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JavaScript
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const { app, BrowserWindow, Menu, globalShortcut, shell } = require("electron");
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const greenworks = require("./greenworks");
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if (greenworks.init()) {
console.log("Steam API has been initialized.");
} else {
console.log("Steam API has failed to initialize.");
}
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const debug = false;
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Menu.setApplicationMenu(false);
function createWindow() {
const win = new BrowserWindow({
show: false,
webPreferences: {
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devTools: debug,
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},
});
win.removeMenu();
win.maximize();
win.loadFile("index.html");
win.show();
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if (debug) win.webContents.openDevTools();
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globalShortcut.register("f5", function () {
win.loadFile("index.html");
});
globalShortcut.register("f8", function () {
win.loadFile("index.html", { query: { noScripts: "true" } });
});
win.webContents.on("new-window", function (e, url) {
// make sure local urls stay in electron perimeter
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if (url.substr(0, "file://".length) === "file://") {
return;
}
// and open every other protocols on the browser
e.preventDefault();
shell.openExternal(url);
});
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// This is backward but the game fills in an array called `document.achievements` and we retrieve it from
// here. Hey if it works it works.
const achievements = greenworks.getAchievementNames();
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setInterval(async () => {
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const achs = await win.webContents.executeJavaScript("document.achievements");
for (const ach of achs) {
if (!achievements.includes(ach)) continue;
greenworks.activateAchievement(ach, () => undefined);
}
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}, 1000);
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}
app.whenReady().then(() => {
createWindow();
});