bitburner-src/src/Hacknet/HashManager.ts

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/**
* This is a central class for storing and managing the player's hashes,
* which are generated by Hacknet Servers
*
* It is also used to keep track of what upgrades the player has bought with
* his hashes, and contains method for grabbing the data/multipliers from
* those upgrades
*/
import { HacknetServer } from "./HacknetServer";
import { HashUpgrades } from "./HashUpgrades";
import { IMap } from "../types";
import { IPlayer } from "../PersonObjects/IPlayer";
import { AllServers } from "../Server/AllServers";
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import { Generic_fromJSON,
Generic_toJSON,
Reviver } from "../../utils/JSONReviver";
export class HashManager {
// Initiatizes a HashManager object from a JSON save state.
static fromJSON(value: any): HashManager {
return Generic_fromJSON(HashManager, value.data);
}
// Max number of hashes this can hold. Equal to the sum of capacities of
// all Hacknet Servers
capacity: number = 0;
// Number of hashes currently in storage
hashes: number = 0;
// Map of Hash Upgrade Name -> levels in that upgrade
upgrades: IMap<number> = {};
constructor() {
for (const name in HashUpgrades) {
this.upgrades[name] = 0;
}
}
/**
* Generic helper function for getting a multiplier from a HashUpgrade
*/
getMult(upgName: string): number {
const upg = HashUpgrades[upgName];
const currLevel = this.upgrades[upgName];
if (upg == null || currLevel == null) {
console.error(`Could not find Hash Study upgrade`);
return 1;
}
return 1 + ((upg.value * currLevel) / 100);
}
/**
* One of the Hash upgrades improves studying. This returns that multiplier
*/
getStudyMult(): number {
const upgName = "Improve Studying";
return this.getMult(upgName);
}
/**
* One of the Hash upgrades improves gym training. This returns that multiplier
*/
getTrainingMult(): number {
const upgName = "Improve Gym Training";
return this.getMult(upgName);
}
/**
* Get the cost (in hashes) of an upgrade
*/
getUpgradeCost(upgName: string): number {
const upg = HashUpgrades[upgName];
const currLevel = this.upgrades[upgName];
if (upg == null || currLevel == null) {
console.error(`Invalid Upgrade Name given to HashManager.getUpgradeCost(): ${upgName}`);
return Infinity;
}
return upg.getCost(currLevel);
}
prestige(p: IPlayer): void {
for (const name in HashUpgrades) {
this.upgrades[name] = 0;
}
this.hashes = 0;
if (p != null) {
this.updateCapacity(p);
}
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}
/**
* Reverts an upgrade and refunds the hashes used to buy it
*/
refundUpgrade(upgName: string): void {
const upg = HashUpgrades[upgName];
const currLevel = this.upgrades[upgName];
if (upg == null || currLevel == null || currLevel === 0) {
console.error(`Invalid Upgrade Name given to HashManager.upgrade(): ${upgName}`);
return;
}
// Reduce the level first, so we get the right cost
--this.upgrades[upgName];
const cost = upg.getCost(currLevel);
this.hashes += cost;
}
storeHashes(numHashes: number): void {
this.hashes += numHashes;
this.hashes = Math.min(this.hashes, this.capacity);
}
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updateCapacity(p: IPlayer): void {
if (p.hacknetNodes.length <= 0) {
this.capacity = 0;
return;
}
// Make sure the Player's `hacknetNodes` property actually holds Hacknet Servers
const ip: string = <string>p.hacknetNodes[0];
if (typeof ip !== "string") {
this.capacity = 0;
return;
}
const hserver = <HacknetServer>AllServers[ip];
if (!(hserver instanceof HacknetServer)) {
this.capacity = 0;
return;
}
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let total: number = 0;
for (let i = 0; i < p.hacknetNodes.length; ++i) {
const h = <HacknetServer>AllServers[<string>p.hacknetNodes[i]];
total += h.hashCapacity;
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}
this.capacity = total;
}
/**
* Returns boolean indicating whether or not the upgrade was successfully purchased
* Note that this does NOT actually implement the effect
*/
upgrade(upgName: string): boolean {
const upg = HashUpgrades[upgName];
if (upg == null) {
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console.error(`Invalid Upgrade Name given to HashManager.upgrade(): ${upgName}`);
return false;
}
const cost = this.getUpgradeCost(upgName);
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if (this.hashes < cost) {
return false;
}
this.hashes -= cost;
++this.upgrades[upgName];
return true;
}
//Serialize the current object to a JSON save state.
toJSON(): any {
return Generic_toJSON("HashManager", this);
}
}
Reviver.constructors.HashManager = HashManager;