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<link rel="prev" title="Netscript Basic Functions" href="netscriptfunctions.html" />
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<div class="headertitle"><a
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href="index.html">Bitburner 1.0 documentation</a></div>
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<div class="rel" role="navigation" aria-label="related navigation">
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<a href="netscriptfunctions.html" title="Netscript Basic Functions"
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accesskey="P">previous</a> |
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<a href="netscripthacknetnodeapi.html" title="Netscript Hacknet Node API"
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accesskey="I">index</a>
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<div class="section" id="netscript-advanced-functions">
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<h1>Netscript Advanced Functions<a class="headerlink" href="#netscript-advanced-functions" title="Permalink to this headline">¶</a></h1>
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<p>These Netscript functions become relevant later on in the game. They are put on a separate page because
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they contain spoilers for the game.</p>
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<div class="section" id="getbitnodemultipliers">
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<h2>getBitNodeMultipliers<a class="headerlink" href="#getbitnodemultipliers" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="getBitNodeMultipliers">
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<code class="descname">getBitNodeMultipliers</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getBitNodeMultipliers" title="Permalink to this definition">¶</a></dt>
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<dd><p>Returns an object containing the current BitNode multipliers. This function requires Source-File 5 in order
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to run. The multipliers are returned in integer forms (e.g. 1.5 instead of 150%). The multipliers represent
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the difference between the current BitNode and the original BitNode (BitNode-1). For example, if the
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<em>CrimeMoney</em> multiplier has a value of 0.1, then that means that committing crimes in the current BitNode
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will only give 10% of the money you would have received in BitNode-1. The object has the following structure,
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(subject to change in the future):</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
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<span class="n">ServerMaxMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">ServerStartingMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">ServerGrowthRate</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">ServerWeakenRate</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">ServerStartingSecurity</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">ManualHackMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">ScriptHackMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">CompanyWorkMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">CrimeMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">HacknetNodeMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">CompanyWorkExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">ClassGymExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">FactionWorkExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">HackExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">CrimeExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">FactionWorkRepGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">FactionPassiveRepGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">AugmentationRepCost</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="n">AugmentationMoneyCost</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="p">}</span>
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</pre></div>
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</div>
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<p>Example:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">mults</span> <span class="o">=</span> <span class="n">getBitNodeMultipliers</span><span class="p">();</span>
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<span class="nb">print</span><span class="p">(</span><span class="n">mults</span><span class="o">.</span><span class="n">ServerMaxMoney</span><span class="p">);</span>
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<span class="nb">print</span><span class="p">(</span><span class="n">mults</span><span class="o">.</span><span class="n">HackExpGain</span><span class="p">);</span>
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</pre></div>
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</div>
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</dd></dl>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="sidebar">
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<h3>Table Of Contents</h3>
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<p class="caption"><span class="caption-text">Contents:</span></p>
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<ul class="current">
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<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
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<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
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<li class="toctree-l2 current"><a class="current reference internal" href="#"> Advanced Functions</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="#getbitnodemultipliers">getBitNodeMultipliers</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html"> Singularity Functions</a></li>
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</ul>
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</li>
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