mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-10-23 18:23:15 +02:00
78 lines
4.5 KiB
TypeScript
78 lines
4.5 KiB
TypeScript
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import React, { useState, useEffect } from "react";
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import {
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formatNumber,
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convertTimeMsToTimeElapsedString,
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} from "../../../utils/StringHelperFunctions";
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import { BladeburnerConstants } from "../data/Constants";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { Money } from "../../ui/React/Money";
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import { StatsTable } from "../../ui/React/StatsTable";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { dialogBoxCreate } from "../../../utils/DialogBox";
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interface IProps {
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bladeburner: any;
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player: IPlayer;
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}
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export function Stats(props: IProps): React.ReactElement {
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const setRerender = useState(false)[1];
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useEffect(() => {
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const id = setInterval(() => setRerender(old => !old), 1000);
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return () => clearInterval(id);
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}, []);
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function openStaminaHelp(): void {
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dialogBoxCreate("Performing actions will use up your stamina.<br><br>" +
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"Your max stamina is determined primarily by your agility stat.<br><br>" +
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"Your stamina gain rate is determined by both your agility and your " +
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"max stamina. Higher max stamina leads to a higher gain rate.<br><br>" +
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"Once your " +
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"stamina falls below 50% of its max value, it begins to negatively " +
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"affect the success rate of your contracts/operations. This penalty " +
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"is shown in the overview panel. If the penalty is 15%, then this means " +
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"your success rate would be multipled by 85% (100 - 15).<br><br>" +
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"Your max stamina and stamina gain rate can also be increased by " +
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"training, or through skills and Augmentation upgrades.");
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}
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function openPopulationHelp(): void {
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dialogBoxCreate("The success rate of your contracts/operations depends on " +
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"the population of Synthoids in your current city. " +
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"The success rate that is shown to you is only an estimate, " +
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"and it is based on your Synthoid population estimate.<br><br>" +
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"Therefore, it is important that this Synthoid population estimate " +
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"is accurate so that you have a better idea of your " +
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"success rate for contracts/operations. Certain " +
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"actions will increase the accuracy of your population " +
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"estimate.<br><br>" +
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"The Synthoid populations of cities can change due to your " +
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"actions or random events. If random events occur, they will " +
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"be logged in the Bladeburner Console.");
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}
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return (<p>
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Rank: {formatNumber(props.bladeburner.rank, 2)}<br />
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Stamina: {formatNumber(props.bladeburner.stamina, 3)} / {formatNumber(props.bladeburner.maxStamina, 3)}
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<div className="help-tip" onClick={openStaminaHelp}>?</div><br />
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Est. Synthoid Population: {numeralWrapper.formatPopulation(props.bladeburner.getCurrentCity().popEst)}
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<div className="help-tip" onClick={openPopulationHelp}>?</div><br />
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Est. Synthoid Communities: {formatNumber(props.bladeburner.getCurrentCity().comms, 0)}<br />
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City Chaos: {formatNumber(props.bladeburner.getCurrentCity().chaos)}<br />
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Skill Points: {formatNumber(props.bladeburner.skillPoints, 0)}<br />
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Bonus time: {convertTimeMsToTimeElapsedString(props.bladeburner.storedCycles/BladeburnerConstants.CyclesPerSecond*1000)}<br />
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Stamina Penalty: {formatNumber((1-props.bladeburner.calculateStaminaPenalty())*100, 1)}%<br /><br />
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Team Size: {formatNumber(props.bladeburner.teamSize, 0)}<br />
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Team Members Lost: {formatNumber(props.bladeburner.teamLost, 0)}<br /><br />
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Num Times Hospitalized: {props.bladeburner.numHosp}<br />
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Money Lost From Hospitalizations: {Money(props.bladeburner.moneyLost)}<br /><br />
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Current City: {props.bladeburner.city}<br />
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{StatsTable([
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["Aug. Success Chance mult: ", formatNumber(props.player.bladeburner_success_chance_mult*100, 1) + "%"],
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["Aug. Max Stamina mult: ", formatNumber(props.player.bladeburner_max_stamina_mult*100, 1) + "%"],
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["Aug. Stamina Gain mult: ", formatNumber(props.player.bladeburner_stamina_gain_mult*100, 1) + "%"],
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["Aug. Field Analysis mult: ", formatNumber(props.player.bladeburner_analysis_mult*100, 1) + "%"],
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])}
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</p>);
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}
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