bitburner-src/src/CompanyJobApplication.js

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/* Functions that handle applying for different jobs/positions in a Company */
//Determines the job that the Player should get (if any) at the current
//company
PlayerObject.prototype.applyForJob = function(entryPosType) {
var currCompany = Companies[this.companyName];
var currPositionName = this.companyPosition.positionName;
var company = Companies[this.location]; //Company being applied to
var pos = entryPosType;
//var pos = CompanyPositions.SoftwareIntern;
while (true) {
if (Engine.Debug) {console.log("Determining qualification for next Company Position");}
var newPos = getNextCompanyPosition(pos);
//Check if this company has this position
if (company.hasPosition(newPos)) {
if (newPos == null) {
if (Engine.Debug) {
console.log("Player already at highest position, cannot go any higher");
}
break;
}
if (!this.isQualified(company, newPos)) {
//If player not qualified for next job, break loop so player will be given current job
break;
}
pos = newPos;
} else {
//TODO Post something about having no position to be promoted to
return;
}
}
//Check if the determined job is the same as the player's current job
if (currCompany.companyName == company.companyName &&
pos.positionName == currPositionName) {
//TODO Post something about not being able to get a promotion
return; //Same job, do nothing
}
//Lose reputation from a Company if you are leaving it for another job
if (currCompany.companyName != company.companyName) {
company.playerReputation -= 1000;
}
this.companyName = company.companyName;
this.companyPosition = pos;
//TODO Post something about being promoted/getting new job
}
PlayerObject.prototype.applyForSoftwareJob = function() {
applyForJob(CompanyPositions.SoftwareIntern);
}
PlayerObject.prototype.applyForItJob = function() {
applyForJob(CompanyPositions.ITIntern);
}
PlayerObject.prototype.applyForSecurityEngineerJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.SecurityEngineer)) {
this.companyName = company.companyName;
this.companyPosition = CompanyPositions.SecurityEngineer;
//TODO Post that u got job
} else {
//TODO Post not qualified
}
}
PlayerObject.prototype.applyForNetworkEngineerJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.NetworkEngineer)) {
applyForJob(CompanyPositions.NetworkEngineer);
} else {
//TODO Say you aren't qualified
}
}
PlayerObject.prototype.applyForBusinessJob = function() {
applyForJob(CompanyPositions.BusinessIntern);
}
PlayerObject.prototype.applyForSecurityJob = function() {
//TODO If case for POlice departments
applyForJob(CompanyPositions.SecurityGuard);
}
PlayerObject.prototype.applyForAgentJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.FieldAgent)) {
applyForJob(CompanyPositions.FieldAgent);
} else {
//TODO Post not qualified
}
}
PlayerObject.prototype.applyForEmployeeJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.Employee) {
this.companyName = company.companyName;
this.companyPosition = CompanyPositions.Employee;
//TODO Post that u got the job
} else {
//TODO Post not qualified
}
}
PlayerObject.prototype.applyForWaiterJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.Waiter) {
this.companyName = company.companyName;
this.companyPosition = CompanyPositions.Waiter;
//TODO Post that u got job
} else {
//TODO Post not qualified
}
}
//Checks if the Player is qualified for a certain position
PlayerObject.prototype.isQualified = function(company, position) {
var offset = company.jobStatReqOffset;
if (this.hacking_skill >= position.requiredHacking+offset &&
this.strength >= position.requiredStrength+offset &&
this.defense >= position.requiredDefense+offset &&
this.dexterity >= position.requiredDexterity+offset &&
this.agility >= position.requiredAgility+offset &&
this.charisma >= position.requiredCharisma+offset &&
company.playerReputation >= position.requiredReputation) {
return true;
}
return false;
}