bitburner-src/src/Netscript/killWorkerScript.ts

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/**
* Stops an actively-running script (represented by a WorkerScript object)
* and removes it from the global pool of active scripts.
*/
import { WorkerScript } from "./WorkerScript";
import { workerScripts } from "./WorkerScripts";
import { WorkerScriptStartStopEventEmitter } from "./WorkerScriptStartStopEventEmitter";
import { RunningScript } from "../Script/RunningScript";
import { AllServers } from "../Server/AllServers";
import { compareArrays } from "../../utils/helpers/compareArrays";
import { roundToTwo } from "../../utils/helpers/roundToTwo";
export function killWorkerScript(runningScriptObj: RunningScript, serverIp: string): boolean;
export function killWorkerScript(workerScript: WorkerScript): boolean;
export function killWorkerScript(script: RunningScript | WorkerScript, serverIp?: string): boolean {
if (script instanceof WorkerScript) {
script.env.stopFlag = true;
killNetscriptDelay(script);
removeWorkerScript(script);
return true;
} else if (script instanceof RunningScript && typeof serverIp === "string") {
for (let i = 0; i < workerScripts.length; i++) {
if (workerScripts[i].name == script.filename && workerScripts[i].serverIp == serverIp &&
compareArrays(workerScripts[i].args, script.args)) {
workerScripts[i].env.stopFlag = true;
killNetscriptDelay(workerScripts[i]);
removeWorkerScript(workerScripts[i]);
return true;
}
}
return false;
} else {
console.error(`killWorkerScript() called with invalid argument:`);
console.error(script);
return false;
}
}
/**
* Helper function that removes the script being killed from the global pool.
* Also handles other cleanup-time operations
*
* @param {WorkerScript | number} - Identifier for WorkerScript. Either the object itself, or
* its index in the global workerScripts array
*/
function removeWorkerScript(id: WorkerScript | number): void {
// Get a reference to the WorkerScript and its index in the global pool
let workerScript: WorkerScript;
let index: number | null = null;
if (typeof id === "number") {
if (id < 0 || id >= workerScripts.length) {
console.error(`Too high of an index passed into removeWorkerScript(): ${id}`);
return;
}
workerScript = workerScripts[id];
index = id;
} else if (id instanceof WorkerScript) {
workerScript = id;
for (let i = 0; i < workerScripts.length; ++i) {
if (workerScripts[i] == id) {
index = i;
break;
}
}
if (index == null) {
console.error(`Could not find WorkerScript in global pool:`);
console.error(workerScript);
}
} else {
console.error(`Invalid argument passed into removeWorkerScript(): ${id}`);
return;
}
const ip = workerScript.serverIp;
const name = workerScript.name;
// Get the server on which the script runs
const server = AllServers[ip];
if (server == null) {
console.error(`Could not find server on which this script is running: ${ip}`);
return;
}
// Recalculate ram used on that server
server.ramUsed = roundToTwo(server.ramUsed - workerScript.ramUsage);
if (server.ramUsed < 0) {
console.warn(`Server RAM usage went negative (if it's due to floating pt imprecision, it's okay): ${server.ramUsed}`);
server.ramUsed = 0;
}
// Delete the RunningScript object from that server
for (let i = 0; i < server.runningScripts.length; ++i) {
const runningScript = server.runningScripts[i];
if (runningScript.filename === name && compareArrays(runningScript.args, workerScript.args)) {
server.runningScripts.splice(i, 1);
break;
}
}
// Delete script from global pool (workerScripts)
workerScripts.splice(<number>index, 1);
WorkerScriptStartStopEventEmitter.emitEvent();
}
/**
* Helper function that interrupts a script's delay if it is in the middle of a
* timed, blocked operation (like hack(), sleep(), etc.). This allows scripts to
* be killed immediately even if they're in the middle of one of those long operations
*/
function killNetscriptDelay(workerScript: WorkerScript) {
if (workerScript instanceof WorkerScript) {
if (workerScript.delay) {
clearTimeout(workerScript.delay);
if (workerScript.delayResolve) {
workerScript.delayResolve();
}
}
}
}