bitburner-src/src/Corporation/Warehouse.ts

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import { Material } from "./Material";
import { MaterialSizes } from "./MaterialSizes";
import { IMap } from "../types";
import { numeralWrapper } from "../ui/numeralFormat";
import { Generic_fromJSON,
Generic_toJSON,
Reviver } from "../../utils/JSONReviver";
interface IConstructorParams {
loc?: string;
size?: number;
}
interface IParent {
getStorageMultiplier(): number;
}
export class Warehouse {
// Initiatizes a Warehouse object from a JSON save state.
static fromJSON(value: any): Warehouse {
return Generic_fromJSON(Warehouse, value.data);
}
// Text that describes how the space in this Warehouse is being used
// Used to create a tooltip in the UI
breakdown: string = "";
// Warehouse's level, which affects its maximum size
level: number = 1;
// City that this Warehouse is in
loc: string;
// Map of Materials held by this Warehouse
materials: IMap<Material>;
// Maximum amount warehouse can hold
size: number;
// Amount of space currently used by warehouse
sizeUsed: number = 0;
// Whether Smart Supply is enabled for this Industry (the Industry that this Warehouse is for)
smartSupplyEnabled: boolean = false;
// Stores the amount of product to be produced. Used for Smart Supply unlock.
// The production tracked by smart supply is always based on the previous cycle,
// so it will always trail the "true" production by 1 cycle
smartSupplyStore: number = 0;
constructor(params: IConstructorParams = {}) {
this.loc = params.loc ? params.loc : "";
this.size = params.size ? params.size : 0;
this.materials = {
Water: new Material({name: "Water"}),
Energy: new Material({name: "Energy"}),
Food: new Material({name: "Food"}),
Plants: new Material({name: "Plants"}),
Metal: new Material({name: "Metal"}),
Hardware: new Material({name: "Hardware"}),
Chemicals: new Material({name: "Chemicals"}),
Drugs: new Material({name: "Drugs"}),
Robots: new Material({name: "Robots"}),
AICores: new Material({name: "AI Cores"}),
RealEstate: new Material({name: "Real Estate"})
}
}
// Re-calculate how much space is being used by this Warehouse
updateMaterialSizeUsed() {
this.sizeUsed = 0;
this.breakdown = "";
for (const matName in this.materials) {
var mat = this.materials[matName];
if (MaterialSizes.hasOwnProperty(matName)) {
this.sizeUsed += (mat.qty * MaterialSizes[matName]);
if (mat.qty > 0) {
this.breakdown += (matName + ": " + numeralWrapper.format(mat.qty * MaterialSizes[matName], "0,0") + "<br>");
}
}
}
if (this.sizeUsed > this.size) {
console.warn("Warehouse size used greater than capacity, something went wrong");
}
}
updateSize(corporation: IParent, industry: IParent) {
this.size = (this.level * 100)
* corporation.getStorageMultiplier()
* industry.getStorageMultiplier();
}
// Serialize the current object to a JSON save state.
toJSON(): any {
return Generic_toJSON("Warehouse", this);
}
}
Reviver.constructors.Warehouse = Warehouse;