bitburner-src/src/Locations/ui/CasinoLocation.tsx

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/**
* React Subcomponent for displaying a location's UI, when that location is a gym
*
* This subcomponent renders all of the buttons for training at the gym
*/
import * as React from "react";
import { Location } from "../Location";
import { CONSTANTS } from "../../Constants";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { numeralWrapper } from "../../ui/numeralFormat";
import { StdButton } from "../../ui/React/StdButton";
import { Money } from "../../ui/React/Money";
import { SlotMachine } from "../../Casino/SlotMachine";
import { CoinFlip } from "../../Casino/CoinFlip";
import { Roulette } from "../../Casino/Roulette";
type IProps = {
p: IPlayer;
}
type IState = {
game: string;
}
export class CasinoLocation extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props);
this.state = {
game: '',
}
this.updateGame = this.updateGame.bind(this);
}
updateGame(game: string) {
this.setState({
game: game,
});
}
renderGames() {
return (<>
<StdButton
onClick={() => this.updateGame('coin')}
text={"Play coin flip"}
/><br />
<StdButton
onClick={() => this.updateGame('slots')}
text={"Play slots"}
/><br />
<StdButton
onClick={() => this.updateGame('roulette')}
text={"Play roulette"}
/>
</>)
}
renderGame() {
let elem;
switch(this.state.game) {
case 'coin':
elem = <CoinFlip p={this.props.p} />
break;
case 'slots':
elem = <SlotMachine p={this.props.p} />
break;
case 'roulette':
elem = <Roulette p={this.props.p} />
break;
}
return (<>
<StdButton onClick={() => this.updateGame('')} text={"Stop playing"} />
{elem}
</>)
}
render() {
if(!this.state.game) {
return this.renderGames();
} else {
return this.renderGame();
}
}
}