bitburner-src/src/Gang/GangMemberUpgrade.ts

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import { IMults } from "./data/upgrades";
export class GangMemberUpgrade {
name: string;
cost: number;
type: string;
desc: string;
mults: IMults;
constructor(name = "", cost = 0, type = "w", mults: IMults = {}) {
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this.name = name;
this.cost = cost;
//w = weapon, a = armor, v = vehicle, r = rootkit, g = Aug
this.type = type;
this.mults = mults;
this.desc = this.createDescription();
}
getCost(gang: any): number {
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return this.cost / gang.getDiscount();
}
createDescription(): string {
const lines = ["Increases:"];
if (this.mults.str != null) {
lines.push(`* Strength by ${Math.round((this.mults.str - 1) * 100)}%`);
}
if (this.mults.def != null) {
lines.push(`* Defense by ${Math.round((this.mults.def - 1) * 100)}%`);
}
if (this.mults.dex != null) {
lines.push(`* Dexterity by ${Math.round((this.mults.dex - 1) * 100)}%`);
}
if (this.mults.agi != null) {
lines.push(`* Agility by ${Math.round((this.mults.agi - 1) * 100)}%`);
}
if (this.mults.cha != null) {
lines.push(`* Charisma by ${Math.round((this.mults.cha - 1) * 100)}%`);
}
if (this.mults.hack != null) {
lines.push(`* Hacking by ${Math.round((this.mults.hack - 1) * 100)}%`);
}
return lines.join("<br>");
}
// Passes in a GangMember object
apply(member: any): void {
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if (this.mults.str != null) { member.str_mult *= this.mults.str; }
if (this.mults.def != null) { member.def_mult *= this.mults.def; }
if (this.mults.dex != null) { member.dex_mult *= this.mults.dex; }
if (this.mults.agi != null) { member.agi_mult *= this.mults.agi; }
if (this.mults.cha != null) { member.cha_mult *= this.mults.cha; }
if (this.mults.hack != null) { member.hack_mult *= this.mults.hack; }
}
}