bitburner-src/markdown/bitburner.singularity.commitcrime.md

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Singularity](./bitburner.singularity.md) &gt; [commitCrime](./bitburner.singularity.commitcrime.md)
## Singularity.commitCrime() method
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Commit a crime.
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<b>Signature:</b>
```typescript
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commitCrime(crime: string, focus?: boolean): number;
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```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
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| crime | string | Name of crime to attempt. |
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| focus | boolean | Acquire player focus on this program creation. Optional. Defaults to true. |
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<b>Returns:</b>
number
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The number of milliseconds it takes to attempt the specified crime.
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## Remarks
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RAM cost: 5 GB \* 16/4/1
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This function is used to automatically attempt to commit crimes. If you are already in the middle of some working action (such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.
This function returns the number of milliseconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the Rob Store crime, so running `commitCrime('rob store')` will return 60,000).
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Warning: I do not recommend using the time returned from this function to try and schedule your crime attempts. Instead, I would use the isBusy Singularity function to check whether you have finished attempting a crime. This is because although the game sets a certain crime to be X amount of seconds, there is no guarantee that your browser will follow that time limit.