bitburner-src/src/Corporation/Employee.ts

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2021-08-28 08:50:06 +02:00
import { CorporationConstants } from "./data/Constants";
import { getRandomInt } from "../../utils/helpers/getRandomInt";
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver";
import { createElement } from "../../utils/uiHelpers/createElement";
import { EmployeePositions } from "./EmployeePositions";
import { numeralWrapper } from "../ui/numeralFormat";
import { formatNumber } from "../../utils/StringHelperFunctions";
interface IParams {
name?: string;
morale?: number;
happiness?: number;
energy?: number;
intelligence?: number;
charisma?: number;
experience?: number;
creativity?: number;
efficiency?: number;
salary?: number;
loc?: string;
}
export class Employee {
name: string;
mor: number;
hap: number;
ene: number;
int: number;
cha: number;
exp: number;
cre: number;
eff: number;
sal: number;
pro = 0;
cyclesUntilRaise = CorporationConstants.CyclesPerEmployeeRaise;
loc: string;
pos: string;
constructor(params: IParams = {}) {
this.name = params.name ? params.name : "Bobby";
//Morale, happiness, and energy are 0-100
this.mor = params.morale ? params.morale : getRandomInt(50, 100);
this.hap = params.happiness ? params.happiness : getRandomInt(50, 100);
this.ene = params.energy ? params.energy : getRandomInt(50, 100);
this.int = params.intelligence ? params.intelligence : getRandomInt(10, 50);
this.cha = params.charisma ? params.charisma : getRandomInt(10, 50);
this.exp = params.experience ? params.experience : getRandomInt(10, 50);
this.cre = params.creativity ? params.creativity : getRandomInt(10, 50);
this.eff = params.efficiency ? params.efficiency : getRandomInt(10, 50);
this.sal = params.salary ? params.salary : getRandomInt(0.1, 5);
this.loc = params.loc ? params.loc : "";
this.pos = EmployeePositions.Unassigned;
}
//Returns the amount the employee needs to be paid
process(marketCycles = 1, office: any) {
const gain = 0.003 * marketCycles,
det = gain * Math.random();
this.exp += gain;
// Employee salaries slowly go up over time
this.cyclesUntilRaise -= marketCycles;
if (this.cyclesUntilRaise <= 0) {
this.sal += CorporationConstants.EmployeeRaiseAmount;
this.cyclesUntilRaise += CorporationConstants.CyclesPerEmployeeRaise;
}
//Training
const trainingEff = gain * Math.random();
if (this.pos === EmployeePositions.Training) {
//To increase creativity and intelligence special upgrades are needed
this.cha += trainingEff;
this.exp += trainingEff;
this.eff += trainingEff;
}
this.ene -= det;
this.hap -= det;
if (this.ene < office.minEne) {this.ene = office.minEne;}
if (this.hap < office.minHap) {this.hap = office.minHap;}
const salary = this.sal * marketCycles * CorporationConstants.SecsPerMarketCycle;
return salary;
}
calculateProductivity(corporation: any, industry: any): number {
const effCre = this.cre * corporation.getEmployeeCreMultiplier() * industry.getEmployeeCreMultiplier(),
effCha = this.cha * corporation.getEmployeeChaMultiplier() * industry.getEmployeeChaMultiplier(),
effInt = this.int * corporation.getEmployeeIntMultiplier() * industry.getEmployeeIntMultiplier(),
effEff = this.eff * corporation.getEmployeeEffMultiplier() * industry.getEmployeeEffMultiplier();
const prodBase = this.mor * this.hap * this.ene * 1e-6;
let prodMult = 0;
switch(this.pos) {
//Calculate productivity based on position. This is multipled by prodBase
//to get final value
case EmployeePositions.Operations:
prodMult = (0.6 * effInt) + (0.1 * effCha) + (this.exp) +
(0.5 * effCre) + (effEff);
break;
case EmployeePositions.Engineer:
prodMult = (effInt) + (0.1 * effCha) + (1.5 * this.exp) +
(effEff);
break;
case EmployeePositions.Business:
prodMult = (0.4 * effInt) + (effCha) + (0.5 * this.exp);
break;
case EmployeePositions.Management:
prodMult = (2 * effCha) + (this.exp) + (0.2 * effCre) +
(0.7 * effEff);
break;
case EmployeePositions.RandD:
prodMult = (1.5 * effInt) + (0.8 * this.exp) + (effCre) +
(0.5 * effEff);
break;
case EmployeePositions.Unassigned:
case EmployeePositions.Training:
prodMult = 0;
break;
default:
console.error(`Invalid employee position: ${this.pos}`);
break;
}
return prodBase * prodMult;
}
//Process benefits from having an office party thrown
throwParty(money: number) {
const mult = 1 + (money / 10e6);
this.mor *= mult;
this.mor = Math.min(100, this.mor);
this.hap *= mult;
this.hap = Math.min(100, this.hap);
return mult;
}
//'panel' is the DOM element on which to create the UI
createUI(panel: any, corporation: any, industry: any) {
const effCre = this.cre * corporation.getEmployeeCreMultiplier() * industry.getEmployeeCreMultiplier(),
effCha = this.cha * corporation.getEmployeeChaMultiplier() * industry.getEmployeeChaMultiplier(),
effInt = this.int * corporation.getEmployeeIntMultiplier() * industry.getEmployeeIntMultiplier(),
effEff = this.eff * corporation.getEmployeeEffMultiplier() * industry.getEmployeeEffMultiplier();
panel.style.color = "white";
panel.appendChild(createElement("p", {
id:"cmpy-mgmt-employee-" + this.name + "-panel-text",
innerHTML:"Morale: " + formatNumber(this.mor, 3) + "<br>" +
"Happiness: " + formatNumber(this.hap, 3) + "<br>" +
"Energy: " + formatNumber(this.ene, 3) + "<br>" +
"Intelligence: " + formatNumber(effInt, 3) + "<br>" +
"Charisma: " + formatNumber(effCha, 3) + "<br>" +
"Experience: " + formatNumber(this.exp, 3) + "<br>" +
"Creativity: " + formatNumber(effCre, 3) + "<br>" +
"Efficiency: " + formatNumber(effEff, 3) + "<br>" +
"Salary: " + numeralWrapper.format(this.sal, "$0.000a") + "/ s<br>",
}));
//Selector for employee position
const selector = createElement("select", {}) as HTMLSelectElement;
for (const key in EmployeePositions) {
if (EmployeePositions.hasOwnProperty(key)) {
selector.add(createElement("option", {
text: EmployeePositions[key],
value: EmployeePositions[key],
}) as HTMLOptionElement);
}
}
selector.addEventListener("change", () => {
this.pos = selector.options[selector.selectedIndex].value;
});
//Set initial value of selector
for (let i = 0; i < selector.length; ++i) {
if (selector.options[i].value === this.pos) {
selector.selectedIndex = i;
break;
}
}
panel.appendChild(selector);
}
toJSON(): any {
return Generic_toJSON("Employee", this);
}
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
static fromJSON(value: any): Employee {
return Generic_fromJSON(Employee, value.data);
}
}
Reviver.constructors.Employee = Employee;