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<a href="netscript.html" title="Netscript Documentation"
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accesskey="P">previous</a> |
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<a href="netscriptdatatypes.html" title="Netscript Data Types and Variables"
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accesskey="N">next</a> |
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accesskey="I">index</a>
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<div class="section" id="netscriptjs-netscript-2-0">
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<h1>NetscriptJS (Netscript 2.0)<a class="headerlink" href="#netscriptjs-netscript-2-0" title="Permalink to this headline">¶</a></h1>
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<p>Netscript 2.0, or Netscript JS, is the new and improved version of Netscript that
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allows users to write (almost) full-fledged Javascript code in their scripts, while
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still being able to access the Netscript functions.</p>
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<p>NetscriptJS was developed primarily by <a class="reference external" href="https://github.com/jaguilar">Github user jaguilar</a></p>
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<p>On top of having almost all of the features and capabilities of Javascript, NetscriptJS is also
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significantly faster than Netscript 1.0.</p>
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<p>This documentation will not go over any of the additional features of NetscriptJS, since
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there is plenty of documentation on Javascript available on the web.</p>
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<div class="section" id="netscriptjs-in-mozilla-firefox">
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<h2>NetscriptJS in Mozilla Firefox<a class="headerlink" href="#netscriptjs-in-mozilla-firefox" title="Permalink to this headline">¶</a></h2>
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<p>As of the time of writing this, the Mozilla Firefox browser does not support
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dynamic import functionality and therefore cannot run NetscriptJS scripts.</p>
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<p>(This may be some option/method for enabling this in Firefox, but I don't know
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what is it)</p>
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</div>
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<div class="section" id="how-to-use-netscriptjs">
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<h2>How to use NetscriptJS<a class="headerlink" href="#how-to-use-netscriptjs" title="Permalink to this headline">¶</a></h2>
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<p>Working with NetscriptJS scripts is the same as Netscript 1.0 scripts. The only difference
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is that NetscriptJS scripts use the ".ns" or ".js" extension rather than ".script". E.g.:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span>$ nano foo.ns
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$ run foo.ns -t 100 arg1 arg2 arg3
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exec("foo.ns", "purchasedServer1", "100", "randomArg");
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</pre></div>
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</div>
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<p>The caveat when using NetscriptJS to write scripts is that your code must be
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asynchronous. Furthermore, instead of using the global scope and executing your code
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sequentially, NetscriptJS uses a <code class="code docutils literal"><span class="pre">main()</span></code> function as an entry point.</p>
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<p>Furthermore, the "Netscript environment" must be passed into a NetscriptJS script through
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the main function. This environment includes all of the pre-defined Netscript functions
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(<code class="code docutils literal"><span class="pre">hack()</span></code>, <code class="code docutils literal"><span class="pre">exec</span></code>, etc.) as well as the arguments you pass to the script.</p>
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<p>Therefore, the signature of the <code class="code docutils literal"><span class="pre">main()</span></code> function must be:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">export</span> <span class="k">async</span> <span class="n">function</span> <span class="n">main</span><span class="p">(</span><span class="n">ns</span><span class="p">)</span> <span class="p">{</span>
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<span class="n">ns</span><span class="o">.</span><span class="n">print</span><span class="p">(</span><span class="s2">"Starting script here"</span><span class="p">);</span>
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<span class="p">}</span>
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</pre></div>
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</div>
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<p>Here is a summary of all rules you need to follow when writing Netscript JS code:</p>
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<ul>
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<li><p class="first">Write <code class="code docutils literal"><span class="pre">await</span></code> before any call to the following Netscript functions:</p>
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<blockquote>
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<div><ul class="simple">
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<li>hack</li>
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<li>grow</li>
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<li>weaken</li>
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<li>sleep</li>
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<li>run</li>
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<li>exec</li>
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<li>prompt</li>
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</ul>
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</div></blockquote>
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</li>
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<li><p class="first">Any function that contains <code class="code docutils literal"><span class="pre">await</span></code> must be declared as <code class="code docutils literal"><span class="pre">async</span></code></p>
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</li>
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<li><p class="first">Always <code class="code docutils literal"><span class="pre">await</span></code> any function that is marked as <code class="code docutils literal"><span class="pre">async</span></code></p>
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</li>
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<li><p class="first">Any functions that you want to be visible from other scripts must be marked with <code class="code docutils literal"><span class="pre">export</span></code>.</p>
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</li>
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<li><p class="first"><strong>Do not write any infinite loops</strong> without using a <code class="code docutils literal"><span class="pre">sleep</span></code> or one of the timed Netscript functions like <code class="code docutils literal"><span class="pre">hack</span></code>. Doing so will crash your game.</p>
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</li>
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<li><p class="first">Any global variable declared in a NetscriptJS script is shared between all instances of that
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script. For example, assume you write a script <em>foo.ns</em> and declared a global variable like so:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="o">//</span><span class="n">foo</span><span class="o">.</span><span class="n">ns</span>
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<span class="n">let</span> <span class="n">globalVariable</span><span class="p">;</span>
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<span class="n">export</span> <span class="k">async</span> <span class="n">function</span> <span class="n">main</span><span class="p">(</span><span class="n">ns</span><span class="p">)</span> <span class="p">{</span>
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<span class="n">globalVariable</span> <span class="o">=</span> <span class="n">ns</span><span class="o">.</span><span class="n">args</span><span class="o">.</span><span class="n">length</span><span class="p">;</span>
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<span class="k">while</span><span class="p">(</span><span class="n">true</span><span class="p">)</span> <span class="p">{</span>
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<span class="n">tprint</span><span class="p">(</span><span class="n">globalVariable</span><span class="p">);</span>
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<span class="k">await</span> <span class="n">sleep</span><span class="p">(</span><span class="mi">3000</span><span class="p">);</span>
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<span class="p">}</span>
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<span class="p">}</span>
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</pre></div>
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</div>
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<p>Then, you ran multiple instances of <em>foo.ns</em>:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span>$ run foo.ns 1
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$ run foo.ns 1 2 3
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$ run foo.ns 1 2 3 4 5
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</pre></div>
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</div>
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<p>Then all three instances of foo.ns will share the same instance of <code class="code docutils literal"><span class="pre">globalVariable</span></code>.
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(In this example, the value of <code class="code docutils literal"><span class="pre">globalVariable</span></code> will be set to 5 because the
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last instance of <em>foo.ns</em> to run has 5 arguments. This means that all three instances of
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the script will repeatedly print the value 5).</p>
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<p>These global variables can be thought of as <a class="reference external" href="https://www.tutorialspoint.com/cplusplus/cpp_static_members.htm">C++ static class members</a>,
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where a NetscriptJS script is a class and a global variable is a static member within that class.</p>
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</li>
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</ul>
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</div>
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<div class="section" id="warnings">
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<h2>Warnings<a class="headerlink" href="#warnings" title="Permalink to this headline">¶</a></h2>
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<p>The NetscriptJS evaluation engine works by converting your code into a blob URL and then
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using a dynamic import to load your code as a module. Every unique NetscriptJS script
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is loaded as its own module. This means that
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making a small edit to a NetscriptJS script results in a new module being generated.</p>
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<p>At this point, we have been unable to find a method for deleting modules from browsers so that
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they get garbage collected.</p>
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<p>The result is that these modules from NetscriptJS scripts accumulate in your browser,
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using memory that never gets released. Over time, this results in a memory-leak type
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situation that can slow down your computer.</p>
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<p>Therefore, there are two recommendations for those who decide to use NetscriptJS:</p>
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<p>1. Every now and then, close and re-open the game. This will clear all of the modules.
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To be safe, I recommend <strong>completely</strong> closing the game's tab and then re-opening it.
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Depending on your browser, a refresh or page reload does not always clear the modules.</p>
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<p>2. Only use NetscriptJS scripts when needed. It is very unlikely that NetscriptJS
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is needed for very simple scripts. By doing this, you will reduce the number of modules
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that are loaded.</p>
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</div>
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<div class="section" id="examples">
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<h2>Examples<a class="headerlink" href="#examples" title="Permalink to this headline">¶</a></h2>
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<p><strong>DOM Manipulation (tprintColored.ns)</strong></p>
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<p>Directly alter the game's terminal and print colored text:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">export</span> <span class="n">function</span> <span class="n">tprintColored</span><span class="p">(</span><span class="n">txt</span><span class="p">,</span> <span class="n">color</span><span class="p">)</span> <span class="p">{</span>
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<span class="n">let</span> <span class="n">terminalInput</span> <span class="o">=</span> <span class="n">document</span><span class="o">.</span><span class="n">getElementById</span><span class="p">(</span><span class="s2">"terminal-input"</span><span class="p">);</span>
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<span class="n">let</span> <span class="n">rowElement</span> <span class="o">=</span> <span class="n">document</span><span class="o">.</span><span class="n">createElement</span><span class="p">(</span><span class="s2">"tr"</span><span class="p">);</span>
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<span class="n">let</span> <span class="n">cellElement</span> <span class="o">=</span> <span class="n">document</span><span class="o">.</span><span class="n">createElement</span><span class="p">(</span><span class="s2">"td"</span><span class="p">);</span>
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<span class="n">rowElement</span><span class="o">.</span><span class="n">classList</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">"posted"</span><span class="p">);</span>
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<span class="n">cellElement</span><span class="o">.</span><span class="n">classList</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">"terminal-line"</span><span class="p">);</span>
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<span class="n">cellElement</span><span class="o">.</span><span class="n">style</span><span class="o">.</span><span class="n">color</span> <span class="o">=</span> <span class="n">color</span><span class="p">;</span>
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<span class="n">cellElement</span><span class="o">.</span><span class="n">innerText</span> <span class="o">=</span> <span class="n">txt</span><span class="p">;</span>
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<span class="n">rowElement</span><span class="o">.</span><span class="n">appendChild</span><span class="p">(</span><span class="n">cellElement</span><span class="p">);</span>
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<span class="n">terminalInput</span><span class="o">.</span><span class="n">before</span><span class="p">(</span><span class="n">rowElement</span><span class="p">);</span>
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<span class="p">}</span>
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<span class="n">export</span> <span class="k">async</span> <span class="n">function</span> <span class="n">main</span><span class="p">(</span><span class="n">ns</span><span class="p">)</span> <span class="p">{</span>
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<span class="n">tprintColored</span><span class="p">(</span><span class="s2">"Red Text!"</span><span class="p">,</span> <span class="s2">"red"</span><span class="p">);</span>
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<span class="n">tprintColored</span><span class="p">(</span><span class="s2">"Blue Text!"</span><span class="p">,</span> <span class="s2">"blue"</span><span class="p">);</span>
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<span class="n">tprintColored</span><span class="p">(</span><span class="s2">"Use Hex Codes!"</span><span class="p">,</span> <span class="s2">"#3087E3"</span><span class="p">);</span>
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<span class="p">}</span>
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</pre></div>
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</div>
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<p><strong>Script Scheduler (scriptScheduler.ns)</strong></p>
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<p>This script shows some of the new functionality that is available in NetscriptJS,
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including objects and object constructors, changing an object's prototype, and
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importing other NetscriptJS scripts:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span>import {tprintColored} from "tprintColored.ns"; //Importing from other NetscriptJS scripts works!
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function ScriptJob(params) {
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if (params.fn == null) {
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throw new Error("No Filename (fn) passed into ScriptJob ctor");
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}
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this.fn = params.fn;
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this.threads = params.threads ? params.threads : 1;
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this.args = params.args ? params.args : [];
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}
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ScriptJob.prototype.run = async function(ns) {
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let runArgs = [this.fn, this.threads].concat(this.args);
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await ns.run.apply(this, runArgs);
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tprintColored("Running " + this.fn + " on " + ns.getHostname(), "blue");
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}
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ScriptJob.prototype.exec = async function(ns, target) {
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ns.scp(this.fn, target);
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let execArgs = [this.fn, target, this.threads].concat(this.args);
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await ns.exec.apply(this, execArgs);
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tprintColored("Executing " + this.fn + " on " + target, "blue");
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}
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export async function main(ns) {
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tprintColored("Starting scriptScheduler.ns", "red");
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try {
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let job = new ScriptJob({
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fn: "test.js",
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threads: 1,
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args: ["foodnstuff"]
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});
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await job.run(ns);
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await job.exec(ns, "foodnstuff");
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} catch (e) {
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ns.tprint("Exception thrown in scriptScheduler.ns: " + e);
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}
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}
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</pre></div>
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</div>
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</div>
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<div class="section" id="final-note">
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<h2>Final Note<a class="headerlink" href="#final-note" title="Permalink to this headline">¶</a></h2>
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<p>NetscriptJS opens up a lot of possibilities when scripting. I look forward to seeing
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the scripts that people come up with. Just remember that the power and capabilities of
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NetscriptJS come with risks. Please backup your save if you're going to experiment with
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NetscriptJS and report any serious exploits.</p>
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<p>With great power comes great responsibility</p>
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<p>Happy hacking</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="sidebar">
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<h3>Table Of Contents</h3>
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<p class="caption"><span class="caption-text">Contents:</span></p>
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<ul class="current">
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<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
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<li class="toctree-l2 current"><a class="current reference internal" href="#"> NetscriptJS (Netscript 2.0)</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="#netscriptjs-in-mozilla-firefox">NetscriptJS in Mozilla Firefox</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#how-to-use-netscriptjs">How to use NetscriptJS</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#warnings">Warnings</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#examples">Examples</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#final-note">Final Note</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
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