bitburner-src/src/Locations/ui/SpecialLocation.tsx

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/**
* React Subcomponent for displaying a location's UI, when that location has special
* actions/options/properties
*
* Examples:
* - Bladeburner @ NSA
* - Re-sleeving @ VitaLife
* - Create Corporation @ City Hall
*
* This subcomponent creates all of the buttons for interacting with those special
* properties
*/
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import React, { useState } from "react";
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import { Location } from "../Location";
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import { CreateCorporationPopup } from "../../Corporation/ui/CreateCorporationPopup";
import { createPopup } from "../../ui/React/createPopup";
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import { LocationName } from "../data/LocationNames";
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import { use } from "../../ui/Context";
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import { AutoupdatingStdButton } from "../../ui/React/AutoupdatingStdButton";
import { StdButton } from "../../ui/React/StdButton";
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import { dialogBoxCreate } from "../../../utils/DialogBox";
type IProps = {
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loc: Location;
};
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export function SpecialLocation(props: IProps): React.ReactElement {
const player = use.Player();
const router = use.Router();
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const setRerender = useState(false)[1];
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const inBladeburner = player.inBladeburner();
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/**
* Click handler for "Create Corporation" button at Sector-12 City Hall
*/
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function createCorporationPopup(): void {
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const popupId = `create-start-corporation-popup`;
createPopup(popupId, CreateCorporationPopup, {
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player: player,
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popupId: popupId,
});
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}
/**
* Click handler for Bladeburner button at Sector-12 NSA
*/
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function handleBladeburner(): void {
const p = player;
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if (p.inBladeburner()) {
// Enter Bladeburner division
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router.toBladeburner();
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} else {
// Apply for Bladeburner division
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if (p.strength >= 100 && p.defense >= 100 && p.dexterity >= 100 && p.agility >= 100) {
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p.startBladeburner({ new: true });
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dialogBoxCreate("You have been accepted into the Bladeburner division!");
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setRerender((old) => !old);
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const worldHeader = document.getElementById("world-menu-header");
if (worldHeader instanceof HTMLElement) {
worldHeader.click();
worldHeader.click();
}
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} else {
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dialogBoxCreate("Rejected! Please apply again when you have 100 of each combat stat (str, def, dex, agi)");
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}
}
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}
/**
* Click handler for Resleeving button at New Tokyo VitaLife
*/
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function handleResleeving(): void {
router.toResleeves();
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}
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function renderBladeburner(): React.ReactElement {
if (!player.canAccessBladeburner()) {
return <></>;
}
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const text = inBladeburner ? "Enter Bladeburner Headquarters" : "Apply to Bladeburner Division";
return <StdButton onClick={handleBladeburner} style={{ display: "block" }} text={text} />;
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}
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function renderNoodleBar(): React.ReactElement {
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function EatNoodles(): void {
dialogBoxCreate(<>You ate some delicious noodles and feel refreshed.</>);
}
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return <StdButton onClick={EatNoodles} style={{ display: "block" }} text={"Eat noodles"} />;
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}
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function renderCreateCorporation(): React.ReactElement {
if (!player.canAccessCorporation()) {
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return (
<>
<p>
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<i>A business man is yelling at a clerk. You should come back later.</i>
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</p>
</>
);
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}
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return (
<AutoupdatingStdButton
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disabled={!player.canAccessCorporation() || player.hasCorporation()}
onClick={createCorporationPopup}
style={{ display: "block" }}
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text={"Create a Corporation"}
/>
);
}
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function renderResleeving(): React.ReactElement {
if (!player.canAccessResleeving()) {
return <></>;
}
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return <StdButton onClick={handleResleeving} style={{ display: "block" }} text={"Re-Sleeve"} />;
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}
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switch (props.loc.name) {
case LocationName.NewTokyoVitaLife: {
return renderResleeving();
}
case LocationName.Sector12CityHall: {
return renderCreateCorporation();
}
case LocationName.Sector12NSA: {
return renderBladeburner();
}
case LocationName.NewTokyoNoodleBar: {
return renderNoodleBar();
}
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default:
console.error(`Location ${props.loc.name} doesn't have any special properties`);
return <></>;
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}
}