| [employeeRaiseAmount](./bitburner.corpconstants.employeeraiseamount.md) | | number | |
| [employeeSalaryMultiplier](./bitburner.corpconstants.employeesalarymultiplier.md) | | number | Conversion factor for employee stats to initial salary |
| [gameCyclesPerCorpStateCycle](./bitburner.corpconstants.gamecyclespercorpstatecycle.md) | | number | |
| [gameCyclesPerMarketCycle](./bitburner.corpconstants.gamecyclespermarketcycle.md) | | number | |
| [industryNames](./bitburner.corpconstants.industrynames.md) | | [CorpIndustryName](./bitburner.corpindustryname.md)<!-- -->\[\] | Names of all industries |
| [initialShares](./bitburner.corpconstants.initialshares.md) | | number | |
| [issueNewSharesCooldown](./bitburner.corpconstants.issuenewsharescooldown.md) | | number | Cooldown for issue new shares cooldown in game cycles (1 game cycle = 200ms) |
| [marketCyclesPerEmployeeRaise](./bitburner.corpconstants.marketcyclesperemployeeraise.md) | | number | |
| [materialNames](./bitburner.corpconstants.materialnames.md) | | [CorpMaterialName](./bitburner.corpmaterialname.md)<!-- -->\[\] | Names of all materials |
| [maxProductsBase](./bitburner.corpconstants.maxproductsbase.md) | | number | Max products for a division without upgrades |
| [officeInitialCost](./bitburner.corpconstants.officeinitialcost.md) | | number | |
| [officeInitialSize](./bitburner.corpconstants.officeinitialsize.md) | | number | |
| [officeSizeUpgradeCostBase](./bitburner.corpconstants.officesizeupgradecostbase.md) | | number | |
| [researchNames](./bitburner.corpconstants.researchnames.md) | | [CorpResearchName](./bitburner.corpresearchname.md)<!-- -->\[\] | Names of all researches |
| [researchNamesBase](./bitburner.corpconstants.researchnamesbase.md) | | [CorpResearchName](./bitburner.corpresearchname.md)<!-- -->\[\] | Names of all researches common to all industries |
| [researchNamesProductOnly](./bitburner.corpconstants.researchnamesproductonly.md) | | [CorpResearchName](./bitburner.corpresearchname.md)<!-- -->\[\] | Names of all researches only available to product industries |
| [secondsPerMarketCycle](./bitburner.corpconstants.secondspermarketcycle.md) | | number | |
| [sellSharesCooldown](./bitburner.corpconstants.sellsharescooldown.md) | | number | Cooldown for selling shares in game cycles (1 game cycle = 200ms) |
| [sharesPerPriceUpdate](./bitburner.corpconstants.sharesperpriceupdate.md) | | number | When selling large number of shares, price is dynamically updated for every batch of this amount |
| [stateNames](./bitburner.corpconstants.statenames.md) | | [CorpStateName](./bitburner.corpstatename.md)<!-- -->\[\] | Names of all corporation game states |