bitburner-src/src/Infiltration/ui/BracketGame.tsx

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import React, { useState } from "react";
import Grid from "@material-ui/core/Grid";
import { IMinigameProps } from "./IMinigameProps";
import { KeyHandler } from "./KeyHandler";
import { GameTimer } from "./GameTimer";
import { random } from "../utils";
import { interpolate } from "./Difficulty";
import { BlinkingCursor } from "./BlinkingCursor";
interface Difficulty {
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[key: string]: number;
timer: number;
min: number;
max: number;
}
const difficulties: {
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Trivial: Difficulty;
Normal: Difficulty;
Hard: Difficulty;
Impossible: Difficulty;
} = {
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Trivial: { timer: 8000, min: 2, max: 3 },
Normal: { timer: 6000, min: 4, max: 5 },
Hard: { timer: 4000, min: 4, max: 6 },
Impossible: { timer: 2500, min: 7, max: 7 },
};
function generateLeftSide(difficulty: Difficulty): string {
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let str = "";
const length = random(difficulty.min, difficulty.max);
for (let i = 0; i < length; i++) {
str += ["[", "<", "(", "{"][Math.floor(Math.random() * 4)];
}
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return str;
}
function getChar(event: React.KeyboardEvent<HTMLElement>): string {
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if (event.keyCode == 48 && event.shiftKey) return ")";
if (event.keyCode == 221 && !event.shiftKey) return "]";
if (event.keyCode == 221 && event.shiftKey) return "}";
if (event.keyCode == 190 && event.shiftKey) return ">";
return "";
}
function match(left: string, right: string): boolean {
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return (
(left === "[" && right === "]") ||
(left === "<" && right === ">") ||
(left === "(" && right === ")") ||
(left === "{" && right === "}")
);
}
export function BracketGame(props: IMinigameProps): React.ReactElement {
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const difficulty: Difficulty = { timer: 0, min: 0, max: 0 };
interpolate(difficulties, props.difficulty, difficulty);
const timer = difficulty.timer;
const [right, setRight] = useState("");
const [left] = useState(generateLeftSide(difficulty));
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function press(event: React.KeyboardEvent<HTMLElement>): void {
event.preventDefault();
const char = getChar(event);
if (!char) return;
if (!match(left[left.length - right.length - 1], char)) {
props.onFailure();
return;
}
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if (left.length === right.length + 1) {
props.onSuccess();
return;
}
setRight(right + char);
}
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return (
<Grid container spacing={3}>
<GameTimer millis={timer} onExpire={props.onFailure} />
<Grid item xs={12}>
<h1 className={"noselect"}>Close the brackets</h1>
<p style={{ fontSize: "5em" }}>
{`${left}${right}`}
<BlinkingCursor />
</p>
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
</Grid>
</Grid>
);
}