "../../ui/React/Reputation";
2021-09-13 00:03:07 +02:00
import { createPopup } from "../../ui/React/createPopup";
2019-04-14 11:08:10 +02:00
import { IMap } from "../../types";
import { StdButton } from "../../ui/React/StdButton";
import { Augmentation as AugFormat } from "../../ui/React/Augmentation";
2019-04-14 11:08:10 +02:00
type IProps = {
2021-09-05 01:09:30 +02:00
augName: string;
faction: Faction;
p: IPlayer;
rerender: () => void;
};
2019-04-14 11:08:10 +02:00
2021-09-18 01:43:08 +02:00
export function PurchaseableAugmentation(props: IProps): React.ReactElement {
const aug = Augmentations[props.augName];
if (aug == null) throw new Error(`aug ${props.augName} does not exists`);
2021-09-05 01:09:30 +02:00
2021-09-18 01:43:08 +02:00
function getMoneyCost(): number {
return aug.baseCost * props.faction.getInfo().augmentationPriceMult;
2021-09-05 01:09:30 +02:00
}
2021-09-18 01:43:08 +02:00
function getRepCost(): number {
return aug.baseRepRequirement * props.faction.getInfo().augmentationRepRequirementMult;
2021-09-05 01:09:30 +02:00
}
2021-09-18 01:43:08 +02:00
function handleClick(): void {
2021-09-05 01:09:30 +02:00
if (!Settings.SuppressBuyAugmentationConfirmation) {
2021-09-13 00:03:07 +02:00
const popupId = "purchase-augmentation-popup";
createPopup(popupId, PurchaseAugmentationPopup, {
2021-09-18 01:43:08 +02:00
aug: aug,
faction: props.faction,
player: props.p,
rerender: props.rerender,
2021-09-13 00:03:07 +02:00
popupId: popupId,
});
2021-09-05 01:09:30 +02:00
} else {
2021-09-18 01:43:08 +02:00
purchaseAugmentation(aug, props.faction);
props.rerender();
2019-04-14 11:08:10 +02:00
}
2021-09-05 01:09:30 +02:00
}
// Whether the player has the prerequisite Augmentations
2021-09-18 01:43:08 +02:00
function hasPrereqs(): boolean {
return hasAugmentationPrereqs(aug);
2021-09-05 01:09:30 +02:00
}
// Whether the player has enough rep for this Augmentation
2021-09-18 01:43:08 +02:00
function hasReputation(): boolean {
return props.faction.playerReputation >= getRepCost();
2021-09-05 01:09:30 +02:00
}
// Whether the player has this augmentations (purchased OR installed)
2021-09-18 01:43:08 +02:00
function owned(): boolean {
2021-09-05 01:09:30 +02:00
let owned = false;
2021-09-18 01:43:08 +02:00
for (const queuedAug of props.p.queuedAugmentations) {
if (queuedAug.name === props.augName) {
2021-09-05 01:09:30 +02:00
owned = true;
break;
}
2019-04-14 11:08:10 +02:00
}
2021-09-18 01:43:08 +02:00
for (const installedAug of props.p.augmentations) {
if (installedAug.name === props.augName) {
2021-09-05 01:09:30 +02:00
owned = true;
break;
}
2019-04-14 11:08:10 +02:00
}
2021-09-05 01:09:30 +02:00
return owned;
}
2019-04-14 11:08:10 +02:00
2021-09-18 01:43:08 +02:00
if (aug == null) {
console.error(
`Invalid Augmentation when trying to create PurchaseableAugmentation display element: ${props.augName}`,
);
return <></>;
}
2019-04-14 11:08:10 +02:00
2021-09-18 01:43:08 +02:00
const moneyCost = getMoneyCost();
const repCost = getRepCost();
// Determine UI properties
let disabled = false;
let status: JSX.Element = <></>;
let color = "";
if (!hasPrereqs()) {
disabled = true;
status = <>LOCKED (Requires {aug.prereqs.map((aug) => AugFormat(aug))} as prerequisite)</>;
color = "red";
} else if (aug.name !== AugmentationNames.NeuroFluxGovernor && (aug.owned || owned())) {
disabled = true;
} else if (hasReputation()) {
status = (
<>
UNLOCKED (at {Reputation(repCost)} faction reputation) - <Money money={moneyCost} player={props.p} />
</>
);
} else {
disabled = true;
status = (
<>
LOCKED (Requires {Reputation(repCost)} faction reputation - <Money money={moneyCost} player={props.p} />)
</>
);
color = "red";
}
2019-04-14 11:08:10 +02:00
2021-09-18 01:43:08 +02:00
const txtStyle: IMap<string> = {
display: "inline-block",
};
if (color !== "") {
txtStyle.color = color;
}
2019-04-14 11:08:10 +02:00
2021-09-18 01:43:08 +02:00
// Determine button txt
let btnTxt = aug.name;
if (aug.name === AugmentationNames.NeuroFluxGovernor) {
btnTxt += ` - Level ${getNextNeurofluxLevel()}`;
}
2021-09-05 01:09:30 +02:00
2021-09-18 01:43:08 +02:00
let tooltip = <></>;
if (typeof aug.info === "string")
tooltip = (
<>
<span dangerouslySetInnerHTML={{ __html: aug.info }} />
<br />
<br />
{aug.stats}
</>
);
else
tooltip = (
<>
{aug.info}
<br />
<br />
{aug.stats}
</>
);
return (
<li key={aug.name}>
<span
style={{
margin: "4px",
padding: "4px",
}}
>
<StdButton
disabled={disabled}
onClick={handleClick}
2021-09-13 00:03:07 +02:00
style={{
2021-09-18 01:43:08 +02:00
display: "inline-block",
2021-09-13 00:03:07 +02:00
}}
2021-09-18 01:43:08 +02:00
text={btnTxt}
tooltip={tooltip}
/>
<p style={txtStyle}>{status}</p>
</span>
</li>
);
2019-04-14 11:08:10 +02:00
}