bitburner-src/src/Terminal/ITerminal.ts

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import { TextFile } from "../TextFile";
import { Script } from "../Script/Script";
import { IPlayer } from "../PersonObjects/IPlayer";
import { IEngine } from "../IEngine";
export interface ITerminal {
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// Flags to determine whether the player is currently running a hack or an analyze
hackFlag: boolean;
backdoorFlag: boolean;
analyzeFlag: boolean;
actionStarted: boolean;
actionTime: number;
commandHistory: string[];
commandHistoryIndex: number;
// True if a Coding Contract prompt is opened
contractOpen: boolean;
// Full Path of current directory
// Excludes the trailing forward slash
currDir: string;
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print(s: string, config?: any): void;
error(s: string): void;
startAnalyze(): void;
startBackdoor(player: IPlayer): void;
startHack(player: IPlayer): void;
finishHack(player: IPlayer, cancelled?: boolean): void;
finishBackdoor(player: IPlayer, cancelled?: boolean): void;
finishAnalyze(player: IPlayer, cancelled?: boolean): void;
finishAction(player: IPlayer, cancelled?: boolean): void;
getFilepath(filename: string): string;
getFile(player: IPlayer, filename: string): Script | TextFile | string | null;
getScript(player: IPlayer, filename: string): Script | null;
getTextFile(player: IPlayer, filename: string): TextFile | null;
getLitFile(player: IPlayer, filename: string): string | null;
resetTerminalInput(): void;
cwd(): string;
setcwd(dir: string): void;
runContract(player: IPlayer, name: string): void;
executeScanAnalyzeCommand(player: IPlayer, depth?: number, all?: boolean): void;
connectToServer(player: IPlayer, server: string): void;
executeCommand(engine: IEngine, player: IPlayer, command: string): void;
executeCommands(engine: IEngine, player: IPlayer, commands: string): void;
}