2017-02-03 23:05:59 +01:00
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/* Functions to handle Purchase of Servers */
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purchaseServer = function(ram, cost) {
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2017-02-06 02:29:17 +01:00
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//Check if player has enough money
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if (cost > Player.money) {
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dialogBoxCreate("You don't have enough money to purchase this server!");
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return;
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}
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2017-02-03 23:05:59 +01:00
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var newServ = new Server();
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var hostname = document.getElementById("purchase-server-box-input").value;
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2017-02-06 02:29:17 +01:00
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if (hostname == "") {
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dialogBoxCreate("You must enter a hostname for your new server!");
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return;
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}
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2017-02-16 19:52:11 +01:00
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//Create server
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newServ.init(createRandomIp(), hostname, "", true, false, true, true, ram);
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2017-02-03 23:05:59 +01:00
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AddToAllServers(newServ);
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2017-02-16 19:52:11 +01:00
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//Add to Player's purchasedServers array
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2017-04-19 23:39:25 +02:00
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Player.purchasedServers.push(newServ.ip);
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2017-02-03 23:05:59 +01:00
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2017-02-16 19:52:11 +01:00
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//Connect new server to home computer
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var homeComputer = Player.getHomeComputer();
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2017-04-19 23:39:25 +02:00
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homeComputer.serversOnNetwork.push(newServ.ip);
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2017-04-20 10:29:07 +02:00
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newServ.serversOnNetwork.push(homeComputer.ip);
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2017-02-16 19:52:11 +01:00
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2017-02-06 02:29:17 +01:00
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Player.money -= cost;
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dialogBoxCreate("Server successfully purchased with hostname " + hostname);
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2017-02-03 23:05:59 +01:00
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}
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