mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-10-23 10:13:13 +02:00
349 lines
11 KiB
TypeScript
349 lines
11 KiB
TypeScript
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/**
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* Hacknet Servers - Reworked Hacknet Node mechanic for BitNode-9
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*/
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import { CONSTANTS } from "../Constants";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { IHacknetNode } from "../Hacknet/IHacknetNode";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { BaseServer } from "../Server/BaseServer";
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import { RunningScript } from "../Script/RunningScript";
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import { dialogBoxCreate } from "../../utils/DialogBox";
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import { createRandomIp } from "../../utils/IPAddress";
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import { Generic_fromJSON,
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Generic_toJSON,
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Reviver } from "../../utils/JSONReviver";
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// Constants for Hacknet Server stats/production
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export const HacknetServerHashesPerLevel: number = 0.001;
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// Constants for Hacknet Server purchase/upgrade costs
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export const BaseCostForHacknetServer: number = 10e3;
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export const BaseCostFor1GBHacknetServerRam: number = 200e3;
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export const BaseCostForHacknetServerCore: number = 1e6;
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export const BaseCostForHacknetServerCache: number = 10e6;
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export const HacknetServerPurchaseMult: number = 3.2; // Multiplier for puchasing an additional Hacknet Server
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export const HacknetServerUpgradeLevelMult: number = 1.1; // Multiplier for cost when upgrading level
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export const HacknetServerUpgradeRamMult: number = 1.4; // Multiplier for cost when upgrading RAM
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export const HacknetServerUpgradeCoreMult: number = 1.55; // Multiplier for cost when buying another core
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export const HacknetServerUpgradeCacheMult: number = 1.85; // Multiplier for cost when upgrading cache
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export const MaxNumberHacknetServers: number = 25; // Max number of Hacknet Servers you can own
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// Constants for max upgrade levels for Hacknet Server
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export const HacknetServerMaxLevel: number = 300;
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export const HacknetServerMaxRam: number = 8192;
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export const HacknetServerMaxCores: number = 128;
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export const HacknetServerMaxCache: number = 15; // Max cache level. So max capacity is 2 ^ 12
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interface IConstructorParams {
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adminRights?: boolean;
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hostname: string;
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ip?: string;
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isConnectedTo?: boolean;
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maxRam?: number;
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organizationName?: string;
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player?: IPlayer;
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}
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export class HacknetServer extends BaseServer implements IHacknetNode {
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// Initializes a HacknetServer Object from a JSON save state
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static fromJSON(value: any): HacknetServer {
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return Generic_fromJSON(HacknetServer, value.data);
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}
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// Cache level. Affects hash Capacity
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cache: number = 1;
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// Number of cores. Improves hash production
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cores: number = 1;
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// Number of hashes that can be stored by this Hacknet Server
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hashCapacity: number = 0;
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// Hashes produced per second
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hashRate: number = 0;
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// Similar to Node level. Improves hash production
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level: number = 1;
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// How long this HacknetServer has existed, in seconds
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onlineTimeSeconds: number = 0;
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// Total number of hashes earned by this
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totalHashesGenerated: number = 0;
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constructor(params: IConstructorParams={ hostname: "", ip: createRandomIp() }) {
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super(params);
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this.maxRam = 1;
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this.updateHashCapacity();
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if (params.player) {
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this.updateHashRate(params.player);
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}
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}
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calculateCacheUpgradeCost(levels: number): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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}
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if (this.cache >= HacknetServerMaxCache) {
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return Infinity;
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}
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const mult = HacknetServerUpgradeCacheMult;
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let totalCost = 0;
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let currentCache = this.cache;
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for (let i = 0; i < sanitizedLevels; ++i) {
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totalCost += Math.pow(mult, currentCache - 1);
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++currentCache;
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}
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totalCost *= BaseCostForHacknetServerCache;
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return totalCost;
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}
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calculateCoreUpgradeCost(levels: number, p: IPlayer): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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}
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if (this.cores >= HacknetServerMaxCores) {
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return Infinity;
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}
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const mult = HacknetServerUpgradeCoreMult;
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let totalCost = 0;
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let currentCores = this.cores;
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for (let i = 0; i < sanitizedLevels; ++i) {
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totalCost += Math.pow(mult, currentCores-1);
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++currentCores;
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}
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totalCost *= BaseCostForHacknetServerCore;
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totalCost *= p.hacknet_node_core_cost_mult;
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return totalCost;
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}
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calculateLevelUpgradeCost(levels: number, p: IPlayer): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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}
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if (this.level >= HacknetServerMaxLevel) {
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return Infinity;
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}
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const mult = HacknetServerUpgradeLevelMult;
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let totalMultiplier = 0;
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let currLevel = this.level;
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for (let i = 0; i < sanitizedLevels; ++i) {
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totalMultiplier += Math.pow(mult, currLevel);
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++currLevel;
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}
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return 10 * BaseCostForHacknetServer * totalMultiplier * p.hacknet_node_level_cost_mult;
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}
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calculateRamUpgradeCost(levels: number, p: IPlayer): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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}
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if (this.maxRam >= HacknetServerMaxRam) {
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return Infinity;
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}
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let totalCost = 0;
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let numUpgrades = Math.round(Math.log2(this.maxRam));
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let currentRam = this.maxRam;
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for (let i = 0; i < sanitizedLevels; ++i) {
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let baseCost = currentRam * BaseCostFor1GBHacknetServerRam;
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let mult = Math.pow(HacknetServerUpgradeRamMult, numUpgrades);
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totalCost += (baseCost * mult);
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currentRam *= 2;
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++numUpgrades;
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}
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totalCost *= p.hacknet_node_ram_cost_mult;
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return totalCost;
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}
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// Process this Hacknet Server in the game loop.
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// Returns the number of hashes generated
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process(numCycles: number=1): number {
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const seconds = numCycles * CONSTANTS.MilliPerCycle / 1000;
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return this.hashRate * seconds;
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}
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// Returns a boolean indicating whether the cache was successfully upgraded
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purchaseCacheUpgrade(levels: number, p: IPlayer): boolean {
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const sanitizedLevels = Math.round(levels);
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const cost = this.calculateCacheUpgradeCost(levels);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels <= 0) {
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return false;
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}
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if (this.cache >= HacknetServerMaxCache) {
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return false;
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}
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// If the specified number of upgrades would exceed the max, try to purchase
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// the maximum possible
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if (this.cache + levels > HacknetServerMaxCache) {
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const diff = Math.max(0, HacknetServerMaxCache - this.cache);
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return this.purchaseCacheUpgrade(diff, p);
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}
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if (!p.canAfford(cost)) {
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return false;
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}
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p.loseMoney(cost);
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this.cache = Math.round(this.cache + sanitizedLevels);
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this.updateHashCapacity();
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return true;
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}
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// Returns a boolean indicating whether the number of cores was successfully upgraded
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purchaseCoreUpgrade(levels: number, p: IPlayer): boolean {
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const sanitizedLevels = Math.round(levels);
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const cost = this.calculateCoreUpgradeCost(sanitizedLevels, p);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels <= 0) {
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return false;
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}
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if (this.cores >= HacknetServerMaxCores) {
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return false;
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}
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// If the specified number of upgrades would exceed the max, try to purchase
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// the maximum possible
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if (this.cores + sanitizedLevels > HacknetServerMaxCores) {
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const diff = Math.max(0, HacknetServerMaxCores - this.cores);
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return this.purchaseCoreUpgrade(diff, p);
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}
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if (!p.canAfford(cost)) {
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return false;
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}
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p.loseMoney(cost);
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this.cores = Math.round(this.cores + sanitizedLevels);
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this.updateHashRate(p);
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return true;
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}
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// Returns a boolean indicating whether the level was successfully upgraded
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purchaseLevelUpgrade(levels: number, p: IPlayer): boolean {
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const sanitizedLevels = Math.round(levels);
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const cost = this.calculateLevelUpgradeCost(sanitizedLevels, p);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels <= 0) {
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return false;
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}
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if (this.level >= HacknetServerMaxLevel) {
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return false;
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}
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// If the specified number of upgrades would exceed the max, try to purchase the
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// maximum possible
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if (this.level + sanitizedLevels > HacknetServerMaxLevel) {
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const diff = Math.max(0, HacknetServerMaxLevel - this.level);
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return this.purchaseLevelUpgrade(diff, p);
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}
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if (!p.canAfford(cost)) {
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return false;
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}
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p.loseMoney(cost);
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this.level = Math.round(this.level + sanitizedLevels);
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this.updateHashRate(p);
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return true;
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}
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// Returns a boolean indicating whether the RAM was successfully upgraded
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purchaseRamUpgrade(levels: number, p: IPlayer): boolean {
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const sanitizedLevels = Math.round(levels);
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const cost = this.calculateRamUpgradeCost(sanitizedLevels, p);
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if(isNaN(cost) || cost <= 0 || sanitizedLevels <= 0) {
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return false;
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}
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if (this.maxRam >= HacknetServerMaxRam) {
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return false;
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}
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// If the specified number of upgrades would exceed the max, try to purchase
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// just the maximum possible
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if (this.maxRam * Math.pow(2, sanitizedLevels) > HacknetServerMaxRam) {
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const diff = Math.max(0, Math.log2(Math.round(HacknetServerMaxRam / this.maxRam)));
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return this.purchaseRamUpgrade(diff, p);
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}
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if (!p.canAfford(cost)) {
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return false;
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}
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p.loseMoney(cost);
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for (let i = 0; i < sanitizedLevels; ++i) {
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this.maxRam *= 2;
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}
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this.maxRam = Math.round(this.maxRam);
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return true;
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}
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/**
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* Whenever a script is run, we must update this server's hash rate
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*/
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runScript(script: RunningScript, p?: IPlayer): void {
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super.runScript(script);
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if (p) {
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this.updateHashRate(p);
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}
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}
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updateHashCapacity(): void {
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this.hashCapacity = 16 * Math.pow(2, this.cache);
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}
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updateHashRate(p: IPlayer): void {
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const baseGain = HacknetServerHashesPerLevel * this.level;
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const coreMultiplier = Math.pow(1.1, this.cores - 1);
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const ramRatio = (1 - this.ramUsed / this.maxRam);
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const hashRate = baseGain * coreMultiplier * ramRatio;
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this.hashRate = hashRate * p.hacknet_node_money_mult * BitNodeMultipliers.HacknetNodeMoney;
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if (isNaN(this.hashRate)) {
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this.hashRate = 0;
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dialogBoxCreate(`Error calculating Hacknet Server hash production. This is a bug. Please report to game dev`, false);
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}
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}
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// Serialize the current object to a JSON save state
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toJSON(): any {
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return Generic_toJSON("HacknetServer", this);
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}
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}
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Reviver.constructors.HacknetServer = HacknetServer;
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